Move node sounds into node.lua

This commit is contained in:
Jordan Irwin 2021-06-14 19:19:48 -07:00
parent 17d7164d5b
commit d30ca45a88
2 changed files with 196 additions and 192 deletions

195
init.lua
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@ -1,196 +1,7 @@
sounds = {}
sounds.modname = core.get_current_modname()
sounds.modpath = core.get_modpath(sounds.modname)
function sounds.node(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="", gain=1.0}
tbl.dug = tbl.dug or {name="sounds_dug_node", gain=0.25}
tbl.place = tbl.place or {name="sounds_place_node", gain=1.0}
return tbl
end
function sounds.node_choppy(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_choppy", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_cracky(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_cracky", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_crumbly(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_crumbly", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_snappy(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_snappy", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_dirt(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_dirt", gain=0.4}
tbl.dug = tbl.dug or {name="sounds_step_dirt", gain=1.0}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_glass(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_glass", gain=0.3}
tbl.dig = tbl.dig or {name="sounds_step_glass", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_break_glass", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_grass(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_grass", gain=0.25}
return sounds.node_dirt(tbl)
end
function sounds.node_gravel(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_gravel", gain=0.1}
tbl.dig = tbl.dig or {name="sounds_dig_gravel", gain=0.35}
tbl.dug = tbl.dug or {name="sounds_dug_gravel", gain=1.0}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_ice(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_ice", gain=0.3}
tbl.dig = tbl.dig or {name="sounds_dig_ice", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_dug_ice", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_leaves(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_grass", gain=0.45}
tbl.dug = tbl.dug or {name="sounds_step_grass", gain=0.7}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_metal(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_metal", gain=0.4}
tbl.dig = tbl.dig or {name="sounds_dig_metal", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_dug_metal", gain=0.5}
tbl.place = tbl.place or {name="sounds_place_metal", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_sand(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_sand", gain=0.05}
tbl.dug = tbl.dug or {name="sounds_step_sand", gain=0.15}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_snow(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_snow", gain=0.2}
tbl.dig = tbl.dig or {name="sounds_step_snow", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_step_snow", gain=0.3}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_stone(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_hard", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_step_hard", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_water(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_water", gain=0.2}
sounds.node(tbl)
return tbl
end
function sounds.node_wood(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_wood", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_step_wood", gain=1.0}
sounds.node(tbl)
return tbl
end
-- compatibility with default mod function
if not core.global_exists("default") then
default = {}
end
default.node_sound_defaults = sounds.node
default.node_sound_dirt_defaults = sounds.node_dirt
default.node_sound_glass_defaults = sounds.node_glass
default.node_sound_gravel_defaults = sounds.node_gravel
default.node_sound_ice_defaults = sounds.node_ice
default.node_sound_leaves_defaults = sounds.node_leaves
default.node_sound_metal_defaults = sounds.node_metal
default.node_sound_sand_defaults = sounds.node_sand
default.node_sound_snow_defaults = sounds.node_snow
default.node_sound_stone_defaults = sounds.node_stone
default.node_sound_water_defaults = sounds.node_water
default.node_sound_wood_defaults = sounds.node_wood
dofile(sounds.modpath .. "/node.lua")

193
node.lua Normal file
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@ -0,0 +1,193 @@
function sounds.node(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="", gain=1.0}
tbl.dug = tbl.dug or {name="sounds_dug_node", gain=0.25}
tbl.place = tbl.place or {name="sounds_place_node", gain=1.0}
return tbl
end
function sounds.node_choppy(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_choppy", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_cracky(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_cracky", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_crumbly(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_crumbly", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_snappy(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_dig_snappy", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_dirt(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_dirt", gain=0.4}
tbl.dug = tbl.dug or {name="sounds_step_dirt", gain=1.0}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_glass(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_glass", gain=0.3}
tbl.dig = tbl.dig or {name="sounds_step_glass", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_break_glass", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_grass(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_grass", gain=0.25}
return sounds.node_dirt(tbl)
end
function sounds.node_gravel(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_gravel", gain=0.1}
tbl.dig = tbl.dig or {name="sounds_dig_gravel", gain=0.35}
tbl.dug = tbl.dug or {name="sounds_dug_gravel", gain=1.0}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_ice(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_ice", gain=0.3}
tbl.dig = tbl.dig or {name="sounds_dig_ice", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_dug_ice", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_leaves(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_grass", gain=0.45}
tbl.dug = tbl.dug or {name="sounds_step_grass", gain=0.7}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_metal(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_metal", gain=0.4}
tbl.dig = tbl.dig or {name="sounds_dig_metal", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_dug_metal", gain=0.5}
tbl.place = tbl.place or {name="sounds_place_metal", gain=0.5}
sounds.node(tbl)
return tbl
end
function sounds.node_sand(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_sand", gain=0.05}
tbl.dug = tbl.dug or {name="sounds_step_sand", gain=0.15}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_snow(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_snow", gain=0.2}
tbl.dig = tbl.dig or {name="sounds_step_snow", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_step_snow", gain=0.3}
tbl.place = tbl.place or {name="sounds_place_node_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_stone(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_hard", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_step_hard", gain=1.0}
sounds.node(tbl)
return tbl
end
function sounds.node_water(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_water", gain=0.2}
sounds.node(tbl)
return tbl
end
function sounds.node_wood(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_step_wood", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_step_wood", gain=1.0}
sounds.node(tbl)
return tbl
end
-- compatibility with default mod function
if not core.global_exists("default") then
default = {}
end
default.node_sound_defaults = sounds.node
default.node_sound_dirt_defaults = sounds.node_dirt
default.node_sound_glass_defaults = sounds.node_glass
default.node_sound_gravel_defaults = sounds.node_gravel
default.node_sound_ice_defaults = sounds.node_ice
default.node_sound_leaves_defaults = sounds.node_leaves
default.node_sound_metal_defaults = sounds.node_metal
default.node_sound_sand_defaults = sounds.node_sand
default.node_sound_snow_defaults = sounds.node_snow
default.node_sound_stone_defaults = sounds.node_stone
default.node_sound_water_defaults = sounds.node_water
default.node_sound_wood_defaults = sounds.node_wood