Commit Graph

12 Commits (master)

Author SHA1 Message Date
Vanessa Dannenberg 6398d89b80 lighten "off" bulb a bit (way too dark) 2019-05-31 15:38:17 -04:00
Vanessa Dannenberg e2986ee632 add various on/off features:
* right click toggles on/off
* respond to mesecons
* respond to digilines messages "on"/"off" (shift-punch to set the channel)

Lights turn ON on-place, remain on until explicitly turned off by
one of the above, like most Home Decor lights.
2019-05-30 02:26:05 -04:00
Vanessa Ezekowitz 707a0c308f Use node texture colorization
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize.  Saves RAM.
2017-01-25 04:28:17 -05:00
SmallJoker 44125c7ce8 the cage looks better with a dark texture. 2015-05-23 11:28:49 -04:00
Vanessa Ezekowitz c71b6f88ed give the model an internal bulb, make the lens transparent
colorize the bulb, reduce the coloring on the lens to only a small effect.
2015-05-19 23:11:56 -04:00
Vanessa Ezekowitz 37bfe34069 split model into multiple materials, use [colorize to create the lens colors 2015-05-19 22:15:20 -04:00
Vanessa Ezekowitz 2c169e8438 replace old nodebox model with a fresh, new mesh node 2015-03-14 03:08:35 -04:00
Vanessa Ezekowitz ca77db8fd5 OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:09:21 -05:00
DanDuncombe 7d7469059d deleted obsolete textures 2013-10-15 19:16:34 +01:00
DanDuncombe 6505a7d208 New Texture System 2013-10-15 19:07:06 +01:00
DanDuncombe 01117b85d8 Made lights look slightly better 2013-10-15 18:32:35 +01:00
Daniel b5ed4e6b01 Initial Commit 2013-10-13 17:07:06 +01:00