mod-sounds/groups_node.lua
2021-08-11 01:33:17 -07:00

116 lines
3.7 KiB
Lua

--- Pre-defined Node Sound Groups
--
-- @topic node_groups
sounds.node = {
dig = {
--- @sndgroup sounds.node.dig.choppy
-- @snd[r3] node_dig_choppy
-- @see node sounds.node_choppy
choppy = SoundGroup({"node_dig_choppy"}),
--- @sndgroup sounds.node.dig.cracky
-- @snd[r3] node_dig_cracky
-- @see node sounds.node_cracky
cracky = SoundGroup({"node_dig_cracky"}),
--- @sndgroup sounds.node.dig.crumbly
-- @snd node_dig_crumbly
-- @see node sounds.node_crumbly
crumbly = SoundGroup({"node_dig_crumbly"}),
--- @sndgroup sounds.node.dig.snappy
-- @snd node_dig_snappy
-- @see node sounds.node_snappy
snappy = SoundGroup({"node_dig_snappy"}),
--- @sndgroup sounds.node.dig.gravel
-- @snd[r2] node_dig_gravel
-- @see node sounds.node_gravel
gravel = SoundGroup({"node_dig_gravel"}),
--- @sndgroup sounds.node.dig.ice
-- @snd[r3] node_dig_ice
-- @see node sounds.node_ice
ice = SoundGroup({"node_dig_ice"}),
--- @sndgroup sounds.node.dig.metal
-- @snd node_dig_metal
-- @see node sounds.node_metal
metal = SoundGroup({"node_dig_metal"}),
},
--- @sndgroup sounds.node.dug
-- @snd[r2] node_dug
-- @see node sounds.node
dug = SoundGroup({"node_dug",
--- @sndgroup sounds.node.dug.glass
-- @snd[r3] node_dug_glass
-- @see node sounds.node_glass
glass = SoundGroup({"node_dug_glass"}),
--- @sndgroup sounds.node.dug.gravel
-- @snd[r3] node_dug_gravel
gravel = SoundGroup({"node_dug_gravel"}),
--- @sndgroup sounds.node.dug.ice
-- @snd node_dug_ice
-- @see node sounds.node_ice
ice = SoundGroup({"node_dug_ice"}),
--- @sndgroup sounds.node.dug.metal
-- @snd[r2] node_dug_metal
-- @see node sounds.node_metal
metal = SoundGroup({"node_dug_metal"}),
}),
--- @sndgroup sounds.node.place
-- @snd[r2] node_place
-- @see node sounds.node
place = SoundGroup({"node_place",
--- @sndgroup sounds.node.place.metal
-- @snd[r2] node_place_metal
-- @see node sounds.node_metal
metal = SoundGroup({"node_place_metal"}),
--- @sndgroup sounds.node.place.soft
-- @snd[r3] node_place_soft
soft = SoundGroup({"node_place_soft"}),
}),
step = {
--- @sndgroup sounds.node.step.dirt
-- @snd[r2] node_step_dirt
-- @see node sounds.node_dirt
dirt = SoundGroup({"node_step_dirt"}),
--- @sndgroup sounds.node.step.glass
-- @snd node_step_glass
-- @see node sounds.node_glass
glass = SoundGroup({"node_step_glass"}),
--- @sndgroup sounds.node.step.grass
-- @snd[r3] node_step_grass
-- @see node sounds.node_grass
grass = SoundGroup({"node_step_grass"}),
--- @sndgroup sounds.node.step.gravel
-- @snd[r4] node_step_gravel
-- @see node sounds.node_gravel
gravel = SoundGroup({"node_step_gravel"}),
--- @sndgroup sounds.node.step.hard
-- @snd[r3] node_step_hard
hard = SoundGroup({"node_step_hard"}),
--- @sndgroup sounds.node.step.ice
-- @snd[r3] node_step_ice
-- @see node sounds.node_ice
ice = SoundGroup({"node_step_ice"}),
--- @sndgroup sounds.node.step.metal
-- @snd[r3] node_step_metal
-- @see node sounds.node_metal
metal = SoundGroup({"node_step_metal"}),
--- @sndgroup sounds.node.step.sand
-- @snd[r3] node_step_sand
-- @see node sounds.node_sand
sand = SoundGroup({"node_step_sand"}),
--- @sndgroup sounds.node.step.snow
-- @snd[r5] node_step_snow
-- @see node sounds.node_snow
snow = SoundGroup({"node_step_snow"}),
--- @sndgroup sounds.node.step.water
-- @snd[r4] node_step_water (**Note:** node\_step\_water.4 is silent)
-- @see node sounds.node_water
water = SoundGroup({"node_step_water"}),
--- @sndgroup sounds.node.step.wood
-- @snd[r2] node_step_wood
-- @see node sounds.node_wood
wood = SoundGroup({"node_step_wood"}),
},
}