tests: include sounds.node groups
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3
TODO.txt
3
TODO.txt
@ -6,8 +6,11 @@ TODO:
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- create SoundGroup instances for all cached mod sounds
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- fix "node_dug_meta" & "node_place_metal" are the same
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- add localization support
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- create sounds.glass group
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- tests:
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- add sounds.node groups
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- note number of sounds for random sounds
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- fix wrong sound selected when changing groups (example: select #2, switch to group with one sound, switch to group with two sounds, press play)
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- add more sounds:
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- hit/damage
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- add sounds from:
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39
tests.lua
39
tests.lua
@ -39,6 +39,18 @@ local get_tests_fs = function(pname)
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table.insert(groups_list, k)
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end
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end
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for nk in pairs(sounds.node) do
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if type(sounds.node[nk]) == "SoundGroup" then
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table.insert(groups_list, "node." .. nk)
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end
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for nnk in pairs(sounds.node[nk]) do
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if type(sounds.node[nk][nnk]) == "SoundGroup" then
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table.insert(groups_list, "node." .. nk .. "." .. nnk)
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end
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end
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end
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table.sort(groups_list)
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end
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@ -55,8 +67,19 @@ local get_tests_fs = function(pname)
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fs = fs .. g .. "]"
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.. "textlist[8.75,4;" .. fs_w-(5.5*2) .. "," .. fs_h-4.25 .. ";gsounds;"
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if player_cache[pname] and player_cache[pname].selected_group then
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local s_group = sounds[groups_list[player_cache[pname].selected_group]]
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if p_cache.selected_group then
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--local s_group = sounds[groups_list[player_cache[pname].selected_group]]
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local group_name = groups_list[p_cache.selected_group]
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local s_group
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if string.find(group_name, ".") then
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s_group = sounds
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for _, subgroup in ipairs(group_name:split(".")) do
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s_group = s_group[subgroup]
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end
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else
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s_group = sounds[group_name]
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end
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local s = ""
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local s_added = 0
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for _, s_name in ipairs(s_group) do
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@ -161,7 +184,17 @@ core.register_on_player_receive_fields(function(player, formname, fields)
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if p_cache then
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local selected_group = p_cache.selected_group
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if selected_group then
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local sound_group = sounds[groups_list[selected_group]]
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local group_name = groups_list[selected_group]
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local sound_group
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if string.find(group_name, ".") then
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sound_group = sounds
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for _, subgroup in ipairs(group_name:split(".")) do
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sound_group = sound_group[subgroup]
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end
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else
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sound_group = sounds[sound_group]
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end
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if type(sound_group) == "SoundGroup" then
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local s_idx = p_cache.selected_sound or 1
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local s_count = sound_group:count()
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