Nicole Collings
38b75c212b
Synchronize block interaction callbacks, wieldlists, etc. Breaking broke
2020-07-28 14:11:11 -07:00
Nicole Collings
ca3f99fdc7
Tweak Game class, rename to Subgame class, refactor more of the lua API.
2020-07-25 20:19:18 -07:00
Nicole Collings
a5e57716ee
Rewrite inventory networking, player networking, tools.
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+ Made wield and hand lists.
+ Made tool props & block defenses.
+ Crazyblocks mod to test various API features.
2020-07-21 19:33:26 -07:00
Nicole Collings
b3c52031c4
Optimizations, Asynchronous MapGen packets.
2020-07-16 19:38:25 -07:00
Nicole Collings
4ed852255d
Optimize *all* of the imports across *every single file*.. damn.
2020-07-06 18:34:59 -07:00
Nicole Collings
7cdd9bc270
Clean up BlockChunk
2020-06-21 12:52:13 -07:00
Nicole Collings
2baf847828
Create PacketView, a more efficient packet handler.
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* Include higher level functions in the vector library.
* Optimize more includes.
* Add outlined textures to repo and switch the graphics.
2020-03-15 14:26:39 -07:00
Nicole Collings
3093d53ea2
Server-side inventories can be sent to the client for viewing.
2020-02-27 17:23:42 -08:00
Nicole Collings
a73f5d3030
Made LocalDimension delete distant chunks. Still a mem leak somewhere.
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* Cleaned up some imports
* Reorganized some files
2020-02-20 11:23:12 -08:00
Nicole Collings
9c48fb694d
Create ClientModHandler, rename Local/ServerDefs to Client/ServerGame
2020-02-19 15:55:48 -08:00
Nicole Collings
732a166dab
Change naming scheme from interp_pos & set_pos to set_pos & snap_pos
2020-01-09 21:04:31 -08:00
Nicole Collings
5d59e013d2
Synchronized Server side entities! Many integer vectors changed to ivecs
2020-01-08 14:42:14 -08:00
Nicole Collings
87eaf4058b
Lua Entities can be registered on server side, don't transfer yet.
2019-12-28 20:40:29 -08:00
Nicole Collings
21b91a7249
I didn't use pointers for copying 128 1000+ char strings / frame. HELP
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* Fixed like 90% of the generation lag in like 10 lines of code.
2019-11-23 13:42:46 -08:00
Nicole Collings
49da2ad701
Organized and Optimized TransPos, renamed to Space
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- Clean up VecUtils
2019-11-22 00:59:55 -08:00
Nicole Collings
af8fb9c5a3
Biome tinting, client side biome data
2019-11-18 23:03:51 -08:00
Jordan Snelling
6c06d0ba8d
Fix Windows x64 builds
2019-10-31 01:14:17 +00:00
Nicole Collings
d134eb089f
Optimize GUIText setText method. Reserve and don't temp construct.
2019-10-29 20:36:46 -07:00
Nicole Collings
098e5ff86d
Make PlayerEntities use the Player model.
2019-10-19 14:03:07 -07:00
Nicole Collings
c576e0c58f
Move Lua Entities to Dimension, add remove_entity command.
2019-10-11 01:10:18 -07:00
Nicole Collings
e57f99b9c4
Register Entity & Add Entity API Functions.
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- LuaEntity Usertype
- Entities with dynamic models
- Lua functionality for setting ItemDef models (Blocks and Items)
- Move interp functions to int_, make set_ immediate.
