447 lines
5.6 KiB
Lua
447 lines
5.6 KiB
Lua
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--- Pre-defined General Sound Groups
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--
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-- @topic groups
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--- Balloon
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--
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-- @section balloon
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--- @sndgroup sounds.balloon_inflate
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-- @snd balloon_inflate
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sounds.balloon_inflate = SoundGroup({
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"balloon_inflate",
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})
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--- @sndgroup sounds.balloon_pop
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-- @snd balloon_pop
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sounds.balloon_pop = SoundGroup({
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"balloon_pop",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.balloon_inflate`
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-- - `sounds.balloon_pop`
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--
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-- @sndgroup sounds.balloon
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sounds.balloon = sounds.balloon_inflate + sounds.balloon_pop
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--- @sndgroup sounds.bite
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-- @snd apple_bite
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sounds.bite = SoundGroup({
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"apple_bite",
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})
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--- Bounce
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--
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-- @section bounce
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--- @sndgroup sounds.bounce
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-- @snd boing
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sounds.bounce = SoundGroup({
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"boing",
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})
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--- Chalk
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--
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-- @section chalk
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--- @sndgroup sounds.chalk_screech
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-- @snd chalk_screech_01
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-- @snd chalk_screech_02
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-- @snd chalk_screech_03
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sounds.chalk_screech = SoundGroup({
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"chalk_screech_01",
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"chalk_screech_02",
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"chalk_screech_03",
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})
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--- @sndgroup sounds.chalk_write
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-- @snd chalk_write_01
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-- @snd chalk_write_02
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-- @snd chalk_write_03
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sounds.chalk_write = SoundGroup({
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"chalk_write_01",
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"chalk_write_02",
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"chalk_write_03",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.chalk_screech`
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-- - `sounds.chalk_write`
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--
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-- @sndgroup sounds.chalk
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sounds.chalk = sounds.chalk_screech + sounds.chalk_write
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--- Clock
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--
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-- @section clock
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--- @sndgroup sounds.clock
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-- @snd clock_tick (loopable)
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sounds.clock = SoundGroup({
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"clock_tick",
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})
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--- Coin
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--
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-- @section coin
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--- @sndgroup sounds.coin
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-- @snd coin
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sounds.coin = SoundGroup({
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"coin",
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})
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--- Compressor
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--
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-- @section compressor
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--- @sndgroup sounds.compressor
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-- @snd compressor_motor_01 (loopable)
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-- @snd compressor_motor_02 (loopable)
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sounds.compressor = SoundGroup({
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"compressor_motor_01",
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"compressor_motor_02",
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})
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--- Door
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--
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-- @section door
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--- @sndgroup sounds.door_close
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-- @snd door_close_01
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-- @snd door_close_02
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-- @snd door_close_03
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sounds.door_close = SoundGroup({
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"door_close_01",
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"door_close_02",
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"door_close_03",
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})
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--- @sndgroup sounds.door_creak
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-- @snd door_creak
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sounds.door_creak = SoundGroup({
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"door_creak",
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})
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--- @sndgroup sounds.door_knock
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-- @snd door_knock_01
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-- @snd door_knock_02
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sounds.door_knock = SoundGroup({
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"door_knock_01",
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"door_knock_02",
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})
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--- @sndgroup sounds.door_open
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-- @snd door_open
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sounds.door_open = SoundGroup({
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"door_open",
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})
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--- @sndgroup sounds.doorbell
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-- @snd doorbell_01
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-- @snd doorbell_02
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-- @snd doorbell_03
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sounds.doorbell = SoundGroup({
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"doorbell_01",
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"doorbell_02",
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"doorbell_03",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.door_close`
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-- - `sounds.door_creak`
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-- - `sounds.door_knock`
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-- - `sounds.door_open`
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-- - `sounds.doorbell`
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--
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-- @sndgroup sounds.door
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sounds.door = sounds.door_close + sounds.door_creak + sounds.door_knock + sounds.door_open
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+ sounds.doorbell
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--- Entity
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--
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-- @section entity
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--- @sndgroup sounds.entity_hit
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-- @snd entity_hit
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sounds.entity_hit = SoundGroup({
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"entity_hit",
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})
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--- Explosion
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--
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-- @section explosion
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--- @sndgroup sounds.explosion
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-- @snd explosion
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sounds.explosion = SoundGroup({
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"explosion",
