Zepha/subgames/zeus/mods
Auri 4003a9c169 new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
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auri_basic_tools Update file loading and mod config. 2021-09-06 18:33:01 -07:00
auri_chat Update file loading and mod config. 2021-09-06 18:33:01 -07:00
auri_crafting Update file loading and mod config. 2021-09-06 18:33:01 -07:00
auri_crazy_blocks WIP String function parser (for texture modifiers) 2021-09-22 21:57:45 -07:00
auri_health Update file loading and mod config. 2021-09-06 18:33:01 -07:00
auri_hot_wheel Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :) 2021-09-30 15:50:59 -07:00
auri_tnt Update file loading and mod config. 2021-09-06 18:33:01 -07:00
auri_world_edit Update file loading and mod config. 2021-09-06 18:33:01 -07:00
auri_yield Update file loading and mod config. 2021-09-06 18:33:01 -07:00
zeus_default Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :) 2021-09-30 15:50:59 -07:00
zeus_inventory Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :) 2021-09-30 15:50:59 -07:00
zeus_kinetic Update file loading and mod config. 2021-09-06 18:33:01 -07:00
zeus_materials More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
zeus_vegetation new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
zeus_world Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :) 2021-09-30 15:50:59 -07:00