Zepha/src/client/graph
Auri 4003a9c169 new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
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mesh Clean up TextureAtlas, fix swaying and offsetting, add pillar blockmodel. 2021-09-02 23:48:09 -07:00
shader Clean up TextureAtlas, fix swaying and offsetting, add pillar blockmodel. 2021-09-02 23:48:09 -07:00
Camera.cpp Fixed connection & many network packets. 2021-06-22 18:13:39 -07:00
Camera.h Fixed connection & many network packets. 2021-06-22 18:13:39 -07:00
Drawable.h Performance Improvements, better MeshChunk. 2021-08-03 16:02:34 -07:00
DrawableGroup.cpp Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
DrawableGroup.h Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
Font.cpp More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
Font.h More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
Model.cpp More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
Model.h More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
ModelAnimation.cpp Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
ModelAnimation.h Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
ModelBone.cpp Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
ModelBone.h Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
Renderer.cpp new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
Renderer.h new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
Texture.cpp Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :) 2021-09-30 15:50:59 -07:00
Texture.h Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :) 2021-09-30 15:50:59 -07:00