mod-sounds/changelog.txt

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- added sounds:
- bat
- bear
- camel
- canary
- cricket
- giraffe_hum
- gorilla_grunt
- gorilla_roar
- gorilla_snarl
- monkey
- parrot
- parrot_chirp
- parrot_whistle
- peacock_02
- penguin
- pig_snort
- pig_squeal
- puppy_bark
- toucan
- turkey_gobble
v1.3
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- pencil sounds split into "pencil_erase" & "pencil_write" groups
- fixed arithmetic operations on SoundGroup
- renamed node sound files
- SoundGroup:play returns handle or nil only
- using built-in type function on SoundGroup instance will return "SoundGroup"
- added sounds:
- bee
- bees
- bumble_bee
- chicken
- clock_tick
- coyote_howl
- crow_caw
- duck_quack
- goat_bleat
- grasshopper
- hyena
- jaguar_saw
- lion
- mouse
- owl
- peacock
- piano
- pigeon
- tiger_roar
- tiger_snarl
- undead_moan
- vulture
- watch_tick
- whistle
- wolf
- yak
- zebra
- zipper
v1.2
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- added API object "SoundGroup" for creating & playing sound groups
- added sounds:
- apple_bite
- bird
- bounce
- cat_meow
- coins
- cow_moo
- dog_bark
- elephant
- explosion
- frog
- fuse
- gallop
- horse_neigh
- horse_snort
- pencil
- quail
- rooster
- sheep
- skeleton_bones
v1.1
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- added entity hit sound from default mod
v1.0
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- initial release
- added node sounds from default mod
- added methods for setting node sounds