Zepha/src/CMakeLists.txt

326 lines
9.3 KiB
CMake

add_library(Zepha_Core
def/DefinitionAtlas.cpp
def/DefinitionAtlas.h
def/gen/BiomeAtlas.cpp
def/gen/BiomeAtlas.h
def/gen/BiomeDef.cpp
def/gen/BiomeDef.h
def/gen/LocalBiomeAtlas.cpp
def/gen/LocalBiomeAtlas.h
def/gen/MapGen.cpp
def/gen/MapGen.h
def/gen/MapGenProps.cpp
def/gen/MapGenProps.h
def/gen/NoiseSample.cpp
def/gen/NoiseSample.h
def/gen/ServerBiomeAtlas.cpp
def/gen/ServerBiomeAtlas.h
def/item/BlockDef.cpp
def/item/BlockDef.h
def/item/BlockModel.cpp
def/item/BlockModel.h
def/item/BlockModelVertex.h
def/item/CraftItemDef.cpp
def/item/CraftItemDef.h
def/item/MeshPart.cpp
def/item/MeshPart.h
def/item/SelectionBox.h
def/item/ShaderMod.h
def/ItemDef.h
def/LocalDefinitionAtlas.cpp
def/LocalDefinitionAtlas.h
def/LocalSubgame.cpp
def/LocalSubgame.h
def/model/ModelStore.h
def/model/SerializedModel.h
def/ServerDefinitionAtlas.cpp
def/ServerDefinitionAtlas.h
def/ServerSubgame.cpp
def/ServerSubgame.h
def/Subgame.h
def/texture/AtlasRef.h
def/texture/Font.cpp
def/texture/Font.h
def/texture/RawTexData.h
def/texture/TextureAtlas.cpp
def/texture/TextureAtlas.h
game/Client.cpp
game/Client.h
game/ClientState.cpp
game/ClientState.h
game/entity/AnimationSegment.h
game/entity/AnimationState.cpp
game/entity/AnimationState.h
game/entity/AnimChannel.cpp
game/entity/AnimChannel.h
game/entity/Collidable.cpp
game/entity/Collidable.h
game/entity/engine/BlockCrackEntity.cpp
game/entity/engine/BlockCrackEntity.h
game/entity/engine/ParticleEntity.cpp
game/entity/engine/ParticleEntity.h
game/entity/engine/PlayerEntity.h
game/entity/engine/WireframeEntity.cpp
game/entity/engine/WireframeEntity.h
game/entity/Entity.cpp
game/entity/Entity.h
game/entity/Model.cpp
game/entity/Model.h
game/entity/ModelAnimation.cpp
game/entity/ModelAnimation.h
game/entity/ModelBone.cpp
game/entity/ModelBone.h
game/graph/Camera.cpp
game/graph/Camera.h
game/graph/drawable/Drawable.h
game/graph/drawable/DrawableGroup.cpp
game/graph/drawable/DrawableGroup.h
game/graph/frustum/Frustum.cpp
game/graph/frustum/Frustum.h
game/graph/frustum/FrustumAABB.cpp
game/graph/frustum/FrustumAABB.h
game/graph/frustum/FrustumPlane.cpp
game/graph/frustum/FrustumPlane.h
game/graph/meshtypes/ChunkMesh.cpp
game/graph/meshtypes/ChunkMesh.h
game/graph/meshtypes/ChunkVertex.h
game/graph/meshtypes/EntityMesh.cpp
game/graph/meshtypes/EntityMesh.h
game/graph/meshtypes/EntityVertex.h
game/graph/meshtypes/Mesh.cpp
game/graph/meshtypes/Mesh.h
game/graph/Renderer.cpp
game/graph/Renderer.h
game/graph/scene/Scene.h
game/graph/scene/SceneManager.cpp
game/graph/scene/SceneManager.h
game/graph/shader/BlurShader.cpp
game/graph/shader/BlurShader.h
game/graph/shader/EntityGeometryShader.cpp
game/graph/shader/EntityGeometryShader.h
game/graph/shader/GuiUniforms.h
game/graph/shader/LightingShader.cpp
game/graph/shader/LightingShader.h
game/graph/shader/Shader.cpp
game/graph/shader/Shader.h
game/graph/shader/SSAOShader.cpp
game/graph/shader/SSAOShader.h
game/graph/shader/WorldGeometryShader.cpp
game/graph/shader/WorldGeometryShader.h
game/graph/Texture.cpp
game/graph/Texture.h
