Add docstring sections
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153
groups.lua
153
groups.lua
@ -4,6 +4,12 @@
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-- @topic groups
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--- Balloon
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--
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-- @section balloon
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--- @sndgroup sounds.balloon_inflate
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-- @snd balloon_inflate
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sounds.balloon_inflate = SoundGroup({
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@ -26,6 +32,13 @@ sounds.balloon_pop = SoundGroup({
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-- @sndgroup sounds.balloon
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sounds.balloon = sounds.balloon_inflate + sounds.balloon_pop
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--- Bicycle
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--
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-- @section bicycle
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--- @sndgroup sounds.bicycle_bell
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-- @snd bicycle_bell
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sounds.bicycle_bell = SoundGroup({
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@ -61,24 +74,52 @@ sounds.bite = SoundGroup({
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"apple_bite",
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})
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--- Bounce
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--
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-- @section bounce
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--- @sndgroup sounds.bounce
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-- @snd boing
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sounds.bounce = SoundGroup({
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"boing",
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})
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--- Clock
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--
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-- @section clock
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--- @sndgroup sounds.clock
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-- @snd clock_tick
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sounds.clock = SoundGroup({
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"clock_tick",
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})
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--- Coin
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--
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-- @section coin
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--- @sndgroup sounds.coin
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-- @snd coin
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sounds.coin = SoundGroup({
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"coin",
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})
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--- Door
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--
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-- @section door
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--- @sndgroup sounds.door_close
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-- @snd door_close_01
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-- @snd door_close_02
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@ -133,30 +174,65 @@ sounds.doorbell = SoundGroup({
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sounds.door = sounds.door_close + sounds.door_creak + sounds.door_knock + sounds.door_open
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+ sounds.doorbell
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--- Entity
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--
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-- @section entity
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--- @sndgroup sounds.entity_hit
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-- @snd entity_hit
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sounds.entity_hit = SoundGroup({
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"entity_hit",
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})
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--- Explosion
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--
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-- @section explosion
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--- @sndgroup sounds.explosion
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-- @snd explosion
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sounds.explosion = SoundGroup({
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"explosion",
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})
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--- Fire
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--
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-- @section fire
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--- @sndgroup sounds.fire
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-- @snd fire_crackle (loopable)
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sounds.fire = SoundGroup({
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"fire_crackle",
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})
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--- Fuse
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--
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-- @section fuse
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--- @sndgroup sounds.fuse
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-- @snd fuse
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sounds.fuse = SoundGroup({
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"fuse",
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})
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--- Gallop
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--
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-- @section gallop
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--- @sndgroup sounds.gallop
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-- @snd gallop_01
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-- @snd gallop_02
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@ -165,12 +241,26 @@ sounds.gallop = SoundGroup({
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"gallop_02",
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})
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--- Lava
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--
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-- @section laval
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--- @sndgroup sounds.lava_cool
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-- @snd[r3] lava_cool
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sounds.lava_cool = SoundGroup({
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"lava_cool",
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})
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--- Leaves
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--
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-- @section leaves
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--- @sndgroup sounds.leaves
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-- @snd leaves_01
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-- @snd leaves_02
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@ -179,12 +269,26 @@ sounds.leaves = SoundGroup({
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"leaves_02",
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})
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--- Match
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--
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-- @section match
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--- @sndgroup sounds.match
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-- @snd match_ignite
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sound.match = SoundGroup({
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"match_ignite",
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})
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--- Pencil
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--
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-- @section pencil
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--- @sndgroup sounds.pencil_erase
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-- @snd pencil_erase
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sounds.pencil_erase = SoundGroup({
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@ -207,18 +311,39 @@ sounds.pencil_write = SoundGroup({
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-- @sndgroup sounds.pencil
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sounds.pencil = sounds.pencil_erase + sounds.pencil_write
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--- Piano
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--
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-- @section piano
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--- @sndgroup sounds.piano
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-- @snd piano
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sounds.piano = SoundGroup({
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"piano",
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})
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--- Tool
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--
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-- @section tool
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--- @sndgroup sounds.tool_break
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-- @snd[r3] tool_break
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sounds.tool_break = SoundGroup({
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"tool_break",
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})
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--- Vomit
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--
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-- @section vomit
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--- @sndgroup sounds.vomit
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-- @snd vomit_01
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-- @snd vomit_02
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@ -233,18 +358,39 @@ sounds.vomit = SoundGroup({
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"vomit_05",
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})
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--- Watch
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--
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-- @section watch
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--- @sndgroup sounds.watch
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-- @snd watch_tick
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sounds.watch = SoundGroup({
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"watch_tick",
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})
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--- Whistle
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--
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-- @section whistle
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--- @sndgroup sounds.whistle
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-- @snd whistle
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sounds.whistle = SoundGroup({
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"whistle",
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})
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--- Woosh
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--
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-- @section woosh
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--- @sndgroup sounds.woosh
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-- @snd woosh_01
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-- @snd woosh_02
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@ -257,6 +403,13 @@ sounds.woosh = SoundGroup({
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"woosh_04",
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})
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--- Zipper
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--
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-- @section zipper
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--- @sndgroup sounds.zipper
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-- @snd zipper
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sounds.zipper = SoundGroup({
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