47 lines
1009 B
C++
47 lines
1009 B
C++
#pragma once
|
|
|
|
#include "Subgame.h"
|
|
|
|
#include "util/Types.h"
|
|
#include "util/CovariantPtr.h"
|
|
#include "lua/LocalLuaParser.h"
|
|
#include "game/atlas/TextureAtlas.h"
|
|
#include "game/atlas/LocalBiomeAtlas.h"
|
|
#include "game/atlas/asset/ModelStore.h"
|
|
#include "game/atlas/LocalDefinitionAtlas.h"
|
|
|
|
class Client;
|
|
class LocalWorld;
|
|
class LocalPlayer;
|
|
|
|
/**
|
|
* Stores all subgame data for a local client, including
|
|
* block & item definitions, the lua sandbox, models, and textures.
|
|
*/
|
|
|
|
class LocalSubgame : public Subgame {
|
|
public:
|
|
|
|
explicit LocalSubgame(const std::string& baseAssets);
|
|
|
|
void init(WorldPtr world, PlayerPtr player, Client& client);
|
|
|
|
void update(double delta);
|
|
|
|
LocalDefinitionAtlas& getDefs() override { return *defs; };
|
|
|
|
LocalBiomeAtlas& getBiomes() override { return *biomes; };
|
|
|
|
LocalLuaParser& getParser() override { return *lua; };
|
|
|
|
ModelStore models;
|
|
TextureAtlas textures;
|
|
|
|
private:
|
|
|
|
uptr<LocalLuaParser> lua;
|
|
uptr<LocalBiomeAtlas> biomes;
|
|
uptr<LocalDefinitionAtlas> defs;
|
|
};
|
|
|