game/graph/window/Input.cpp
game/graph/window/Input.h
game/graph/window/Window.cpp
game/graph/window/Window.h
game/hud/components/basic/GuiContainer.cpp
game/hud/components/basic/GuiContainer.h
game/hud/components/basic/GuiGraph.cpp
game/hud/components/basic/GuiGraph.h
game/hud/components/basic/GuiInventoryItem.cpp
game/hud/components/basic/GuiInventoryItem.h
game/hud/components/basic/GuiModel.cpp
game/hud/components/basic/GuiModel.h
game/hud/components/basic/GuiRect.cpp
game/hud/components/basic/GuiRect.h
game/hud/components/basic/GuiText.cpp
game/hud/components/basic/GuiText.h
game/hud/components/compound/GuiImageButton.cpp
game/hud/components/compound/GuiImageButton.h
game/hud/components/compound/GuiInventoryList.cpp
game/hud/components/compound/GuiInventoryList.h
game/hud/components/compound/GuiLabelledGraph.cpp
game/hud/components/compound/GuiLabelledGraph.cpp
game/hud/components/GuiComponent.cpp
game/hud/components/GuiComponent.h
game/hud/DebugGui.cpp
game/hud/DebugGui.h
game/hud/GameGui.cpp
game/hud/GameGui.h
game/hud/GameGuiBuilder.cpp
game/hud/GameGuiBuilder.h
game/hud/GuiBuilder.cpp
game/hud/GuiBuilder.h
game/hud/SerialGui.h
game/inventory/Inventory.cpp
game/inventory/Inventory.h
game/inventory/InventoryList.cpp
game/inventory/InventoryList.h
game/inventory/InventoryRefs.cpp
game/inventory/InventoryRefs.h
game/inventory/ItemStack.cpp
game/inventory/ItemStack.h
game/inventory/LocalInventory.cpp
game/inventory/LocalInventory.h
game/inventory/LocalInventoryRefs.cpp
game/inventory/LocalInventoryRefs.h
game/inventory/ServerInventoryList.cpp
game/inventory/ServerInventoryList.h
game/scene/ConnectScene.cpp
game/scene/ConnectScene.h
game/scene/GameScene.cpp
game/scene/GameScene.h
game/scene/LuaErrorScene.cpp
game/scene/LuaErrorScene.h
game/scene/MainMenuScene.cpp
game/scene/MainMenuScene.h
game/scene/menu/MenuSandbox.cpp
game/scene/menu/MenuSandbox.h
game/scene/menu/SubgameConfig.h
game/scene/menu/SubgameDef.h
game/scene/world/ChunkMeshDetails.h
game/scene/world/graph/ChunkMeshGenerator.cpp
game/scene/world/graph/ChunkMeshGenerator.h
game/scene/world/graph/ChunkRenderElem.h
game/scene/world/graph/MeshChunk.cpp
game/scene/world/graph/MeshChunk.h
game/scene/world/LocalWorld.cpp
game/scene/world/LocalWorld.h
game/scene/world/MeshGenStream.cpp
game/scene/world/MeshGenStream.h
game/scene/world/Player.cpp
game/scene/world/Player.h
game/scene/world/Schematic.cpp
game/scene/world/Schematic.h
game/scene/world/World.cpp
game/scene/world/World.h
game/scene/world/WorldInterpolationStream.cpp
game/scene/world/WorldInterpolationStream.h
lua/Callback.h
lua/customization/vec3.hpp
lua/ErrorFormatter.cpp
lua/ErrorFormatter.h
lua/LocalLuaParser.cpp
lua/LocalLuaParser.h
lua/LocalModHandler.cpp
lua/LocalModHandler.h
lua/LuaKeybindHandler.cpp
lua/LuaKeybindHandler.h
lua/LuaMod.cpp
lua/LuaMod.h
lua/LuaParser.cpp
lua/LuaParser.h
lua/modules/BaseModule.h
lua/modules/Block.cpp
lua/modules/Block.h
lua/modules/create_structure.h
lua/modules/Entity.cpp
lua/modules/Entity.h
lua/modules/mSetGui.h
lua/modules/mStartGame.h
lua/modules/Register.cpp
lua/modules/Register.h
