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[![Discord Badge](https://img.shields.io/discord/416379773976051712.svg?color=7289DA&label=discord&logo=discord&logoColor=white)](https://auri.xyz/discord.php)
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[![GitHub Commit](https://img.shields.io/github/commit-activity/m/aurailus/zepha.svg?logo=github&label=commit%20activity)](https://github.com/Aurailus/Zepha/commits/master)
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### About
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Zepha is a powerful, extensible C++ Voxel Game with immense modding possibilities. The API provided allows everybody with even a basic knowledge of Lua to create any subgame imaginable. Though other Voxel Games like Zepha exist, none of them can match it's superior performance, graphical capabilities, and raw modding capability.
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Zepha is very early in developement, however it already has several strengths over alternative games / engines. Infinite-sized worlds, client side scripting, a well-designed game selection menu, and more. For those interested in trying out the modding API, a seperate repository containing the documentation for the game is available [here](https://github.com/Aurailus/Zepha-docs).
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Zepha's full source code is currently available on this repository for viewing and personal use, however it is important to note that this project is *not* free nor open source. Unfortunately, as my dream is to make a living off of game development this is not a viable strategy for me. Learning from the source code or exploring the source is allowed and encouraged, though. Feel free to use this repository as a reference for similar works until the repository eventually becomes private.
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### License
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**(c) 2018-2020 Nicole Collings, All Rights Reserved.**
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You do not have permission to redistribute, copy, or share this work without my explicit written permission.
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