bugfix
yup...
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58a25cda75
commit
cca68dbe5f
@ -22,3 +22,12 @@ const SPACE = [
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Color.white,
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Color.blue
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]
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const HEAT = [
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Color.black,
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Color.blue,
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Color.cyan,
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Color.green,
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Color.yellow,
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Color.red,
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Color.white
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]
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@ -124,7 +124,7 @@ func _get_theme_fn() -> FuncRef:
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ColorTheme.REDDISH:
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fn_name = "_reddish"
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ColorTheme.SPACE_HEAT_MAP:
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fn_name = "_space_heat_map"
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fn_name = "_heat_map"
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ColorTheme.SPACE:
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fn_name = "_space"
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_:
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@ -256,11 +256,11 @@ func _blackish(value: float) -> Color:
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return ColorUtil.from_value(value)
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func _alpha_channel(value: float) -> Color:
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var treshold = 0
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if value < treshold:
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var threshold = 0
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if value < threshold:
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value = 0
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else:
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value = range_lerp(value, treshold, 1, 0, 1)
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value = range_lerp(value, threshold, 1, 0, 1)
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return ColorUtil.by_alpha(1-value)
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func _reddish(value: float) -> Color:
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@ -270,16 +270,16 @@ func _reddish(value: float) -> Color:
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func _rainbow_colors(value: float) -> Color:
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return ColorUtil.from_value(range_lerp(value, -1, 1, 0, 1), ColorSet.RAINBOW)
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func _space_heat_map(value: float) -> Color:
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return ColorUtil.from_value(range_lerp(value, -1, 1, 0, 1), ColorSet.SPACE)
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func _heat_map(value: float) -> Color:
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return ColorUtil.from_value(range_lerp(value, -1, 1, 0, 1), ColorSet.HEAT)
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func _space(value: float) -> Color:
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var treshold = 0.3
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if value < treshold:
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var threshold = 0.3
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if value < threshold:
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value = 0
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else:
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value = range_lerp(value, treshold, 1, 0, 1)
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return ColorUtil.from_value(value, ColorUtil.space_set)
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value = range_lerp(value, threshold, 1, 0, 1)
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return ColorUtil.from_value(value, ColorSet.SPACE)
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################################################################################
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@ -304,6 +304,7 @@ func _scale_sprites() -> void:
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func _print_mt_table() -> void:
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var delimiter = "-"
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var d = ""
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# warning-ignore:unused_variable
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for n in range(80):
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d += delimiter
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print(d)
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