lua/modules/SubgameModule.cpp
lua/modules/SubgameModule.h
lua/modules/Time.cpp
lua/modules/Time.h
lua/register/CreateBlockModel.cpp
lua/register/CreateBlockModel.h
lua/register/RegisterBiomes.h
lua/register/RegisterBlocks.h
lua/register/RegisterItems.h
lua/register/RegisterKeybinds.h
lua/ServerLuaParser.cpp
lua/ServerLuaParser.h
lua/ServerModHandler.cpp
lua/ServerModHandler.h
lua/usertype/cAnimationManager.h
lua/usertype/cInventoryRef.h
lua/usertype/cItemStack.h
lua/usertype/cLuaEntity.h
lua/usertype/LocalLuaAnimationManager.cpp
lua/usertype/LocalLuaAnimationManager.h
lua/usertype/LocalLuaEntity.cpp
lua/usertype/LocalLuaEntity.h
lua/usertype/LocalLuaInventory.cpp
lua/usertype/LocalLuaInventory.h
lua/usertype/LocalLuaInventoryList.cpp
lua/usertype/LocalLuaInventoryList.h
lua/usertype/LocalLuaPlayer.cpp
lua/usertype/LocalLuaPlayer.h
lua/usertype/LuaGuiElement.cpp
lua/usertype/LuaGuiElement.h
lua/usertype/LuaItemStack.cpp
lua/usertype/LuaItemStack.h
lua/usertype/ServerLocalLuaEntity.cpp
lua/usertype/ServerLocalLuaEntity.h
lua/usertype/ServerLuaEntity.cpp
lua/usertype/ServerLuaEntity.h
lua/usertype/ServerLuaInventory.cpp
lua/usertype/ServerLuaInventory.h
lua/usertype/ServerLuaInventoryList.cpp
lua/usertype/ServerLuaInventoryList.h
lua/usertype/ServerLuaPlayer.cpp
lua/usertype/ServerLuaPlayer.h
lua/usertype/sLuaEntity.h
net/Address.h
net/client/ClientNetworkInterpreter.cpp
net/client/ClientNetworkInterpreter.h
net/client/NetPlayerField.h
net/client/ServerConnection.cpp
net/client/ServerConnection.h
net/Deserializer.h
net/NetHandler.cpp
net/NetHandler.h
net/NetState.h
net/Packet.cpp
net/Packet.h
net/PacketChannel.h
net/PacketType.h
net/PacketView.cpp
net/PacketView.h
net/Serializer.h
net/server/asset/AssetStorage.h
net/server/asset/AssetType.h
net/server/asset/ServerTexture.h
net/server/config/ServerConfig.cpp
net/server/config/ServerConfig.h
net/server/conn/ClientList.cpp
net/server/conn/ClientList.h
net/server/conn/ServerClient.cpp
net/server/conn/ServerClient.h
net/server/LocalServerInstance.cpp
net/server/LocalServerInstance.h
net/server/Server.cpp
net/server/Server.h
net/server/world/ServerEntity.cpp
net/server/world/ServerEntity.h
net/server/world/ServerGenStream.cpp
net/server/world/ServerGenStream.h
net/server/world/ServerPacketStream.cpp
net/server/world/ServerPacketStream.h
net/server/world/ServerWorld.cpp
net/server/world/ServerWorld.h
StartGame.h
util/Any.h
util/Interp.h
util/Log.h
util/Mat4Conv.h
util/Ray.cpp
util/Ray.h
util/RIE.h
util/Space.h
util/Timer.cpp
util/Timer.h
util/Util.h
util/Vec.h
util/Voronoi3D.cpp
util/Voronoi3D.h
world/chunk/Chunk.cpp
world/chunk/Chunk.h
world/chunk/MapBlock.cpp
world/chunk/MapBlock.h
world/chunk/Region.cpp
world/chunk/Region.h
world/Dimension.cpp
world/Dimension.h
world/DimensionBase.cpp
world/DimensionBase.h
world/fs/FileManipulator.cpp
world/fs/FileManipulator.h
world/LocalDimension.cpp
world/LocalDimension.h
world/Target.h
world/ServerDimension.cpp
world/ServerDimension.h
lua/usertype/Target.cpp lua/usertype/Target.h lua/usertype/BaseUsertype.h lua/usertype/SubgameUsertype.h world/Target.cpp)