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})
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--- Fire
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--
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-- @section fire
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--- @sndgroup sounds.fire
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-- @snd fire_crackle (loopable)
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sounds.fire = SoundGroup({
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"fire_crackle",
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})
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--- Fuse
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--
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-- @section fuse
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--- @sndgroup sounds.fuse
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-- @snd fuse
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sounds.fuse = SoundGroup({
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"fuse",
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})
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--- Gallop
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--
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-- @section gallop
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--- @sndgroup sounds.gallop
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-- @snd gallop_01 (loopable)
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-- @snd gallop_02 (loopable)
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sounds.gallop = SoundGroup({
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"gallop_01",
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"gallop_02",
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})
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--- Lava
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--
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-- @section laval
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--- @sndgroup sounds.lava_cool
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-- @snd[r3] lava_cool
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sounds.lava_cool = SoundGroup({
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"lava_cool",
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})
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--- Leaves
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--
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-- @section leaves
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--- @sndgroup sounds.leaves
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-- @snd leaves_01
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-- @snd leaves_02
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sounds.leaves = SoundGroup({
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"leaves_01",
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"leaves_02",
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})
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--- Match
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--
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-- @section match
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--- @sndgroup sounds.match
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-- @snd match_ignite
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sounds.match = SoundGroup({
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"match_ignite",
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})
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--- Pencil
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--
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-- @section pencil
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--- @sndgroup sounds.pencil_erase
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-- @snd pencil_erase
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sounds.pencil_erase = SoundGroup({
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"pencil_erase",
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})
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--- @sndgroup sounds.pencil_write
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-- @snd pencil_write
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sounds.pencil_write = SoundGroup({
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"pencil_write",
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})
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--- <br>
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--
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-- Includes:
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--
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-- - `sounds.pencil_erase`
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-- - `sounds.pencil_write`.
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--
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-- @sndgroup sounds.pencil
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sounds.pencil = sounds.pencil_erase + sounds.pencil_write
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--- Piano
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--
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-- @section piano
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--- @sndgroup sounds.piano
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-- @snd piano
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sounds.piano = SoundGroup({
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"piano",
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})
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--- Tool
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--
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-- @section tool
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--- @sndgroup sounds.tool_break
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-- @snd[r3] tool_break
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sounds.tool_break = SoundGroup({
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"tool_break",
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})
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--- Tree
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--
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-- @section tree
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--- @sndgroup sounds.tree
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-- @snd tree_creak
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sounds.tree = SoundGroup({
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"tree_creak",
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})
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--- Vomit
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--
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-- @section vomit
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--- @sndgroup sounds.vomit
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-- @snd vomit_01
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-- @snd vomit_02
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-- @snd vomit_03
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-- @snd vomit_04
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-- @snd vomit_05
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sounds.vomit = SoundGroup({
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"vomit_01",
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"vomit_02",
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"vomit_03",
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"vomit_04",
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"vomit_05",
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})
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--- Watch
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--
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-- @section watch
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--- @sndgroup sounds.watch
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-- @snd watch_tick (loopable)
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sounds.watch = SoundGroup({
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"watch_tick",
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})
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--- Whistle
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--
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-- @section whistle
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--- @sndgroup sounds.whistle
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-- @snd whistle
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sounds.whistle = SoundGroup({
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"whistle",
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})
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--- Woosh
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--
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-- @section woosh
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--- @sndgroup sounds.woosh
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-- @snd woosh_01
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-- @snd woosh_02
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-- @snd woosh_03
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-- @snd woosh_04
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sounds.woosh = SoundGroup({
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"woosh_01",
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"woosh_02",
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"woosh_03",
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"woosh_04",
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})
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--- Zipper
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--
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-- @section zipper
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--- @sndgroup sounds.zipper
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-- @snd zipper
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sounds.zipper = SoundGroup({
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"zipper",
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})
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