Auri
a08af1b260
Bump to C++ 20
2021-09-03 14:22:58 -07:00
Auri
921649b17b
Add some debug GUI back, fix CLion folder configuration.
2021-08-29 20:38:22 -07:00
Auri
f555ed79f0
Add minetest polyfill wip directory
2021-08-04 23:14:05 -07:00
Auri
7027c687fd
Document and revise Chunk class, and re-implement MapGen-side-lighting.
2020-11-10 17:00:29 -08:00
Auri
8d6e19500a
Committed to Lua 5.3, polyfilled (ew) the setfenv / getfenv functions.
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* Fixed a crash where an improperly formatted subgame can crash the client.
* Remove Lua 5.1 from CMakeLists.txt.
2020-11-02 15:18:09 -08:00
Auri
d7382c2533
Fixed threading issues & block definition props.
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- Fixed deadlock when propagating light on chunk boundaries.
- Fixed culls property on block definition not being set in RegisterBlocks.h
- Properly snake_case tall_grass_*
- Welcome back~
2020-10-31 20:16:09 -07:00
Nicole Collings
d268654259
Optimize Chunk serialization format slightly.
2020-06-22 18:27:27 -07:00
Nicole Collings
a1b68b0501
Add ErrorFormatter, make VenusParser and ServerLuaParser use it.
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* Better error formatting with ErrorFormatter.
* Cleaned up VenusParser, made it use std::runtime_errors
* Server logs mods that have been loaded.
* Make NetHandler force exit if it fails to initialize a server.
2020-02-11 14:27:48 -08:00
Nicole Collings
1eeacfb102
Send IndexIdentifier information over the network.
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- Improve scene manager
- Fix title screen
- Add ConnectScene scene
2019-07-22 01:22:40 -07:00
Nicole Collings
252c490aa2
Redo CMakeList to add more organization
2019-07-19 13:16:55 -07:00
aurailus
5f4751a27e
Window Class, Shader Class, Read Shaders from file
2018-11-26 17:52:44 -08:00