Zepha/src/client/scene/LuaErrorScene.h

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//
// Created by aurailus on 2019-12-28.
//
#pragma once
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#include "Scene.h"
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#include "client/Window.h"
#include "client/gui/Root.h"
namespace Gui { class TextElement; };
class LuaErrorScene : public Scene {
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public:
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LuaErrorScene(Client& client, const std::string& err);
void update() override;
void draw() override;
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private:
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Gui::Root root;
};