mod-sounds/changelog.txt

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- "sounds:play" now returns handle & sound file name string
- added "sounds:stop" wrapper function for "core:sound_stop"
- added setting "sounds.enable_tests"
- added sounds testing formspec shown with "/sounds_tests" chat command
v1.8
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- strings can be added to SoundGroup via arithmetic operator
- added sounds:
- chalk_screech
- chalk_write
- compressor_motor
- motorbike_idle
- tree_creak
- vehicle_horn
v1.7
----
- added sounds:
- airplane_prop
- car_motor
- jet_ambience
- jet_flyby
- jet_land
- train_whistle
- zombie_death
v1.6
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- added sounds:
- door_close_02
- door_close_03
- door_knock
- door_open
- doorbell
- fire_crackle
- leaves
- match_ignite
- tool_break
- vehicle_motor_idle
- vomit
- woodpecker_peck
- woosh
v1.5
----
- added sounds:
- balloon_inflate
- balloon_pop
- bicycle_bell
- bicycle_horn
- bicycle_spokes
- cobra
- dolphin_chirp
- dolphin_click
- door_close
- door_creak
- goose
- lamb
- laugh_evil
- lava_cool
- leopard (many)
- raccoon_chatter
- rain_heavy
- rain_light
- rain_medium
- sea_lion
- seagull
- seagulls
- snake_rattle
- squirrel
- thunder
- whale
- wind
- renamed sounds:
- sheep -> sheep_baa
v1.4
----
- added sounds:
- bat
- bear
- camel
- canary
- cricket
- giraffe_hum
- gorilla_grunt
- gorilla_roar
- gorilla_snarl
- monkey
- parrot
- parrot_chirp
- parrot_whistle
- peacock_02
- penguin
- pig_snort
- pig_squeal
- puppy_bark
- toucan
- turkey_gobble
- renamed sounds:
- elephant -> elephant_trumpet
v1.3
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- pencil sounds split into "pencil_erase" & "pencil_write" groups
- fixed arithmetic operations on SoundGroup
- renamed node sound files
- SoundGroup:play returns handle or nil only
- using built-in type function on SoundGroup instance will return "SoundGroup"
- added sounds:
- bee
- bees
- bumble_bee
- chicken
- clock_tick
- coyote_howl
- crow_caw
- duck_quack
- goat_bleat
- grasshopper
- hyena
- jaguar_saw
- lion
- mouse
- owl
- peacock
- piano
- pigeon
- tiger_roar
- tiger_snarl
- undead_moan
- vulture
- watch_tick
- whistle
- wolf
- yak
- zebra
- zipper
v1.2
----
- added API object "SoundGroup" for creating & playing sound groups
- added sounds:
- apple_bite
- bird
- bounce
- cat_meow
- coins
- cow_moo
- dog_bark
- elephant
- explosion
- frog
- fuse
- gallop
- horse_neigh
- horse_snort
- pencil
- quail
- rooster
- sheep
- skeleton_bones
v1.1
----
- added entity hit sound from default mod
v1.0
----
- initial release
- added node sounds from default mod
- added methods for setting node sounds