183 Commits

Author SHA1 Message Date
paramat
2cfade8654 Default/nodes: Fix acacia leaves not waving 2015-09-01 06:18:06 +01:00
paramat
c806d2266d Default/nodes.lua: Add missing spaces, shorten lines 2015-08-25 06:47:55 +01:00
paramat
3963863187 Default: Add snow, snowblock, ice to puts_out_fire group 2015-08-25 03:03:06 +01:00
RealBadAngel
b4be2174c3 Add tiling info for grass nodes 2015-08-19 00:59:22 +01:00
paramat
eef1a096d0 Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
paramat
9aa5fc9d7d Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
paramat
d1e66a54bc Default: Thicker snow nodebox 2015-07-29 01:18:30 +01:00
Rui914
d795d7505f Fix not_in_creative_inventory
Update
2015-07-17 20:53:55 +01:00
RealBadAngel
dc4acd5816 Add new texture for leaves, jungle leaves and style simple 2015-07-13 03:17:26 +01:00
paramat
30666b0890 Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
Amaz
12fc7bbb10 Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
paramat
b7e3aad995 Fix is_ground_content settings for nodes
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux
b0aeb74959 Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book") 2015-06-17 18:33:54 +02:00
paramat
8c0879525d Default/nodes: Match river_water post_effect_colour hue to that of new texture 2015-06-07 04:39:02 +01:00
Calinou
9460d7970b Improve water post effect color 2015-06-06 14:13:01 +02:00
paramat
87b7e164d0 Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
Calinou
71e7501619 Make some common nodes let light pass through 2015-05-14 17:34:17 +02:00
Novatux
016d1975e4 Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 2015-05-14 17:33:10 +02:00
Wuzzy
144b124be4 Use connect_to_raillike for rail
Used value: 2
2015-05-14 10:19:07 +02:00
Wuzzy
5d87dc1ac6 Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat
b655d305c5 Default/nodes: Increase meselamp light level to light_max (14) 2015-05-11 22:50:44 +01:00
paramat
e040f1c919 Default: Add river_water nodes 2015-04-19 02:27:06 +01:00
paramat
12ec5db567 Default/nodes: Make water, lava and ice is_ground_content = false 2015-04-06 01:43:17 +01:00
BlockMen
ebcbc721d5 Add Meselamps
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
ThatGraemeGuy
553509864c Remove dupe aliases (fixes #438) 2015-02-28 22:49:32 +01:00
MT-Modder
e0b0685271 Mossycobble fixes 2015-01-24 20:36:37 +01:00
PilzAdam
bac9eb4e96 Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 2015-01-10 15:47:30 +01:00
PilzAdam
fb387d5967 Clarify comment in default:grass_1 2015-01-10 15:47:30 +01:00
PilzAdam
d8d93a9635 Restructure default/nodes.lua 2015-01-10 15:47:30 +01:00
PilzAdam
82196b43e3 Remove weird constants in default 2015-01-10 15:47:30 +01:00
paramat
6d393cdf5b Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees 2014-12-12 16:11:42 +01:00
Calinou
3e4dd61bdd Add 3D signs 2014-12-12 16:10:30 +01:00
HybridDog
8a2b9e6a38 Add obsidianbrick
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
933816fe16 Correct node definitons for pine saplings and pine needles 2014-12-07 11:57:37 +01:00
PilzAdam
b1a7829a17 Rewrite furnace
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
	* Easier to follow strcuture (no returns in the middle)
	* No unnecessary calls to get_craft_result
	* Split logic and "visual feedback" (a bit)
	* Fewer calls to meta:set and meta:get
	* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
286f08c390 Remove remains of weather 2014-12-06 20:58:03 +01:00
PilzAdam
2ee7dd61c5 Set param2 to 1 if player places leaves 2014-12-06 20:36:20 +01:00
PilzAdam
df764ccc4e Allow the group book to be placed into bookshelfs 2014-12-06 11:46:04 +01:00
PilzAdam
998b42f3ef Fix possible stacking of books in bookshelf
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
c782ed34eb Add all saplings to group sapling 2014-12-03 17:26:01 +01:00
PilzAdam
cf3f7748c4 Add missing groups to pine sapling 2014-12-03 17:26:01 +01:00
Craig Davison
1943d43985 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
paramat
291fa8bf5d Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun 2014-11-30 17:47:02 +01:00
BlockMen
f433180738 Use new optional framed glasslike drawtype 2014-10-02 11:51:47 +02:00
Zefram
10693bb7ac Retain sign text when editing is aborted by <esc> 2014-07-22 13:00:20 +02:00
BlockMen
f76b9d4f85 Make gui part of default 2014-07-05 16:06:16 +02:00
HybridDog
60232bd0da New fence texture 2014-07-05 16:03:14 +02:00
SmallJoker
256d3a9511 Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
3a78c0da33 Add fancy inventory for bookshelves 2014-07-05 15:57:55 +02:00
arsdragonfly
93f41a32aa Add a inventory to bookshelf, in which books are unstackable 2014-07-05 15:57:45 +02:00