Zepha/assets/base/script/init.lua
Auri 8d6e19500a Committed to Lua 5.3, polyfilled (ew) the setfenv / getfenv functions.
* Fixed a crash where an improperly formatted subgame can crash the client.
* Remove Lua 5.1 from CMakeLists.txt.
2020-11-02 15:18:09 -08:00

14 lines
443 B
Lua

-- Load Libraries
runfile(_PATH .. "modules/fenv")
runfile(_PATH .. "modules/gui")
runfile(_PATH .. "modules/dump")
runfile(_PATH .. "modules/math")
runfile(_PATH .. "modules/table")
runfile(_PATH .. "modules/after")
runfile(_PATH .. "modules/vector")
runfile(_PATH .. "modules/entity")
runfile(_PATH .. "modules/callbacks")
-- Register base models (if not on main menu)
if zepha.client or zepha.server then runfile(_PATH .. "game/init") end