Zepha/assets/base/script/game/models/block.lua

64 lines
1.5 KiB
Lua

--
-- Basic 'block' model, represents a cube.
-- Texture order is: top, bottom, left, right, front, back.
--
zepha.register_blockmodel(':block', {
parts = {
{
face = 'back',
tex = 3,
points = {
0, 0, 0, 0, 1,
0, 0, 1, 1, 1,
0, 1, 1, 1, 0,
0, 1, 0, 0, 0
}
}, {
face = 'front',
tex = 4,
points = {
1, 1, 1, 0, 0,
1, 0, 1, 0, 1,
1, 0, 0, 1, 1,
1, 1, 0, 1, 0
}
}, {
face = 'top',
tex = 1,
points = {
0, 1, 0, 0, 0,
0, 1, 1, 0, 1,
1, 1, 1, 1, 1,
1, 1, 0, 1, 0
}
}, {
face = 'bottom',
tex = 2,
points = {
0, 0, 0, 0, 0,
1, 0, 0, 1, 0,
1, 0, 1, 1, 1,
0, 0, 1, 0, 1
}
}, {
face = 'left',
tex = 5,
points = {
0, 0, 1, 0, 1,
1, 0, 1, 1, 1,
1, 1, 1, 1, 0,
0, 1, 1, 0, 0
}
}, {
face = 'right',
tex = 6,
points = {
0, 0, 0, 1, 1,
0, 1, 0, 1, 0,
1, 1, 0, 0, 0,
1, 0, 0, 0, 1
}
}
}
})