Testing, cleaner makefiles
* Makefiles use GLOBs and Libraries to have better organization * Zeus directory renamed to src * New test directory for unit tests * Using Catch2 for unit tests * Added unit tests to BlockChunk serializationmaster
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@ -1 +1 @@
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zeus
|
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Zeus
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@ -3,7 +3,8 @@
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<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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<component name="CidrRootsConfiguration">
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<sourceRoots>
|
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<file path="$PROJECT_DIR$/zeus" />
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<file path="$PROJECT_DIR$/src" />
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||||
<file path="$PROJECT_DIR$/test" />
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||||
</sourceRoots>
|
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<excludeRoots>
|
||||
<file path="$PROJECT_DIR$/Libraries" />
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153
CMakeLists.txt
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@ -1,106 +1,59 @@
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cmake_minimum_required(VERSION 3.12)
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project(zeus)
|
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cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
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set (CMAKE_CXX_STANDARD 14)
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set (PROJECT_NAME "Zeus")
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|
||||
set(CMAKE_CXX_STANDARD 14)
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project (${PROJECT_NAME})
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|
||||
include_directories(lib/glew/include/GL)
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include_directories(lib/glfw_linux/include)
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include_directories(lib/glm)
|
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include_directories(lib/stb_image)
|
||||
include_directories(lib/cute)
|
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include_directories(lib/sol)
|
||||
include_directories(lib/asio-1.12.2/include)
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include_directories(lib/gzip-hpp-master/include)
|
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#Include all of the library headers
|
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#This should be refactored in the future to use a GLOB with standardized folders
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|
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find_package(OpenGL REQUIRED)
|
||||
find_package(glfw3 REQUIRED)
|
||||
include_directories (
|
||||
lib/glew/include/GL
|
||||
lib/glfw_linux/include
|
||||
lib/glm
|
||||
lib/stb_image
|
||||
lib/cute
|
||||
lib/sol
|
||||
lib/asio-1.12.2/include
|
||||
lib/gzip-hpp-master/include
|
||||
lib/catch
|
||||
)
|
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|
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link_directories(lib/glew/lib)
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#Include all of the dynamic libraries
|
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|
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add_executable(zeus
|
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zeus/Main.cpp
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zeus/client/engine/graphics/Mesh.cpp
|
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zeus/client/engine/graphics/Mesh.h
|
||||
zeus/generic/helpers/PerlinNoise.cpp
|
||||
zeus/generic/helpers/PerlinNoise.h
|
||||
zeus/client/engine/Entity.cpp
|
||||
zeus/client/engine/Entity.h
|
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zeus/client/engine/graphics/Shader.cpp
|
||||
zeus/client/engine/graphics/Shader.h
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zeus/client/engine/Window.cpp
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zeus/client/engine/Window.h
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zeus/client/engine/Camera.cpp
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zeus/client/engine/Camera.h
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zeus/client/engine/graphics/Texture.cpp
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zeus/client/engine/graphics/Texture.h
|
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zeus/client/graphics/mesh/MeshGenerator.cpp
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zeus/client/graphics/mesh/MeshGenerator.h
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zeus/client/engine/Timer.cpp
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||||
zeus/client/engine/Timer.h
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zeus/generic/blocks/BlockAtlas.cpp
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zeus/generic/blocks/BlockAtlas.h
|
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zeus/generic/blocks/BlockDef.cpp
|
||||
zeus/generic/blocks/BlockDef.h
|
||||
zeus/generic/blocks/MeshPart.cpp
|
||||
zeus/generic/blocks/MeshPart.h
|
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zeus/generic/blocks/MeshMod.h
|
||||
zeus/client/graphics/mesh/Vertex.cpp
|
||||
zeus/client/graphics/mesh/Vertex.h
|
||||
zeus/generic/blocks/BlockModel.cpp
|
||||
zeus/generic/blocks/BlockModel.h
