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conn
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Clean up TextureAtlas, fix swaying and offsetting, add pillar blockmodel.
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2021-09-02 23:48:09 -07:00 |
entity
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More efficient texture parser, broken though :/
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2021-10-10 13:16:14 -07:00 |
graph
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new EventEmitter template class that can have arbitrary event parameters, and is awesome
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2021-10-11 12:46:57 -07:00 |
gui
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new EventEmitter template class that can have arbitrary event parameters, and is awesome
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2021-10-11 12:46:57 -07:00 |
menu
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More efficient texture parser, broken though :/
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2021-10-10 13:16:14 -07:00 |
scene
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new EventEmitter template class that can have arbitrary event parameters, and is awesome
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2021-10-11 12:46:57 -07:00 |
stream
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Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :)
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2021-09-30 15:50:59 -07:00 |
Client.cpp
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More efficient texture parser, broken though :/
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2021-10-10 13:16:14 -07:00 |
Client.h
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Supercharged Serialization, Fixed Size types
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2021-06-21 22:09:35 -07:00 |
Input.cpp
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new EventEmitter template class that can have arbitrary event parameters, and is awesome
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2021-10-11 12:46:57 -07:00 |
Input.h
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new EventEmitter template class that can have arbitrary event parameters, and is awesome
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2021-10-11 12:46:57 -07:00 |
LocalServerInstance.cpp
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Clean up TextureAtlas, fix swaying and offsetting, add pillar blockmodel.
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2021-09-02 23:48:09 -07:00 |
LocalServerInstance.h
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Apply new Code Styling to all files.
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2020-11-08 22:57:34 -08:00 |
Window.cpp
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new EventEmitter template class that can have arbitrary event parameters, and is awesome
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2021-10-11 12:46:57 -07:00 |
Window.h
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new EventEmitter template class that can have arbitrary event parameters, and is awesome
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2021-10-11 12:46:57 -07:00 |