100 lines
1.3 KiB
Plaintext
100 lines
1.3 KiB
Plaintext
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next
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----
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- added sounds:
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- bat
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- bear
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- camel
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- canary
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- cricket
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- giraffe_hum
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- gorilla_grunt
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- gorilla_roar
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- gorilla_snarl
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- monkey
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- parrot
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- parrot_chirp
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- parrot_whistle
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- peacock_02
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- penguin
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- pig_snort
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- pig_squeal
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- puppy_bark
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- toucan
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- turkey_gobble
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v1.3
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----
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- pencil sounds split into "pencil_erase" & "pencil_write" groups
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- fixed arithmetic operations on SoundGroup
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- renamed node sound files
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- SoundGroup:play returns handle or nil only
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- using built-in type function on SoundGroup instance will return "SoundGroup"
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- added sounds:
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- bee
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- bees
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- bumble_bee
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- chicken
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- clock_tick
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- coyote_howl
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- crow_caw
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- duck_quack
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- goat_bleat
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- grasshopper
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- hyena
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- jaguar_saw
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- lion
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- mouse
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- owl
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- peacock
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- piano
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- pigeon
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- tiger_roar
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- tiger_snarl
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- undead_moan
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- vulture
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- watch_tick
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- whistle
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- wolf
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- yak
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- zebra
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- zipper
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v1.2
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----
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- added API object "SoundGroup" for creating & playing sound groups
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- added sounds:
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- apple_bite
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- bird
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- bounce
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- cat_meow
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- coins
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- cow_moo
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- dog_bark
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- elephant
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- explosion
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- frog
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- fuse
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- gallop
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- horse_neigh
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- horse_snort
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- pencil
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- quail
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- rooster
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- sheep
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- skeleton_bones
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v1.1
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----
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- added entity hit sound from default mod
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v1.0
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----
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- initial release
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- added node sounds from default mod
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- added methods for setting node sounds
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