mod-sounds/groups.lua

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Lua

--- Pre-defined Sound Groups
--
-- @topic groups
--- Bird sounds.
--
-- @sndgroup sounds.bird
-- @snd bird_01
-- @snd bird_02
-- @snd bird_03
sounds.bird = SoundGroup({
"bird_01",
"bird_02",
"bird_03",
})
--- Bite sounds.
--
-- @sndgroup sounds.bite
-- @snd apple_bite
sounds.bite = SoundGroup({
"apple_bite",
})
--- Bounce sounds.
--
-- @sndgroup sounds.bounce
-- @snd boing
sounds.bounce = SoundGroup({
"boing",
})
--- Bee sounds.
--
-- @sndgroup sounds.bee
-- @snd bee
-- @snd bumble_bee_01
-- @snd bumble_bee_02
-- @snd bees
sounds.bee = SoundGroup({
"bee",
"bumble_bee_01",
"bumble_bee_02",
"bees",
})
--- Cat meow sounds.
--
-- @sndgroup sounds.cat_meow
-- @snd cat_meow
sounds.cat_meow = SoundGroup({
"cat_meow",
})
--- Chicken sounds.
--
-- @sndgroup sounds.chicken
-- @snd chicken_01
-- @snd chicken_02
sounds.chicken = SoundGroup({
"chicken_01",
"chicken_02",
})
--- Clock sounds.
--
-- @sndgroup sounds.clock
-- @snd clock_tick
sounds.clock = SoundGroup({
"clock_tick",
})
--- Coin sounds.
--
-- @sndgroup sounds.coin
-- @snd coin
sounds.coin = SoundGroup({
"coin",
})
--- Cow moo sounds.
--
-- @sndgroup sounds.cow_moo
-- @snd cow_moo_01
-- @snd cow_moo_02
sounds.cow_moo = SoundGroup({
"cow_moo_01",
"cow_moo_02",
})
--- Crow caw sounds.
--
-- @sndgroup sounds.crow_caw
-- @snd crow_caw
sounds.crow_caw = SoundGroup({
"crow_caw",
})
--- Dog bark sounds.
--
-- @sndgroup sounds.dog_bark
-- @snd dog_bark
sounds.dog_bark = SoundGroup({
"dog_bark",
})
--- Duck quack sounds.
--
-- @sndgroup sounds.duck_quack
-- @snd duck_quack
sounds.duck_quack = SoundGroup({
"duck_quack",
})
--- Elephant sounds.
--
-- @sndgroup sounds.elephant
-- @snd elephant
sounds.elephant = SoundGroup({
"elephant",
})
--- Entity hit sounds.
--
-- @sndgroup sounds.entity_hit
-- @snd entity_hit
sounds.entity_hit = SoundGroup({
"entity_hit",
})
--- Explosion sounds.
--
-- @sndgroup sounds.explosion
-- @snd explosion
sounds.explosion = SoundGroup({
"explosion",
})
--- Frog sounds.
--
-- @sndgroup sounds.frog
-- @snd frog
sounds.frog = SoundGroup({
"frog",
})
--- Fuse sounds.
--
-- @sndgroup sounds.fuse
-- @snd fuse
sounds.fuse = SoundGroup({
"fuse",
})
--- Gallop sounds.
--
-- @sndgroup sounds.gallop
-- @snd gallop_01
-- @snd gallop_02
sounds.gallop = SoundGroup({
"gallop_01",
"gallop_02",
})
--- Goat bleat sounds.
--
-- @sndgroup sounds.goat_bleat
-- @snd goat_bleat_01
-- @snd goat_bleat_02
-- @snd goat_bleat_03
sounds.goat_bleat = SoundGroup({
"goat_bleat_01",
"goat_bleat_02",
"goat_bleat_03",
})
--- Grasshopper sounds.
--
-- @sndgroup sounds.grasshopper
-- @snd grasshopper
sounds.grasshopper = SoundGroup({
"grasshopper",
})
--- Horse neigh sounds.
--
-- @sndgroup sounds.horse_neigh
-- @snd horse_neigh_01
-- @snd horse_neigh_02
sounds.horse_neigh = SoundGroup({
"horse_neigh_01",
"horse_neigh_02",
})
--- Horse snort sounds.
--
-- @sndgroup sounds.horse_snort
-- @snd horse_snort_01
-- @snd horse_snort_02
sounds.horse_snort = SoundGroup({
"horse_snort_01",
"horse_snort_02",
})
--- Horse sounds.
