Initial commit of files
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= MOBS_GOBLINS-MOD for MINETEST =-
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by PilzAdam, KrupnovPavel, Zeg9, TenPlus1, and FreeLikeGNU
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https://forum.minetest.net/viewtopic.php?f=9&t=13004
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based on MOBS-MOD by PilzAdam, KrupnovPavel, Zeg9, TenPlus1
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https://forum.minetest.net/viewtopic.php?f=9&t=9917
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This mod adds several Goblins to Minetest that should spawn near coal deposits.
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v0.01 This is a test version and all the goblins act like an NPC and will not attack unless attacked.
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License of Media Files:
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---------------------------------------
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goblins_goblin.b3d and goblins_goblin.blend
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) by FreeLikeGNU
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http://creativecommons.org/licenses/by-sa/3.0/
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above meshes based on character from minetest_game
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MirceaKitsune (WTFPL)
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https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71
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mobs_goblins*.png and mobs_goblin.xcf files by FreeLikeGNU
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) FreeLikeGNU
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http://creativecommons.org/licenses/by-sa/3.0/
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-- Npc by TenPlus1 converted for FLG Goblins :D
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mobs_goblins.goblin_drops = {
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"default:pick_steel", "default:sword_steel",
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"default:shovel_steel", "farming:bread", "bucket:bucket_water"
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}
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mobs_goblins:register_mob("mobs_goblins:goblin", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.0,0.35},
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visual = "mesh",
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mesh = "goblins_goblin.b3d",
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drawtype = "front",
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textures = {
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{"mobs_goblin1.png"},
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{"mobs_goblin2.png"},
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{"mobs_goblin3.png"},
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{"mobs_goblin4.png"},
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{"mobs_goblin5.png"},
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{"mobs_goblin6.png"},
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{"mobs_goblin7.png"},
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{"mobs_goblin8.png"},
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{"mobs_goblin9.png"},
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{"mobs_goblin10.png"},
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{"mobs_goblin11.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_pig",
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},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:wood",
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chance = 1, min = 1, max = 3},
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{name = "default:apple",
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chance = 2, min = 1, max = 2},
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{name = "default:axe_stone",
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chance = 5, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = "default:diamond",
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view_range = 15,
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owner = "",
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order = "follow",
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animation = {
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speed_normal = 30,
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speed_run = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 200,
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punch_end = 219,
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},
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- feed to heal goblin
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if item:get_name() == "default:apple"
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or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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-- return if full health
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if hp >= self.hp_max then
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minetest.chat_send_player(name, "goblin at full health.")
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return
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end
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hp = hp + 4
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if hp > self.hp_max then hp = self.hp_max end
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self.object:set_hp(hp)
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-- take item
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
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else
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-- if owner switch between follow and stand
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if self.owner and self.owner == clicker:get_player_name() then
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if self.order == "follow" then
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self.order = "stand"
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else
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self.order = "follow"
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end
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-- else
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-- self.owner = clicker:get_player_name()
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end
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end
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mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
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end,
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})
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-- spawn like stone monster, but for coal
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mobs_goblins:register_spawn("mobs_goblins:goblin", {"default:stone_with_coal"}, 5, 0, 7000, 1, 0)
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mobs_goblins:register_egg("mobs_goblins:goblin", "goblin", "default_cobble.png", 1)
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@ -0,0 +1,13 @@
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local path = minetest.get_modpath("mobs_goblins")
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-- Mob Api
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dofile(path.."/api.lua")
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dofile(path.."/goblins.lua") -- TenPlus1 and FreeLikeGNU
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if minetest.setting_get("log_mods") then
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minetest.log("action", "GOBLINS is lowdids!")
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end
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After Width: | Height: | Size: 267 B |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 3.6 KiB |