mod-hidename/api.lua

183 lines
5.2 KiB
Lua

--[[ MIT LICENSE HEADER
Copyright © 2017 Jordan Irwin (AntumDeluge)
See: LICENSE.txt
--]]
--- Hide Name API
--
-- @topic api
local S = core.get_translator(hidename.modname)
-- START: compatibility with mods that provide "invisibility"
local msupport = {
invisibility = invisibility,
invisible = invisible,
}
if msupport.invisible and msupport.invisible.toggle then
local invis_toggle_orig = msupport.invisible.toggle
msupport.invisible.toggle = function(user, ...)
if hidename.hidden(user:get_nametag_attributes(), user:get_player_name()) then
-- don't unhide player nametag
return
end
return invis_toggle_orig(user, ...)
end
end
-- END:
--- Checks if player's nametag is hidden.
--
-- @tparam table nametag_data Nametag data retrieved by *player:get_nametag_attributes()*.
-- @tparam[opt] string pname Player name.
-- @treturn bool `true` if player's nametag is hidden
function hidename.hidden(nametag_data, pname)
if hidename.use_alpha then
return nametag_data.color.a == 0
end
-- check "invisibility" mod
if msupport.invisibility and msupport.invisibility[pname] then
return true
end
if nametag_data.text then
return nametag_data.text:len() > 0 and nametag_data.text:trim() == ""
end
return false
end
--- Messages info to player about nametag text & visibility.
--
-- @tparam string name Name of player to check & message
function hidename.tellStatus(name)
local player = core.get_player_by_name(name)
local nametag = player:get_nametag_attributes()
local status = "Status: @1"
if hidename.hidden(nametag, name) then
status = S(status, S("hidden"))
else
status = S(status, S("visible"))
end
-- Use stored text or name parameter value if nametag.text is empty
if not nametag.text or nametag.text:trim() == "" then
nametag.text = player:get_meta():get_string("nametag_stored_text")
if nametag.text:trim() == "" then
nametag.text = name
end
end
core.chat_send_player(name, S("Nametag: @1", nametag.text))
core.chat_send_player(name, status)
end
--- Hides a player's nametag.
--
-- @tparam string name Name of player whose nametag should be made hidden
-- @treturn bool `true` if player's nametag is hidden
function hidename.hide(name)
local player = core.get_player_by_name(name)
local nametag = player:get_nametag_attributes()
if hidename.hidden(nametag, name) then
core.chat_send_player(name, S("Nametag is already hidden"))
return true
end
local pmeta = player:get_meta()
if hidename.use_alpha then
-- Preserve nametag alpha level
pmeta:set_int("nametag_stored_alpha", nametag.color.a)
-- Set nametag alpha level to 0
nametag.color.a = 0
player:set_nametag_attributes(nametag)
else
-- preserve original nametag text (might be different than player name)
pmeta:set_string("nametag_stored_text", nametag.text)
-- preserve original nametag bg color (we store entire color
-- because bgcolor attribute can be boolean)
pmeta:set_string("nametag_stored_bgcolor", core.serialize(nametag.bgcolor))
-- remove text from nametag
nametag.text = " " -- HACK: empty nametag triggers using player name
nametag.bgcolor = {a=0, r=255, g=255, b=255} -- can't just set alpha because may be a boolean value
player:set_nametag_attributes(nametag)
end
if hidename.hidden(player:get_nametag_attributes(), name) then
core.chat_send_player(name, S("Nametag is now hidden"))
else
core.chat_send_player(name, S("ERROR: Could not hide nametag"))
core.log("error", "Could not set nametag to \"hidden\" for player " .. name)
core.log("error", "Please submit an error report to the \"hidename\" mod developer")
end
end
--- Makes a player's nametag visible.
--
-- @tparam string name Name of player whose nametag should be made visible
-- @treturn bool `true` if player's nametag is visible
function hidename.show(name)
if msupport.invisibility and msupport.invisibility[name] then
core.chat_send_player(name, S("Cannot make nametag visible while you are invisible"))
return true
end
local player = core.get_player_by_name(name)
local nametag = player:get_nametag_attributes()
if not hidename.hidden(nametag, name) then
core.chat_send_player(name, S("Nametag is already visible"))
return true
end
local pmeta = player:get_meta()
if hidename.use_alpha then
-- restore nametag alpha level
nametag.color.a = pmeta:get_int("nametag_stored_alpha")
player:set_nametag_attributes(nametag)
-- clean meta info
player:get_meta():set_string("nametag_stored_alpha", nil)
else
-- restore nametag text & bg color
nametag.text = pmeta:get_string("nametag_stored_text")
if nametag.text:trim() == "" then
nametag.text = nil
end
nametag.bgcolor = core.deserialize(pmeta:get_string("nametag_stored_bgcolor"))
player:set_nametag_attributes(nametag)
-- clean meta info
pmeta:set_string("nametag_stored_text", nil)
pmeta:set_string("nametag_stored_bgcolor", nil)
end
if not hidename.hidden(player:get_nametag_attributes(), name) then
core.chat_send_player(name, S("Nametag is now visible"))
else
core.chat_send_player(name, S("ERROR: Could not show nametag"))
core.log("error", "Could not set nametag to \"visible\" for player " .. name)
core.log("error", "Please submit an error report to the \"hidename\" mod developer")
end
end