- Tweak SSAO Shader
2019-10-05 00:53:37 -07:00
Nicole Collings
7d57b7d487
Seperate Dimension into ClientDimension and ServerDimension
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- Experiment with lowdef rendering
- BlockModel::createCube function
- Tweak the number of threads the helper processes get
- Fix DebugGui Mesh Updates
- Optimize BlockChunk class
- Moved Mesh Generation code to LocalDimension
2019-10-01 16:33:04 -07:00
Nicole Collings
0d1cdfb724
Move Rendering the world to Dimension
2019-09-29 23:17:34 -07:00
Nicole Collings
2ad700b63d
Dimension class work
2019-09-29 22:17:05 -07:00
Nicole Collings
3946d50f73
Temp
2019-09-29 22:13:15 -07:00
Nicole Collings
59044b8f66
Not-working userdata customization point think
2019-08-31 23:58:38 -07:00
Nicole Collings
7b9c2ab563
Replace ALL include guards with #pragma once
2019-08-24 17:39:35 -07:00
Nicole Collings
9113e6c4af
Generify most definition classes, add preliminary item support. Pre-cull
2019-08-13 01:38:57 -07:00
Nicole Collings
f572fa8167
Refactor mod texture loading & mod directories, load textures over net.
2019-08-06 19:17:54 -07:00
Nicole Collings
e8dae4c526
Codacy "Error Prone" bugfixes.
2019-07-23 22:09:13 -07:00
Nicole Collings
1eeacfb102
Send IndexIdentifier information over the network.
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- Improve scene manager
- Fix title screen
- Add ConnectScene scene
2019-07-22 01:22:40 -07:00
Nicole Collings
98ab5ea664
Refactor build files and libraries.
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- Standardize CMake include file structure
- Build GLFW in CMake configuration
- Include libs folder in repository (with licenses!)
- Update all #include statements that were broken
2019-07-17 22:42:42 -07:00
aurailus
153a7571ab
Seperate Deferred World shader from Entity shader.
2019-06-18 19:48:32 -07:00
aurailus
5ffd3c6dbb
Fixed blocks not propagating into 'empty' chunks, fixed empty tracking.
2019-06-16 00:08:54 -07:00
aurailus
41e4883216
Add zeus.set_block & zeus.remove_block to the Lua API.
2019-06-12 18:06:51 -07:00
aurailus
eb66f9d3e6
Create a new series of classes to store block definitions on the server.
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* Added ServerBlockAtlas class
* Added ServerBlockDef class
* Added ServerBlockModel class
* Added ServerMeshPart class
* Added ServerDefs class
2019-06-10 23:53:24 -07:00
aurailus
2a35ff808e
Small change to function name
2019-06-04 17:00:29 -07:00
aurailus
f35e825083
Multiplayer Block Update Synchronization
2019-06-04 00:05:52 -07:00
aurailus
be62a302c9
Particles + Optimization
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* Added Particles.
* Used Valgrind to identify and remove a few memory leaks.
2019-05-16 16:29:46 -07:00
aurailus
2e07d9b50d
Placing Blocks!
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* Lower terrain sampling density
* Player "model"s
* Fix updateRightMouse function on InputManager
2019-05-15 20:35:26 -07:00
aurailus
98a85c76df
New Block Damaging Functionality, Chunk size = 16
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* Re-enable Atlas Tex
* Rename BlockModelEntity to BlockCrackEntity
* Disable Player Crosshair
* Fix isMousePressed function in InputManager
* Clean LocalWorld update function
* Moved block break code from player to LocalWorld
* Reduced Chunk Size back to 16
2019-05-14 12:05:54 -07:00
aurailus
fa82be9c59
New Dimension code which deletes mesh & block chunks far away [!BUG]
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* Important note: There is a ram leak in this code somewhere, and probably other bugs, writing code at midnight is a bad idea.
2019-04-23 00:07:17 -07:00
aurailus
46f455939c
Pre-large-scale-cleanup
2019-04-22 17:06:32 -07:00
aurailus
d119cee07f
Remove all Magic Numbers relating to Chunk Size, change size to 32^3
2019-04-22 01:04:43 -07:00
aurailus
d83e0d5f7e
LocalWorld optimization
2019-04-18 20:11:34 -07:00
aurailus
ebac3106b5
Complete Reorganization of file tree
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* Merged ArrayTrans3D with VecUtils
* Add crack textures
2019-04-18 17:03:52 -07:00