22 lines
2.1 KiB
Markdown
22 lines
2.1 KiB
Markdown
|
# Zepha Voxel Game
|
||
|
|
||
|
[![Codacy Rating](https://img.shields.io/codacy/grade/666016450e2645f7a88a2baea1a9f7fd.svg?logo=codacy)](https://app.codacy.com/app/Aurailus/Zepha?utm_source=github.com&utm_medium=referral&utm_content=Aurailus/Zeus_cpp&utm_campaign=Badge_Grade_Settings)
|
||
|
[![Discord Badge](https://img.shields.io/discord/416379773976051712.svg?color=7289DA&label=discord&logo=discord&logoColor=white)](https://auri.xyz/discord.php)
|
||
|
[![GitHub Commit](https://img.shields.io/github/commit-activity/m/aurailus/zepha.svg?logo=github&label=commit%20activity)](https://github.com/Aurailus/Zepha/commits/master)
|
||
|
|
||
|
### About
|
||
|
|
||
|
Zepha is a powerful, extensible C++ Voxel Game with immense modding possibilities. The API provided allows everybody with even a basic knowledge of Lua to create any subgame imaginable. Though other Voxel Games like Zepha exist, none of them can match it's superior performance, graphical capabilities, and raw modding capability.
|
||
|
|
||
|
Zepha is very early in developement, however it already has several strengths over alternative games / engines. Infinite-sized worlds, client side scripting, a well-designed game selection menu, and more. For those interested in trying out the modding API, a seperate repository containing the documentation for the game is available [here](https://github.com/Aurailus/Zepha-docs).
|
||
|
|
||
|
Zepha's full source code is currently available on this repository for viewing and personal use, however it is important to note that this project is *not* free nor open source. Unfortunately, as my dream is to make a living off of game development this is not a viable strategy for me. Learning from the source code or exploring the source is allowed and encouraged, though. Feel free to use this repository as a reference for similar works until the repository eventually becomes private.
|
||
|
|
||
|
### License
|
||
|
|
||
|
**(c) 2018-2020 Nicole Collings, All Rights Reserved.**
|
||
|
|
||
|
You do not have permission to redistribute, copy, or share this work without my explicit written permission.
|
||
|
You may download the repository and compile it for personal use or potential contributions.
|
||
|
Please contact me if you have any questions or special requests.
|