|
||||
zeus/generic/blocks/TextureAtlas.cpp
|
||||
zeus/generic/blocks/TextureAtlas.h
|
||||
zeus/client/gameworld/World.cpp
|
||||
zeus/client/gameworld/World.h
|
||||
zeus/generic/blocks/BlockChunk.cpp
|
||||
zeus/generic/blocks/BlockChunk.h
|
||||
zeus/generic/helpers/ArrayTrans3D.h
|
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zeus/client/graphics/mesh/MeshChunk.cpp
|
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zeus/client/graphics/mesh/MeshChunk.h
|
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zeus/client/scene/GameScene.cpp
|
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zeus/client/scene/GameScene.h
|
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zeus/client/engine/graphics/Renderer.cpp
|
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zeus/client/engine/graphics/Renderer.h
|
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zeus/client/lua/LuaParser.cpp
|
||||
zeus/client/lua/LuaParser.h
|
||||
zeus/client/lua/l_register_block.cpp
|
||||
zeus/client/lua/l_register_block.h
|
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zeus/client/engine/graphics/TextBuilder.cpp
|
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zeus/client/engine/graphics/TextBuilder.h
|
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zeus/client/engine/graphics/TextBuilder.cpp
|
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zeus/client/engine/graphics/HudText.cpp
|
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zeus/client/engine/graphics/HudText.h
|
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zeus/client/graphics/gui/DebugGui.cpp
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zeus/client/graphics/gui/DebugGui.h
|
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zeus/client/gameworld/Player.cpp
|
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zeus/client/gameworld/Player.h
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zeus/client/engine/Ray.cpp
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zeus/client/engine/Ray.h
|
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zeus/client/lua/l_register_blockmodel.cpp
|
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zeus/client/lua/l_register_blockmodel.h
|
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zeus/client/lua/LuaApi.cpp
|
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zeus/client/lua/LuaApi.h
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zeus/client/Client.cpp
|
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zeus/client/Client.h
|
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zeus/client/engine/scene/SceneManager.cpp
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zeus/client/engine/scene/SceneManager.h
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zeus/client/engine/scene/Scene.h
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zeus/client/ClientState.h
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zeus/client/scene/MenuScene.cpp
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zeus/client/scene/MenuScene.h
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zeus/server/Server.cpp
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zeus/server/Server.h
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zeus/server/network/ServerClient.cpp
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zeus/server/network/ServerClient.h
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zeus/generic/network/Packet.cpp
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zeus/generic/network/Packet.h
|
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zeus/server/ServerPlayer.cpp
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zeus/server/ServerPlayer.h
|
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zeus/client/network/ServerConnection.cpp
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zeus/client/network/ServerConnection.h
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zeus/client/gameworld/WorldThreadDefs.cpp
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zeus/client/gameworld/WorldThreadDefs.h
|
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zeus/server/network/ConnMan.cpp
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zeus/server/network/ConnMan.h zeus/generic/gen/MapGen.cpp zeus/generic/gen/MapGen.h)
|
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set (ZEUS_LIBRARIES
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${OPENGL_gl_LIBRARY} #opengl
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glfw #glfw
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libGLEW.so #glew
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pthread #std::thread
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lua #sol2
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dl z #gzip
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enet #enet
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)
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target_link_libraries(zeus ${OPENGL_gl_LIBRARY} glfw libGLEW.so pthread lua dl z)
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#Include 'Packages', I don't understand how this works
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find_package (OpenGL REQUIRED)
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find_package (glfw3 REQUIRED)
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link_directories (lib/glew/lib)
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|
||||
#Configure Main Executable
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
set(MAIN_EXEC_NAME "ZeusApp")
|
||||
|
||||
