29 lines
487 B
C++
29 lines
487 B
C++
//
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// Created by aurailus on 06/01/19.
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//
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#pragma once
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#include "../def/LocalSubgame.h"
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#include "../net/client/ServerConnection.h"
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class Renderer;
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class ClientState {
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public:
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ClientState(const std::string& path, Renderer& renderer);
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std::string path;
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std::string subgame;
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Renderer& renderer;
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ServerConnection connection {};
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LocalSubgame defs;
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unsigned int seed = 0;
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std::string desiredState = "this";
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double fps = 0;
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double delta = 0;
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}; |