256 lines
4.0 KiB
Plaintext
256 lines
4.0 KiB
Plaintext
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next
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----
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- deleted sounds:
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- melee_hit_04
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- melee_hit_07
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- melee_hit_08
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- melee_hit_09
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- melee_hit_10
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- melee_hit_11
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- melee_hit_12
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- melee_hit_13
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- melee_hit_14
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- melee_hit_16
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- renamed sounds:
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- melee_hit_05 to melee_hit_04
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- melee_hit_06 to melee_hit_05
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- melee_hit_15 to melee_hit_06
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v1.10
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-----
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- added method "sounds:play_random"
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- added "random" play button to tests
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- changed to require "prepend" to prefix sound files with "sounds_"
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- fixed inheriting "prepend" attribute when concatenating SoundGroup instances with arithmetic operator
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- added iSoundGroup object meant for use with sounds prefixed with "sounds_" only
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- fixed length of clock_tick so loops
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- deleted "node_place_metal" sounds duplicates of "node_dug_metal"
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- deleted some of the less useful compound groups
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- renamed sounds:
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- some "ar_fire sounds" to "ar_burst"
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- added sounds:
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- ar_burst
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- cicada
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- explosion
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- explosion_distant
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- explosion_scifi
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- fireworks
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- fireworks_pop
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- fuse_short
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- ghost
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- ghost_damage
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- ghost_death
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- helicopter
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- melee_hit
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- plasma_shot
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- scrape
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- shears
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- zombie_damage
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- zombie_growl
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v1.9
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----
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- "sounds:play" now returns handle & sound file name string
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- added "sounds:stop" wrapper function for "core:sound_stop"
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- added setting "sounds.enable_tests"
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- added sounds testing formspec shown with "/sounds_tests" chat command
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- added localization support for sounds testing formspec
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- added Spanish translation for sounds testing formspec
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- added sounds:
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- ar_fire
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- fireball
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- laser
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- pistol_cock
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- pistol_fire
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- pistol_fire_dry
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- pistol_reload
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- ricochet
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- rifle_cock
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- rifle_fire
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- rifle_fire_cock
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- rifle_fire_dry
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- rifle_small_fire
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- shotgun_fire_pump
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- shotgun_pump
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v1.8
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----
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- strings can be added to SoundGroup via arithmetic operator
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- added sounds:
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- chalk_screech
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- chalk_write
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- compressor_motor
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- motorbike_idle
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- tree_creak
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- vehicle_horn
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v1.7
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----
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- added sounds:
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- airplane_prop
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- car_motor
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- jet_ambience
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- jet_flyby
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- jet_land
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- train_whistle
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- zombie_death
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v1.6
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----
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- added sounds:
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- door_close_02
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- door_close_03
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- door_knock
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- door_open
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- doorbell
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- fire_crackle
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- leaves
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- match_ignite
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- tool_break
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- vehicle_motor_idle
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- vomit
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- woodpecker_peck
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- woosh
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v1.5
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----
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- added sounds:
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- balloon_inflate
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- balloon_pop
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- bicycle_bell
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- bicycle_horn
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- bicycle_spokes
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- cobra
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- dolphin_chirp
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- dolphin_click
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- door_close
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- door_creak
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- goose
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- lamb
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- laugh_evil
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- lava_cool
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- leopard (many)
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- raccoon_chatter
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- rain_heavy
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- rain_light
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- rain_medium
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- sea_lion
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- seagull
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- seagulls
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- snake_rattle
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- squirrel
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- thunder
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- whale
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- wind
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- renamed sounds:
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- sheep -> sheep_baa
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v1.4
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----
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- added sounds:
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- bat
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- bear
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- camel
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- canary
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- cricket
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- giraffe_hum
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- gorilla_grunt
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- gorilla_roar
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- gorilla_snarl
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- monkey
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- parrot
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- parrot_chirp
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- parrot_whistle
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- peacock_02
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- penguin
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- pig_snort
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- pig_squeal
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- puppy_bark
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- toucan
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- turkey_gobble
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- renamed sounds:
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- elephant -> elephant_trumpet
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v1.3
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----
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- pencil sounds split into "pencil_erase" & "pencil_write" groups
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- fixed arithmetic operations on SoundGroup
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- renamed node sound files
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- SoundGroup:play returns handle or nil only
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- using built-in type function on SoundGroup instance will return "SoundGroup"
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- added sounds:
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- bee
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- bees
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- bumble_bee
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- chicken
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- clock_tick
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- coyote_howl
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- crow_caw
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- duck_quack
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- goat_bleat
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- grasshopper
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- hyena
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- jaguar_saw
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- lion
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- mouse
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- owl
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- peacock
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- piano
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- pigeon
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- tiger_roar
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- tiger_snarl
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- undead_moan
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- vulture
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- watch_tick
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- whistle
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- wolf
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- yak
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- zebra
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- zipper
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v1.2
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----
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- added API object "SoundGroup" for creating & playing sound groups
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- added sounds:
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- apple_bite
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- bird
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- bounce
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- cat_meow
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- coins
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- cow_moo
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- dog_bark
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- elephant
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- explosion
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- frog
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- fuse
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- gallop
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- horse_neigh
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- horse_snort
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- pencil
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- quail
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- rooster
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- sheep
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- skeleton_bones
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v1.1
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----
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- added entity hit sound from default mod
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v1.0
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----
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- initial release
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- added node sounds from default mod
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- added methods for setting node sounds
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