183 lines
5.2 KiB
Lua
183 lines
5.2 KiB
Lua
--[[ MIT LICENSE HEADER
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Copyright © 2017 Jordan Irwin (AntumDeluge)
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See: LICENSE.txt
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--]]
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--- Hide Name API
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--
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-- @topic api
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local S = core.get_translator(hidename.modname)
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-- START: compatibility with mods that provide "invisibility"
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local msupport = {
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invisibility = invisibility,
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invisible = invisible,
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}
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if msupport.invisible and msupport.invisible.toggle then
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local invis_toggle_orig = msupport.invisible.toggle
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msupport.invisible.toggle = function(user, ...)
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if hidename.hidden(user:get_nametag_attributes(), user:get_player_name()) then
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-- don't unhide player nametag
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return
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end
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return invis_toggle_orig(user, ...)
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end
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end
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-- END:
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--- Checks if player's nametag is hidden.
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--
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-- @tparam table nametag_data Nametag data retrieved by *player:get_nametag_attributes()*.
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-- @tparam[opt] string pname Player name.
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-- @treturn bool `true` if player's nametag is hidden
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function hidename.hidden(nametag_data, pname)
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if hidename.use_alpha then
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return nametag_data.color.a == 0
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end
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-- check "invisibility" mod
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if msupport.invisibility and msupport.invisibility[pname] then
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return true
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end
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if nametag_data.text then
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return nametag_data.text:len() > 0 and nametag_data.text:trim() == ""
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end
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return false
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end
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--- Messages info to player about nametag text & visibility.
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--
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-- @tparam string name Name of player to check & message
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function hidename.tellStatus(name)
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local player = core.get_player_by_name(name)
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local nametag = player:get_nametag_attributes()
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local status = "Status: @1"
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if hidename.hidden(nametag, name) then
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status = S(status, S("hidden"))
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else
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status = S(status, S("visible"))
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end
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-- Use stored text or name parameter value if nametag.text is empty
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if not nametag.text or nametag.text:trim() == "" then
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nametag.text = player:get_meta():get_string("nametag_stored_text")
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if nametag.text:trim() == "" then
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nametag.text = name
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end
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end
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core.chat_send_player(name, S("Nametag: @1", nametag.text))
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core.chat_send_player(name, status)
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end
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--- Hides a player's nametag.
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--
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-- @tparam string name Name of player whose nametag should be made hidden
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-- @treturn bool `true` if player's nametag is hidden
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function hidename.hide(name)
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local player = core.get_player_by_name(name)
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local nametag = player:get_nametag_attributes()
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if hidename.hidden(nametag, name) then
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core.chat_send_player(name, S("Nametag is already hidden"))
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return true
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end
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local pmeta = player:get_meta()
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if hidename.use_alpha then
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-- Preserve nametag alpha level
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pmeta:set_int("nametag_stored_alpha", nametag.color.a)
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-- Set nametag alpha level to 0
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nametag.color.a = 0
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player:set_nametag_attributes(nametag)
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else
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-- preserve original nametag text (might be different than player name)
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pmeta:set_string("nametag_stored_text", nametag.text)
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-- preserve original nametag bg color (we store entire color
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-- because bgcolor attribute can be boolean)
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pmeta:set_string("nametag_stored_bgcolor", core.serialize(nametag.bgcolor))
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-- remove text from nametag
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nametag.text = " " -- HACK: empty nametag triggers using player name
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nametag.bgcolor = {a=0, r=255, g=255, b=255} -- can't just set alpha because may be a boolean value
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player:set_nametag_attributes(nametag)
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end
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if hidename.hidden(player:get_nametag_attributes(), name) then
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core.chat_send_player(name, S("Nametag is now hidden"))
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else
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core.chat_send_player(name, S("ERROR: Could not hide nametag"))
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core.log("error", "Could not set nametag to \"hidden\" for player " .. name)
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core.log("error", "Please submit an error report to the \"hidename\" mod developer")
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end
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end
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--- Makes a player's nametag visible.
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--
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-- @tparam string name Name of player whose nametag should be made visible
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-- @treturn bool `true` if player's nametag is visible
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function hidename.show(name)
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if msupport.invisibility and msupport.invisibility[name] then
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core.chat_send_player(name, S("Cannot make nametag visible while you are invisible"))
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return true
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end
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local player = core.get_player_by_name(name)
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local nametag = player:get_nametag_attributes()
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if not hidename.hidden(nametag, name) then
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core.chat_send_player(name, S("Nametag is already visible"))
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return true
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end
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local pmeta = player:get_meta()
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if hidename.use_alpha then
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-- restore nametag alpha level
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nametag.color.a = pmeta:get_int("nametag_stored_alpha")
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player:set_nametag_attributes(nametag)
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-- clean meta info
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player:get_meta():set_string("nametag_stored_alpha", nil)
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else
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-- restore nametag text & bg color
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nametag.text = pmeta:get_string("nametag_stored_text")
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if nametag.text:trim() == "" then
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nametag.text = nil
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end
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nametag.bgcolor = core.deserialize(pmeta:get_string("nametag_stored_bgcolor"))
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player:set_nametag_attributes(nametag)
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-- clean meta info
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pmeta:set_string("nametag_stored_text", nil)
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pmeta:set_string("nametag_stored_bgcolor", nil)
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end
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if not hidename.hidden(player:get_nametag_attributes(), name) then
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core.chat_send_player(name, S("Nametag is now visible"))
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else
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core.chat_send_player(name, S("ERROR: Could not show nametag"))
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core.log("error", "Could not set nametag to \"visible\" for player " .. name)
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core.log("error", "Please submit an error report to the \"hidename\" mod developer")
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end
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end
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