mod-hidename/api.lua

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--[[ MIT LICENSE HEADER
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Copyright © 2017 Jordan Irwin (AntumDeluge)
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See: LICENSE.txt
--]]
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--- *hidename* mod API
--
-- @script api.lua
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local S = core.get_translator(hidename.modname)
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--- Checks if player's nametag is hidden.
--
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-- Compares alpha level of player's nametag against 0 (0 being transparent).
--
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-- TODO: Check for empty string instead of alpha value
--
-- @tparam table nametag_data Nametag data retrieved by *player:get_nametag_attributes()*.
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-- @treturn bool ***true*** if player's nametag is hidden
function hidename.hidden(nametag_data)
if hidename.use_alpha then
return nametag_data.color.a == 0
end
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return nametag_data.text == "" or nametag_data.text == nil
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end
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--- Messages info to player about nametag text & visibility.
--
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-- @tparam string name Name of player to check & message
function hidename.tellStatus(name)
local player = core.get_player_by_name(name)
local nametag = player:get_nametag_attributes()
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local status = "Status: "
if hidename.hidden(nametag) then
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status = status .. "hidden"
else
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status = status .. "visible"
end
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-- Use name parameter value if nametag.text is empty
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if nametag.text == "" or nametag.text == nil then
nametag.text = name
end
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core.chat_send_player(name, S("Nametag:") .. " " .. nametag.text)
core.chat_send_player(name, S(status))
end
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--- Hides a player's nametag.
--
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-- @tparam string name Name of player whose nametag should be made hidden
-- @treturn bool ***true*** if player's nametag is hidden
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function hidename.hide(name)
local player = core.get_player_by_name(name)
local nametag = player:get_nametag_attributes()
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if hidename.hidden(nametag) then
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core.chat_send_player(name, S("Nametag is already hidden"))
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return true
end
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if hidename.use_alpha then
-- Preserve nametag alpha level
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player:set_attribute("nametag_stored_alpha", nametag.color.a)
nametag.color.a = 0
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-- Set nametag alpha level to 0
player:set_nametag_attributes({
color = nametag.color,
})
else
-- Remove text from nametag
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-- FIXME: doesn't work
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player:set_nametag_attributes({
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text = "",
})
end
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if hidename.hidden(player:get_nametag_attributes()) then
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core.chat_send_player(name, S("Nametag is now hidden"))
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else
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core.chat_send_player(name, S("ERROR: Could not hide nametag"))
core.log("error", "Could not set nametag to \"hidden\" for player " .. name)
core.log("error", "Please submit an error report to the \"hidename\" mod developer")
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end
end
--- Makes a player's nametag visible.
--
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-- @tparam string name Name of player whose nametag should be made visible
-- @treturn bool ***true*** if player's nametag is visible
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function hidename.show(name)
local player = core.get_player_by_name(name)
local nametag = player:get_nametag_attributes()
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if not hidename.hidden(nametag) then
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core.chat_send_player(name, S("Nametag is already visible"))
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return true
end
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if hidename.use_alpha then
-- Restore nametag alpha level
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local stored_alpha = player:get_attribute("nametag_stored_alpha")
if stored_alpha ~= nil then
nametag.color.a = stored_alpha
-- Reset player attribute
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player:set_attribute("nametag_stored_alpha", nil)
end
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player:set_nametag_attributes({
color = nametag.color,
})
else
-- Restore nametag text
player:set_nametag_attributes({
text = name,
})
end
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if not hidename.hidden(player:get_nametag_attributes()) then
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core.chat_send_player(name, S("Nametag is now visible"))
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else
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core.chat_send_player(name, S("ERROR: Could not show nametag"))
core.log("error", "Could not set nametag to \"visible\" for player " .. name)
core.log("error", "Please submit an error report to the \"hidename\" mod developer")
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end
end
-- Ensure that nametag text attribute is not empty when player logs on
if not hidename.use_alpha then
-- Sets the player's nametag text attribute to player name.
local function setNametagText(player)
local nametag = player:get_nametag_attributes()
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if nametag.text == "" or nametag.text == nil then
player:set_nametag_attributes({
text = player:get_player_name(),
})
end
end
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core.register_on_joinplayer(setNametagText)
end