Add Zeus Textures to git.
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@ -14,35 +14,7 @@ find_package(glfw3 REQUIRED)
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link_directories(Libraries/glew/lib)
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add_executable(GlProject
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GlProject/Main.cpp
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GlProject/engine/graphics/Mesh.cpp
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GlProject/engine/graphics/Mesh.h
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GlProject/engine/Entity.cpp
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GlProject/engine/Entity.h
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GlProject/engine/graphics/Shader.cpp
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GlProject/engine/graphics/Shader.h
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GlProject/engine/Window.cpp
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GlProject/engine/Window.h
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GlProject/engine/Camera.cpp
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GlProject/engine/Camera.h
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GlProject/engine/graphics/Texture.cpp
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GlProject/engine/graphics/Texture.h
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GlProject/mesh/MeshGenerator.cpp
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GlProject/mesh/MeshGenerator.h
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GlProject/engine/Timer.cpp
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GlProject/engine/Timer.h
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GlProject/blocks/BlockAtlas.cpp
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GlProject/blocks/BlockAtlas.h
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GlProject/blocks/BlockDef.cpp
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GlProject/blocks/BlockDef.h
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GlProject/mesh/MeshPart.cpp
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GlProject/mesh/MeshPart.h
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GlProject/mesh/MeshMod.h
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GlProject/mesh/Vertex.cpp
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GlProject/mesh/Vertex.h
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GlProject/mesh/BlockModel.cpp
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GlProject/mesh/BlockModel.h GlProject/engine/TextureAtlas.cpp GlProject/engine/TextureAtlas.h)
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add_executable(GlProject GlProject/Main.cpp GlProject/engine/graphics/Mesh.cpp GlProject/engine/graphics/Mesh.h GlProject/engine/Entity.cpp GlProject/engine/Entity.h GlProject/engine/graphics/Shader.cpp GlProject/engine/graphics/Shader.h GlProject/engine/Window.cpp GlProject/engine/Window.h GlProject/engine/Camera.cpp GlProject/engine/Camera.h GlProject/engine/graphics/Texture.cpp GlProject/engine/graphics/Texture.h GlProject/mesh/MeshGenerator.cpp GlProject/mesh/MeshGenerator.h GlProject/engine/Timer.cpp GlProject/engine/Timer.h GlProject/blocks/BlockAtlas.cpp GlProject/blocks/BlockAtlas.h GlProject/blocks/BlockDef.cpp GlProject/blocks/BlockDef.h GlProject/mesh/MeshPart.cpp GlProject/mesh/MeshPart.h GlProject/mesh/MeshMod.h GlProject/mesh/Vertex.cpp GlProject/mesh/Vertex.h GlProject/mesh/BlockModel.cpp GlProject/mesh/BlockModel.h GlProject/engine/TextureAtlas.cpp GlProject/engine/TextureAtlas.h)
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target_link_libraries(GlProject
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${OPENGL_gl_LIBRARY}
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