mod-sounds/groups/creature.lua
Jordan Irwin 70177a53d3 Add iSoundGroup object meant for use with sounds prefixed with...
..."sounds_" only. Sets "prepend" field to "true" by default.
2021-08-22 10:22:43 -07:00

62 lines
975 B
Lua

--- Pre-defined Creature Sound Groups
--
-- @topic creature_groups
--- Undead
--
-- @section undead
--- @sndgroup sounds.skeleton
-- @snd skeleton_bones
sounds.skeleton = iSoundGroup({
"skeleton_bones",
})
--- @sndgroup sounds.undead_moan
-- @snd undead_moan_01
-- @snd undead_moan_02
-- @snd undead_moan_03
-- @snd undead_moan_04
sounds.undead_moan = iSoundGroup({
"undead_moan_01",
"undead_moan_02",
"undead_moan_03",
"undead_moan_04",
})
--- @sndgroup sounds.zombie_death
-- @snd zombie_death
sounds.zombie_death = iSoundGroup({
"zombie_death",
})
--- <br>
--
-- Includes:
--
-- - `sounds.skeleton`
-- - `sounds.undead_moan`
-- - `sounds.zombie_death`
--
-- @sndgroup sounds.undead
sounds.undead = sounds.skeleton + sounds.undead_moan + sounds.zombie_death
--- Misc.
--
-- @section misc
--- @sndgroup sounds.laugh_evil
-- @snd laugh_evil_01
-- @snd laugh_evil_02
sounds.laugh_evil = iSoundGroup({
"laugh_evil_01",
"laugh_evil_02",
})