Nicole Collings
ca3f99fdc7
Tweak Game class, rename to Subgame class, refactor more of the lua API.
2020-07-25 20:19:18 -07:00
Nicole Collings
ecaf1fb90c
Some minor updates and consistency to Stream classes.
2020-07-19 15:06:12 -07:00
Nicole Collings
b3c52031c4
Optimizations, Asynchronous MapGen packets.
2020-07-16 19:38:25 -07:00
Nicole Collings
3c560c8ca2
MapGen rewrite pt. 1 - has DensityBehavior code.
2020-07-15 23:25:39 -07:00
Nicole Collings
4ed852255d
Optimize *all* of the imports across *every single file*.. damn.
2020-07-06 18:34:59 -07:00
Nicole Collings
2380c7ea31
Add a mutex to Chunk, safeguard all existing reads/writes.
...
* Clean up more imports.
* Create FileManipulator class.
2020-07-06 14:00:46 -07:00
Nicole Collings
ad169fbb1e
Optimize more imports
2020-06-24 17:11:15 -07:00
Nicole Collings
7cdd9bc270
Clean up BlockChunk
2020-06-21 12:52:13 -07:00
Nicole Collings
0359ada6b3
Fix race conditions in *Streams, fix deserializer SegFault.
2020-04-17 17:19:01 -07:00
Nicole Collings
b9b3db77fd
Fix client-side segfault with uninitialized values.
2020-04-16 22:59:30 -07:00
Nicole Collings
a59e1d2a82
Various shit.
2020-04-06 17:18:57 -07:00
Nicole Collings
2baf847828
Create PacketView, a more efficient packet handler.
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* Include higher level functions in the vector library.
* Optimize more includes.
* Add outlined textures to repo and switch the graphics.
2020-03-15 14:26:39 -07:00
Nicole Collings
9c48fb694d
Create ClientModHandler, rename Local/ServerDefs to Client/ServerGame
2020-02-19 15:55:48 -08:00
Nicole Collings
21b91a7249
I didn't use pointers for copying 128 1000+ char strings / frame. HELP
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* Fixed like 90% of the generation lag in like 10 lines of code.
2019-11-23 13:42:46 -08:00
Nicole Collings
2b753121d7
Voronoi disagram - based biomes.
2019-11-13 20:42:25 -08:00
Nicole Collings
7d57b7d487
Seperate Dimension into ClientDimension and ServerDimension
...
- Experiment with lowdef rendering
- BlockModel::createCube function
- Tweak the number of threads the helper processes get
- Fix DebugGui Mesh Updates
- Optimize BlockChunk class
- Moved Mesh Generation code to LocalDimension
2019-10-01 16:33:04 -07:00
Nicole Collings
7b9c2ab563
Replace ALL include guards with #pragma once
2019-08-24 17:39:35 -07:00
Nicole Collings
98ab5ea664
Refactor build files and libraries.
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- Standardize CMake include file structure
- Build GLFW in CMake configuration
- Include libs folder in repository (with licenses!)
- Update all #include statements that were broken
2019-07-17 22:42:42 -07:00
aurailus
eb66f9d3e6
Create a new series of classes to store block definitions on the server.
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* Added ServerBlockAtlas class
* Added ServerBlockDef class
* Added ServerBlockModel class
* Added ServerMeshPart class
* Added ServerDefs class
2019-06-10 23:53:24 -07:00
aurailus
be62a302c9
Particles + Optimization
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* Added Particles.
* Used Valgrind to identify and remove a few memory leaks.
2019-05-16 16:29:46 -07:00
aurailus
c154670f2e
Convert Lua functions to Lambdas
2019-04-19 15:33:16 -07:00
aurailus
ebac3106b5
Complete Reorganization of file tree
...
* Merged ArrayTrans3D with VecUtils
* Add crack textures
2019-04-18 17:03:52 -07:00