add_executable(${MAIN_EXEC_NAME} src/Main.cpp)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} zeusCore)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} ${ZEUS_LIBRARIES})
|
||||
|
||||
#Configure Test Executable
|
||||
|
||||
add_subdirectory(test)
|
||||
|
||||
set(TEST_EXEC_NAME "ZeusTest")
|
||||
|
||||
add_executable(${TEST_EXEC_NAME} test/Main.cpp)
|
||||
target_link_libraries(${TEST_EXEC_NAME} zeusCore)
|
||||
target_link_libraries(${TEST_EXEC_NAME} zeusTest)
|
||||
target_link_libraries(${TEST_EXEC_NAME} ${ZEUS_LIBRARIES})
|
||||
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@ -11,4 +11,4 @@ void main() {
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vec2 texCoord = fragTex;
|
||||
fragColor = texture(tex, texCoord) * color;
|
||||
// fragColor = color;
|
||||
}
|
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}
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@ -15,4 +15,4 @@ void main() {
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|
||||
color = vec4(1, 1, 1, 1);
|
||||
fragTex = tex;
|
||||
}
|
||||
}
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@ -1,3 +1,4 @@
|
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|
||||
#version 330
|
||||
|
||||
in vec4 color;
|
||||
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@ -12,4 +13,4 @@ void main() {
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|||
vec4 color = texture(tex, texCoord) * color;
|
||||
if (color.a > 0.8) fragColor = color;
|
||||
else discard;
|
||||
}
|
||||
}
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@ -1,3 +1,4 @@
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|
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#version 330
|
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|
||||
layout (location = 0) in vec3 pos;
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@ -21,4 +22,4 @@ void main() {
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|
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color = myColor;
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fragTex = tex;
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||||
}
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}
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@ -0,0 +1,92 @@
|
|||
file (GLOB_RECURSE ZEUS_SRC_FILES "*.cpp")
|
||||
list(FILTER ZEUS_SRC_FILES EXCLUDE REGEX "Main.cpp")
|
||||
|
||||
add_library (zeusCore ${ZEUS_SRC_FILES})
|
||||
|
||||
#set(ZEUS_SRC_FILES
|
||||
# client/engine/graphics/Mesh.cpp
|
||||
# client/engine/graphics/Mesh.h
|
||||
# generic/helpers/PerlinNoise.cpp
|
||||
# generic/helpers/PerlinNoise.h
|
||||
# client/engine/Entity.cpp
|
||||
# client/engine/Entity.h
|
||||
# client/engine/graphics/Shader.cpp
|
||||
# client/engine/graphics/Shader.h
|
||||
# client/engine/Window.cpp
|
||||
# client/engine/Window.h
|
||||
# client/engine/Camera.cpp
|
||||
# client/engine/Camera.h
|
||||
# client/engine/graphics/Texture.cpp
|
||||
# client/engine/graphics/Texture.h
|
||||
# client/graphics/mesh/MeshGenerator.cpp
|
||||
# client/graphics/mesh/MeshGenerator.h
|
||||
# client/engine/Timer.cpp
|
||||
# client/engine/Timer.h
|
||||
# generic/blocks/BlockAtlas.cpp
|
||||
# generic/blocks/BlockAtlas.h
|
||||
# generic/blocks/BlockDef.cpp
|
||||
# generic/blocks/BlockDef.h
|
||||
# generic/blocks/MeshPart.cpp
|
||||
# generic/blocks/MeshPart.h
|
||||
# generic/blocks/MeshMod.h
|
||||
# client/graphics/mesh/Vertex.cpp
|
||||
# client/graphics/mesh/Vertex.h
|
||||
# generic/blocks/BlockModel.cpp
|
||||
# generic/blocks/BlockModel.h
|
||||
# generic/blocks/TextureAtlas.cpp
|
||||
# generic/blocks/TextureAtlas.h
|
||||
# client/gameworld/World.cpp
|
||||
# client/gameworld/World.h
|
||||
# generic/blocks/BlockChunk.cpp
|
||||
# generic/blocks/BlockChunk.h
|
||||
# generic/helpers/ArrayTrans3D.h
|
||||
# client/graphics/mesh/MeshChunk.cpp
|
||||
# client/graphics/mesh/MeshChunk.h
|
||||
# client/scene/GameScene.cpp
|
||||
# client/scene/GameScene.h
|
||||
# client/engine/graphics/Renderer.cpp
|
||||
# client/engine/graphics/Renderer.h
|
||||
# client/lua/LuaParser.cpp
|
||||
# client/lua/LuaParser.h
|
||||
# client/lua/l_register_block.cpp
|
||||
# client/lua/l_register_block.h
|
||||
# client/engine/graphics/TextBuilder.cpp
|
||||
# client/engine/graphics/TextBuilder.h
|
||||
# client/engine/graphics/TextBuilder.cpp
|
||||
# client/engine/graphics/HudText.cpp
|
||||
# client/engine/graphics/HudText.h
|
||||
# client/graphics/gui/DebugGui.cpp
|
||||
# client/graphics/gui/DebugGui.h
|
||||
# client/gameworld/Player.cpp
|
||||
# client/gameworld/Player.h
|
||||
# client/engine/Ray.cpp
|
||||
# client/engine/Ray.h
|
||||
# client/lua/l_register_blockmodel.cpp
|
||||
# client/lua/l_register_blockmodel.h
|
||||
# client/lua/LuaApi.cpp
|
||||
# client/lua/LuaApi.h
|
||||
# client/Client.cpp
|
||||
# client/Client.h
|
||||
# client/engine/scene/SceneManager.cpp
|
||||
# client/engine/scene/SceneManager.h
|
||||
# client/engine/scene/Scene.h
|
||||
# client/ClientState.h
|
||||
# client/scene/MenuScene.cpp
|
||||
# client/scene/MenuScene.h
|
||||
# server/Server.cpp
|
||||
# server/Server.h
|
||||
# server/network/ServerClient.cpp
|
||||
# server/network/ServerClient.h
|
||||
# generic/network/Packet.cpp
|
||||
# generic/network/Packet.h
|
||||
# server/ServerPlayer.cpp
|
||||
# server/ServerPlayer.h
|
||||
# client/network/ServerConnection.cpp
|
||||
# client/network/ServerConnection.h
|
||||
# client/gameworld/WorldThreadDefs.cpp
|
||||
# client/gameworld/WorldThreadDefs.h
|
||||
# server/network/ConnMan.cpp
|
||||
# server/network/ConnMan.h
|
||||
# generic/gen/MapGen.cpp
|
||||
# generic/gen/MapGen.h
|
||||
#)
|