65 lines
1.7 KiB
CMake
65 lines
1.7 KiB
CMake
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
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set (CMAKE_CXX_STANDARD 14)
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set (PROJECT_NAME "Zeus")
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#set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address,undefined")
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#set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize-recover=address")
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project (${PROJECT_NAME})
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#Include all of the library headers
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#This should be refactored in the future to use a GLOB with standardized folders
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include_directories (
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lib/glew/include/GL
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lib/glfw_linux/include
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lib/glm
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lib/stb_image
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lib/cute
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lib/sol
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lib/gzip-hpp-master/include
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lib/catch
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lib/simplex
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lib/libnoise
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)
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#Include all of the dynamic libraries
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set (ZEUS_LIBRARIES
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${OPENGL_gl_LIBRARY} #opengl
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glfw #glfw
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libGLEW.so #glew
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pthread #std::thread
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lua #sol2
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dl z #gzip
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enet #enet
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noise #libnoise
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)
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#Include 'Packages', I don't understand how this works
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find_package (OpenGL REQUIRED)
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find_package (glfw3 REQUIRED)
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link_directories (lib/glew/lib)
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#Configure Main Executable
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add_subdirectory(src)
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set(MAIN_EXEC_NAME "ZeusApp")
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add_executable(${MAIN_EXEC_NAME} src/Main.cpp)
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target_link_libraries(${MAIN_EXEC_NAME} zeusCore)
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target_link_libraries(${MAIN_EXEC_NAME} ${ZEUS_LIBRARIES})
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#Configure Test Executable
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add_subdirectory(test)
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set(TEST_EXEC_NAME "ZeusTest")
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add_executable(${TEST_EXEC_NAME} test/Main.cpp)
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target_link_libraries(${TEST_EXEC_NAME} zeusCore)
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target_link_libraries(${TEST_EXEC_NAME} zeusTest)
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target_link_libraries(${TEST_EXEC_NAME} ${ZEUS_LIBRARIES})
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