mod-invisibility/init.lua

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invisibility = {}
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local effect_time = 300 -- 5 minutes
-- reset player invisibility if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
end)
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-- invisibility potion
minetest.register_node("invisibility:potion", {
description = "Invisibility Potion",
drawtype = "plantlike",
tiles = {"invisibility_potion.png"},
inventory_image = "invisibility_potion.png",
wield_image = "invisibility_potion.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
on_use = function(itemstack, user)
local pos = user:getpos()
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local name = user:get_player_name()
-- are we already invisible?
if invisibility[name] then
minetest.chat_send_player(name,
">>> You are already invisible!")
return itemstack
end
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-- make player invisible
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invisible(user, true)
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-- play sound
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minetest.sound_play("pop", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
-- display 10 second warning
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minetest.after(effect_time - 10, function()
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if invisibility[name]
and user:getpos() then
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minetest.chat_send_player(name,
">>> You have 10 seconds before invisibility wears off!")
end
end)
-- make player visible 5 minutes later
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minetest.after(effect_time, function()
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if invisibility[name]
and user:getpos() then
-- show aready hidden player
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invisible(user, nil)
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-- play sound
minetest.sound_play("pop", {
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pos = pos,
gain = 1.0,
max_hear_distance = 5
})
end
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end)
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-- take potion, return empty bottle (and rest of potion stack)
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if not minetest.setting_getbool("creative_mode") then
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local item_count = user:get_wielded_item():get_count()
local inv = user:get_inventory()
local giving_back = "vessels:glass_bottle"
if inv and item_count > 1 then
if inv:room_for_item("main", {name = "vessels:glass_bottle"}) then
inv:add_item("main", {name = "vessels:glass_bottle"})
else
pos.y = pos.y + 1
minetest.add_item(pos, {name = "vessels:glass_bottle"})
end
giving_back = "invisibility:potion " .. tostring(item_count - 1)
end
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return ItemStack(giving_back)
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end
end,
})
-- craft recipe
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minetest.register_craft( {
output = "invisibility:potion",
type = "shapeless",
recipe = {"default:nyancat_rainbow", "vessels:glass_bottle"},
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})
-- invisibility function
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invisible = function(player, toggle)
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if not player then return false end
local name = player:get_player_name()
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invisibility[name] = toggle
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local prop
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if toggle == true then
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-- hide player and name tag
prop = {
visual_size = {x = 0, y = 0},
collisionbox = {0, 0, 0, 0, 0, 0}
}
player:set_nametag_attributes({
color = {a = 0, r = 255, g = 255, b = 255}
})
else
-- show player and tag
prop = {
visual_size = {x = 1, y = 1},
collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}
}
player:set_nametag_attributes({
color = {a = 255, r = 255, g = 255, b = 255}
})
end
player:set_properties(prop)
end
-- vanish command (admin only)
minetest.register_chatcommand("vanish", {
params = "<name>",
description = "Make player invisible",
privs = {server = true},
func = function(name, param)
-- player online
if param ~= ""
and minetest.get_player_by_name(param) then
name = param
-- player not online
elseif param ~= "" then
return false, "Player " .. param .. " is not online!"
end
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local player = minetest.get_player_by_name(name)
-- hide / show player
if invisibility[name] then
invisible(player, nil)
else
invisible(player, true)
end
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end
})