paramat
b7e3aad995
Fix is_ground_content settings for nodes
...
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux
b0aeb74959
Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book")
2015-06-17 18:33:54 +02:00
paramat
8c0879525d
Default/nodes: Match river_water post_effect_colour hue to that of new texture
2015-06-07 04:39:02 +01:00
Calinou
9460d7970b
Improve water post effect color
2015-06-06 14:13:01 +02:00
paramat
87b7e164d0
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
Calinou
71e7501619
Make some common nodes let light pass through
2015-05-14 17:34:17 +02:00
Novatux
016d1975e4
Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP
2015-05-14 17:33:10 +02:00
Wuzzy
144b124be4
Use connect_to_raillike for rail
...
Used value: 2
2015-05-14 10:19:07 +02:00
Wuzzy
5d87dc1ac6
Make TNT respect on_blast, implement on_blast for some nodes
...
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat
b655d305c5
Default/nodes: Increase meselamp light level to light_max (14)
2015-05-11 22:50:44 +01:00
paramat
e040f1c919
Default: Add river_water nodes
2015-04-19 02:27:06 +01:00
paramat
12ec5db567
Default/nodes: Make water, lava and ice is_ground_content = false
2015-04-06 01:43:17 +01:00
BlockMen
ebcbc721d5
Add Meselamps
...
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
ThatGraemeGuy
553509864c
Remove dupe aliases ( fixes #438 )
2015-02-28 22:49:32 +01:00
MT-Modder
e0b0685271
Mossycobble fixes
2015-01-24 20:36:37 +01:00
PilzAdam
bac9eb4e96
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
2015-01-10 15:47:30 +01:00
PilzAdam
fb387d5967
Clarify comment in default:grass_1
2015-01-10 15:47:30 +01:00
PilzAdam
d8d93a9635
Restructure default/nodes.lua
2015-01-10 15:47:30 +01:00
PilzAdam
82196b43e3
Remove weird constants in default
2015-01-10 15:47:30 +01:00
paramat
6d393cdf5b
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
2014-12-12 16:11:42 +01:00
Calinou
3e4dd61bdd
Add 3D signs
2014-12-12 16:10:30 +01:00
HybridDog
8a2b9e6a38
Add obsidianbrick
...
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
933816fe16
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
PilzAdam
b1a7829a17
Rewrite furnace
...
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
286f08c390
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
2ee7dd61c5
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
PilzAdam
df764ccc4e
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
PilzAdam
998b42f3ef
Fix possible stacking of books in bookshelf
...
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
c782ed34eb
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
PilzAdam
cf3f7748c4
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
Craig Davison
1943d43985
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
291fa8bf5d
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
BlockMen
f433180738
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
Zefram
10693bb7ac
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
BlockMen
f76b9d4f85
Make gui part of default
2014-07-05 16:06:16 +02:00
HybridDog
60232bd0da
New fence texture
2014-07-05 16:03:14 +02:00
SmallJoker
256d3a9511
Add furnace protection, eat some lines of codes
...
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
3a78c0da33
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
93f41a32aa
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
238073ca21
Add fancy inventories
2014-07-05 15:57:35 +02:00
Vanessa Ezekowitz
51791b2690
Modify default grasses rather than entirely re-defining them
...
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
8b2c433fff
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
0a0985f25c
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
4Evergreen4
b5eb864d7d
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
ShadowNinja
a754f06152
Fix crash with nil fuel
2014-01-11 11:27:21 -05:00
ShadowNinja
6f1c67761e
Add protection support to signs
2013-12-22 17:42:03 -05:00
Novatux
f3a8297c10
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
RealBadAngel
8390e0254d
Add waving property for leaves and plants.
2013-12-03 19:15:19 +01:00
kwolekr
2eef1a5cb3
Explicitly set values of is_ground_content
...
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
612b1c30c3
Add is_ground_content setting to grass_1, apple, and dry shrubs
2013-11-29 23:47:13 -05:00