56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
//#pragma once
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//
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//#include "client/gui/basic/GuiContainer.h"
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//
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//#include "util/Types.h"
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//#include "util/CovariantPtr.h"
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//
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//class GuiRect;
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//class LocalWorld;
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//class LocalPlayer;
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//class LocalSubgame;
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//
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///**
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// * Renders debug information, in the form of graphs and text.
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// * Can be enabled, disabled, or displayed with FPS only.
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// */
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//
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//class DebugGui : public GuiContainer {
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//public:
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//
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// enum class Visibility { OFF, FPS_ONLY, ON };
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//
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// DebugGui(Window& window, SubgamePtr game, LocalWorld& world, vec<string>& perfSections);
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//
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// /** Resizes elements when the screen buffer is resized. */
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// void bufferResized(u16vec2 bufferSize);
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//
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// /** Sets which elements are visible based on the state provided. */
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// void changeVisibility(Visibility state);
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//
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// /** Positions all elements based on the buffer size. */
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// void positionElements(u16vec2 buffer);
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//
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// /** Updates the debug screen with the latest data. */
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// void update(sptr<LocalPlayer> player, f64 delta, u32 interpolatedChunks, u32 generatedChunks,
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// u32 recievedPackets, vec<usize>& perfTimings, u32 drawnMeshChunks, u32 generatedMeshChunks);
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//
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//private:
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//
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// constexpr static vec4 MAPBLOCK_UNLOADED = { 1, 1, 1, 0.15 };
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// constexpr static vec4 MAPBLOCK_LOADED = { 1, 1, 1, 0.75 };
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// constexpr static vec4 MAPBLOCK_CURRENT = { 1, 0.93, 0.35, 1 };
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//
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// constexpr static i32 MAPBLOCK_VERT = 3;
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// constexpr static i32 MAPBLOCK_RANGE = 11;
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//
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// u32 mapBlockScanX = 0;
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// constexpr static u32 MAPBLOCK_SCAN_X_INTERVAL = 9;
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//
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// Window& window;
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// SubgamePtr game;
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// LocalWorld& world;
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//
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// Visibility state = Visibility::ON;
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//};
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