--
-- Includes sounds from `sounds.horse_neigh` & `sounds.horse_snort`.
--
-- @sndgroup sounds.horse
sounds.horse = sounds.horse_neigh + sounds.horse_snort
--- Hyena sounds.
--
-- @sndgroup sounds.hyena
-- @snd hyena_01
-- @snd hyena_02
-- @snd hyena_03
sounds.hyena = SoundGroup({
"hyena_01",
"hyena_02",
"hyena_03",
})
--- Jaguar sounds.
--
-- @sndgroup sounds.jaguar
-- @snd jaguar_saw
sounds.jaguar = SoundGroup({
"jaguar_saw",
})
--- Lion sounds.
--
-- @sndgroup sounds.lion
-- @snd "lion_bellow"
sounds.lion = SoundGroup({
"lion_bellow",
})
--- Mouse sounds.
--
-- @sndgroup sounds.mouse
-- @snd mouse
sounds.mouse = SoundGroup({
"mouse",
})
--- Owl sounds.
--
-- @sndgroup sounds.owl
-- @snd owl_hoot
sounds.owl = SoundGroup({
"owl_hoot",
})
--- Peacock sounds.
--
-- @sndgroup sound.peacock
-- @snd peacock
sounds.peacock = SoundGroup({
"peacock",
})
--- Pencil erase sounds.
--
-- @sndgroup sounds.pencil_erase
-- @snd pencil_erase
sounds.pencil_erase = SoundGroup({
"pencil_erase",
})
--- Pencil write sounds.
--
-- @sndgroup sounds.pencil_write
-- @snd pencil_write
sounds.pencil_write = SoundGroup({
"pencil_write",
})
--- Pencil sounds.
--
-- Includes sounds from `sounds.pencil_erase` & `sounds.pencil_write`.
--
-- @sndgroup sounds.pencil
sounds.pencil = sounds.pencil_erase + sounds.pencil_write
--- Pigeon sounds.
--
-- @sndgroup sounds.pigeon
-- @snd pigeon
sounds.pigeon = SoundGroup({
"pigeon",
})
--- Quail sounds.
--
-- @sndgroup sounds.quail
-- @snd quail
sounds.quail = SoundGroup({
"quail",
})
--- Rooster sounds.
--
-- @sndgroup sounds.rooster
-- @snd rooster
sounds.rooster = SoundGroup({
"rooster",
})
--- Sheep sounds.
--
-- @sndgroup sounds.sheep
-- @snd sheep
sounds.sheep = SoundGroup({
"sheep",
})
--- Skeleton sounds.
--
-- @sndgroup sounds.skeleton
-- @snd skeleton_bones
sounds.skeleton = SoundGroup({
"skeleton_bones",
})
--- Tiger sounds.
--
-- @sndgroup sounds.tiger
-- @snd tiger_roar_01
-- @snd tiger_snarl_01
-- @snd tiger_snarl_02
-- @snd tiger_snarl_03
-- @snd tiger_snarl_04
sounds.tiger = SoundGroup({
"tiger_roar_01",
"tiger_snarl_01",
"tiger_snarl_02",
"tiger_snarl_03",
"tiger_snarl_04",
})
--- Undead moan sounds.
--
-- @sndgroup sounds.undead_moan
-- @snd undead_moan_01
-- @snd undead_moan_02
-- @snd undead_moan_03
-- @snd undead_moan_04
sounds.undead_moan = SoundGroup({
"undead_moan_01",
"undead_moan_02",
"undead_moan_03",
"undead_moan_04",
})
--- Vulture sounds.
--
-- @sndgroup sounds.vulture
-- @snd vulture
sounds.vulture = SoundGroup({
"vulture",
})
--- Watch sounds.
--
-- @sndgroup sounds.watch
-- @snd watch_tick
sounds.watch = SoundGroup({
"watch_tick",
})
--- Whistle sounds.
--
-- @sndgroup sounds.whistle
-- @snd whistle
sounds.whistle = SoundGroup({
"whistle",
})
--- Yak sounds.
--
-- @sndgroup sounds.yak
-- @snd yak
sounds.yak = SoundGroup({
"yak",
})
--- Zebra sounds.
--
-- @sndgroup sounds.zebra
-- @snd zebra
sounds.zebra = SoundGroup({
"zebra",
})