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Sound Pack for Minetest

Description:

A Minetest mod that provides a set of free sounds & methods. It is intended as a more universal method for adding sounds to games than depending on MTG & default for sounds only.

As of right now, only sounds from default mod have been added.

icon

Licensing:

  • Code: MIT
  • Icon/Screenshot: CC0
  • Media: see following table

Sound file sources & licensing:

General Sounds:
Filename (sounds_) / Source Author License Notes
apple_bite sonicmariobrotha CC0
bee DrDufus CC0
bees tom_woysky CC0
bird* Jc Guan CC0
boing reelworldstudio CC0
bumble_bee_01 Iain McCurdy CC BY 3.0
bumble_bee_02 CGEffex CC BY 3.0
cat_meow blimp66 CC BY 3.0
[chicken_*]]chicken www.bonson.ca CC BY 3.0
clock_tick AntumDeluge CC0
coin greenvwbeetle CC0
cow_moo* JosephSardin CC0
crow_caw Morris Gevirtz CC BY 4.0
dog_bark ivolipa CC0
duck_quack Jonathon Jongsma CC BY-SA 3.0
elephant vataaa CC0
entity_hit sonictechtonic CC BY 3.0
explosion JuveriSetila CC0
frog kayceemixer CC0
fuse Ned Bouhalassa CC0
gallop_01 Alan McKinney (alanmcki) CC BY 3.0
gallop_02 Alan McKinney (alanmcki) CC BY 3.0
goat_bleat_* Stephan CC0
grasshopper straget CC0
horse_neigh_01 GoodListener CC BY 3.0
horse_neigh_02 foxen10 CC0
horse_snort_01 madklown CC0
horse_snort_02 0_ciz CC0
jaguar_saw About Zoos CC BY
lion_bellow felix.blume CC0
mouse AntumDeluge CC0
owl_hoot Anthousai CC0
pencil_erase damsur CC0
pencil_write NachtmahrTV CC0
pigeon JavierSerrat CC0
quail PrincessGrace CC0
rooster poorenglishjuggler CC0
sheep mikewest CC0
skeleton_bones AntumDeluge CC0
tiger_roar_01 videog CC BY 3.0
tiger_snarl_01 videog CC BY 3.0
[tiger_snarl_02-04 schots CC0
undead_moan_* AntumDeluge CC0
vulture AntumDeluge CC0
watch_tick Nicolas4677 CC0
whistle pawsound CC0
yak AntumDeluge CC0
zebra Peet J van Eeden CC BY
Node Sounds:
Filename (sounds_node_) / Source Author License Notes
dig_choppy.* Sheyvan CC0
dig_cracky.* Benboncan CC BY 3.0
dig_crumbly Mito551 CC BY-SA 3.0
[dig_gravel.*][gravel_dig] lolamadeus CC0
dig_ice.* dheming CC BY 3.0
dig_metal yadronoff CC BY 3.0
dig_snappy blukotek CC0
dug.* Mito551 CC BY-SA 3.0
dug_glass.1 cmusounddesign CC BY 3.0
dug_glass.2 Tomlija CC BY 3.0
dug_glass.3 lsprice CC BY 3.0
[dug_gravel.*][gravel_dig] lolamadeus CC0
dug_ice Angel_Perez_Grandi CC BY 3.0
dug_metal.* qubodup CC0
place* Mito551 CC BY-SA 3.0
place_metal.* Ogrebane CC0
step_dirt.* Mito551 CC BY-SA 3.0
step_glass Mito551 CC BY-SA 3.0
step_grass.* Mito551 CC BY-SA 3.0
step_gravel Mito551 CC BY-SA 3.0
step_hard.* Erdie CC BY 3.0
[step_ice.*][ice] InspectorJ CC BY 3.0
[step_metal.*][metal] mypantsfelldown CC0
[step_sand.*][sand] worthahep88 CC0
[step_snow.*][snow] Ryding CC0
step_water.1 AGFX CC BY 3.0
step_water.2 AGFX CC BY 3.0
step_water.3 AGFX CC BY 3.0
step_water.4 AntumDeluge CC0 generated with Audacity
step_wood.* Mito551 CC BY-SA 3.0

Usage:

If your mod depends on default for node sounds only, then you can easily switch to sounds. Simply add default & sounds as optional dependencies in your mod.conf. sounds aliases or overrides methods used by default to its own. For example default.node_sound_dirt_defaults.

Example code:

function sounds.node_dirt(tbl)
	tbl = tbl or {}

	tbl.footstep = tbl.footstep or {name="sounds_dirt_step", gain=0.4}
	tbl.dug = tbl.dug or {name="sounds_dirt_step", gain=1.0}
	tbl.place = tbl.place or {name="sounds_node_place_soft", gain=1.0}

	sounds.node(tbl)
	return tbl
end

default.node_sound_dirt_defaults = sounds.node_dirt

Playing sounds manually:

-- play random sound from group
sounds.horse_neigh()

-- play specific sound from group
sounds.harse_neigh(2)

-- play random sound from group with parameters
sounds.horse_neigh({gain=1.0})

-- play specific sound from group with parameters
sounds.horse_neigh(2, {gain=1.0})
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