Zepha/src/game/ClientState.h

29 lines
487 B
C++

//
// Created by aurailus on 06/01/19.
//
#pragma once
#include "../def/LocalSubgame.h"
#include "../net/client/ServerConnection.h"
class Renderer;
class ClientState {
public:
ClientState(const std::string& path, Renderer& renderer);
std::string path;
std::string subgame;
Renderer& renderer;
ServerConnection connection {};
LocalSubgame defs;
unsigned int seed = 0;
std::string desiredState = "this";
double fps = 0;
double delta = 0;
};