Zepha/src/client
Auri 4003a9c169 new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
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conn Clean up TextureAtlas, fix swaying and offsetting, add pillar blockmodel. 2021-09-02 23:48:09 -07:00
entity More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
graph new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
gui new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
menu More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
scene new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
stream Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :) 2021-09-30 15:50:59 -07:00
Client.cpp More efficient texture parser, broken though :/ 2021-10-10 13:16:14 -07:00
Client.h Supercharged Serialization, Fixed Size types 2021-06-21 22:09:35 -07:00
Input.cpp new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
Input.h new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
LocalServerInstance.cpp Clean up TextureAtlas, fix swaying and offsetting, add pillar blockmodel. 2021-09-02 23:48:09 -07:00
LocalServerInstance.h Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
Window.cpp new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
Window.h new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00