229 lines
3.8 KiB
Lua
229 lines
3.8 KiB
Lua
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--- Pre-defined General Sound Groups
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--
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-- @topic groups
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--- @sndgroup sounds.balloon_inflate
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-- @snd balloon_inflate
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sounds.balloon_inflate = SoundGroup({
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"balloon_inflate",
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})
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--- @sndgroup sounds.balloon_pop
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-- @snd balloon_pop
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sounds.balloon_pop = SoundGroup({
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"balloon_pop",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.balloon_inflate`
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-- - `sounds.balloon_pop`
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--
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-- @sndgroup sounds.balloon
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sounds.balloon = sounds.balloon_inflate + sounds.balloon_pop
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--- @sndgroup sounds.bicycle_bell
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-- @snd bicycle_bell
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sounds.bicycle_bell = SoundGroup({
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"bicycle_bell",
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})
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--- @sndgroup sounds.bicycle_horn
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-- @snd bicycle_horn
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sounds.bicycle_horn = SoundGroup({
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"bicycle_horn",
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})
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--- @sndgroup sounds.bicycle_spokes
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-- @snd bicycle_spokes
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sounds.bicycle_spokes = SoundGroup({
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"bicycle_spokes",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.bicycle_bell`
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-- - `sounds.bicycle_horn`
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-- - `sounds.bicycle_spokes`
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--
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-- @sndgroup sounds.bicycle
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sounds.bicycle = sounds.bicycle_bell + sounds.bicycle_horn + sounds.bicycle_spokes
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--- @sndgroup sounds.bite
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-- @snd apple_bite
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sounds.bite = SoundGroup({
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"apple_bite",
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})
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--- @sndgroup sounds.bounce
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-- @snd boing
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sounds.bounce = SoundGroup({
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"boing",
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})
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--- @sndgroup sounds.clock
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-- @snd clock_tick
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sounds.clock = SoundGroup({
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"clock_tick",
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})
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--- @sndgroup sounds.coin
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-- @snd coin
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sounds.coin = SoundGroup({
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"coin",
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})
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--- @sndgroup sounds.door_close
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-- @snd door_close
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sounds.door_close = SoundGroup({
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"door_close",
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})
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--- @sndgroup sounds.door_creak
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-- @snd door_creak
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sounds.door_creak = SoundGroup({
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"door_creak",
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})
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--- @sndgroup sounds.door_knock
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-- @snd door_knock_01
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sounds.door_knock = SoundGroup({
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"door_knock_01",
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})
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--- @sndgroup sounds.door_open
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-- @snd door_open
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sounds.door_open = SoundGroup({
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"door_open",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.door_close`
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-- - `sounds.door_creak`
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-- - `sounds.door_knock`
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-- - `sounds.door_open`
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--
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-- @sndgroup sounds.door
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sounds.door = sounds.door_close + sounds.door_creak + sounds.door_knock + sounds.door_open
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--- @sndgroup sounds.entity_hit
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-- @snd entity_hit
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sounds.entity_hit = SoundGroup({
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"entity_hit",
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})
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--- @sndgroup sounds.explosion
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-- @snd explosion
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sounds.explosion = SoundGroup({
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"explosion",
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})
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--- @sndgroup sounds.fuse
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-- @snd fuse
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sounds.fuse = SoundGroup({
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"fuse",
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})
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--- @sndgroup sounds.gallop
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-- @snd gallop_01
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-- @snd gallop_02
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sounds.gallop = SoundGroup({
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"gallop_01",
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"gallop_02",
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})
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--- @sndgroup sounds.lava_cool
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-- @snd[r3] lava_cool
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sounds.lava_cool = SoundGroup({
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"lava_cool",
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})
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--- @sndgroup sounds.leaves
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-- @snd leaves_01
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-- @snd leaves_02
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sounds.leaves = SoundGroup({
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"leaves_01",
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"leaves_02",
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})
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--- @sndgroup sounds.pencil_erase
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-- @snd pencil_erase
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sounds.pencil_erase = SoundGroup({
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"pencil_erase",
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})
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--- @sndgroup sounds.pencil_write
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-- @snd pencil_write
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sounds.pencil_write = SoundGroup({
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"pencil_write",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.pencil_erase`
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-- - `sounds.pencil_write`.
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--
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-- @sndgroup sounds.pencil
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sounds.pencil = sounds.pencil_erase + sounds.pencil_write
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--- @sndgroup sounds.piano
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-- @snd piano
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sounds.piano = SoundGroup({
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"piano",
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})
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--- @sndgroup sounds.vomit
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-- @snd vomit_01
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-- @snd vomit_02
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-- @snd vomit_03
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-- @snd vomit_04
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-- @snd vomit_05
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sounds.vomit = SoundGroup({
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"vomit_01",
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"vomit_02",
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"vomit_03",
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"vomit_04",
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"vomit_05",
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})
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--- @sndgroup sounds.watch
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-- @snd watch_tick
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sounds.watch = SoundGroup({
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"watch_tick",
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})
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--- @sndgroup sounds.whistle
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-- @snd whistle
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sounds.whistle = SoundGroup({
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"whistle",
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})
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--- @sndgroup sounds.woosh
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-- @snd woosh_01
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-- @snd woosh_02
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-- @snd woosh_03
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-- @snd woosh_04
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sounds.woosh = SoundGroup({
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"woosh_01",
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"woosh_02",
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"woosh_03",
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"woosh_04",
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})
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--- @sndgroup sounds.zipper
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-- @snd zipper
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sounds.zipper = SoundGroup({
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"zipper",
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})
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