Zepha/src/client/gui/DebugGui.h

56 lines
1.6 KiB
C

//#pragma once
//
//#include "client/gui/basic/GuiContainer.h"
//
//#include "util/Types.h"
//#include "util/CovariantPtr.h"
//
//class GuiRect;
//class LocalWorld;
//class LocalPlayer;
//class LocalSubgame;
//
///**
// * Renders debug information, in the form of graphs and text.
// * Can be enabled, disabled, or displayed with FPS only.
// */
//
//class DebugGui : public GuiContainer {
//public:
//
// enum class Visibility { OFF, FPS_ONLY, ON };
//
// DebugGui(Window& window, SubgamePtr game, LocalWorld& world, vec<string>& perfSections);
//
// /** Resizes elements when the screen buffer is resized. */
// void bufferResized(u16vec2 bufferSize);
//
// /** Sets which elements are visible based on the state provided. */
// void changeVisibility(Visibility state);
//
// /** Positions all elements based on the buffer size. */
// void positionElements(u16vec2 buffer);
//
// /** Updates the debug screen with the latest data. */
// void update(sptr<LocalPlayer> player, f64 delta, u32 interpolatedChunks, u32 generatedChunks,
// u32 recievedPackets, vec<usize>& perfTimings, u32 drawnMeshChunks, u32 generatedMeshChunks);
//
//private:
//
// constexpr static vec4 MAPBLOCK_UNLOADED = { 1, 1, 1, 0.15 };
// constexpr static vec4 MAPBLOCK_LOADED = { 1, 1, 1, 0.75 };
// constexpr static vec4 MAPBLOCK_CURRENT = { 1, 0.93, 0.35, 1 };
//
// constexpr static i32 MAPBLOCK_VERT = 3;
// constexpr static i32 MAPBLOCK_RANGE = 11;
//
// u32 mapBlockScanX = 0;
// constexpr static u32 MAPBLOCK_SCAN_X_INTERVAL = 9;
//
// Window& window;
// SubgamePtr game;
// LocalWorld& world;
//
// Visibility state = Visibility::ON;
//};