sfan5
9ead16fb3c
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
An0n3m0us
810b500a00
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
sfan5
dfe832f06d
Fix water no longer waving
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broken by bb9279ccb843937bc8001ce333e3ccb71b0dba2d
2019-09-14 14:30:44 +02:00
sfan5
6ab06a9feb
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
Yves Quemener
abefcac109
Add support for MT 5 game translation (rebasing ) ( #2466 )
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rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
fd1d26d49f
Default: Use " " instead of ' ' for item names
2019-07-31 00:16:44 +01:00
TumeniNodes
9bcf0ad6a4
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
2019-07-26 17:50:44 +01:00
SmallJoker
7cc709be76
Allow opening chests when wielding corals
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Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
SmallJoker
5c5dcd42b7
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
Paramat
cf6d85847c
Restrict waving liquid shader to normal water
2019-03-27 02:17:32 +00:00
Paramat
809fd3717c
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
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Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Auke Kok
3e20248182
Limit sign length to 512 (~6 lines of 80 char or so).
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Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
Paramat
6151b235c9
'permafrost_with_stones/moss' drops itself instead of permafrost
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Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
random-geek
ba296e0f0a
Textures: Update permafrost to new dirt, improve stones, add stones side
2019-02-03 19:14:13 +00:00
Paramat
33ea112e81
Fix small pine leafdecay: New schematics, new leafdecay radius
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Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Paramat
03fdb21b66
Remove uses of default.gui_bg/bg_img/slots
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Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paramat
5aceb3cb87
Add large cactus seedling
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Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Paramat
2153620ba7
Remove now-unused 'puts out fire' group
2018-12-08 04:00:38 +00:00
Ezhh
a35fc6679f
Add plantlike_rooted coral
2018-11-15 00:49:16 +00:00
Paramat
f8de73ff31
Liquid sources: Backface-cull sides and base. Remove unused special tiles
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Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
random-geek
8b4fe4618e
Add blueberry bushes
2018-10-09 20:54:22 +01:00
Ezhh
a84be078a9
Remove cave ice from creative inventory
2018-09-21 18:52:55 +01:00
Paramat
d8b2a003d8
New wider apple tree schematic
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Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
TumeniNodes
02bf5e3394
Biomes: Add pine bush to taiga and snowy grassland
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Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat
035bb07816
Move chests to a new file. Update credits for chests and torches
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Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat
2263c26133
Fence rails: Add fence rail textures
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Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
TumeniNodes
f19e18ede2
Add fence rails
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Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
Paramat
6a15ccb556
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
Paramat
460cad540a
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
Ezhh
c6b2187c44
Enable regrowth of apples
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Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
6eb1daec35
Biomes: Add tundra lowland with permafrost, stones, moss and snow
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Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
tenplus1
27f8e2867a
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
paramat
6a3332d5cb
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
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Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
paramat
f7e2a333d4
Schematics: Various improvements
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Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
800f116adc
Rainforest: Add emergent jungle tree and sapling
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Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
ezhh
0c6cfc47e0
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
paramat
a7be9a2208
Add marram grass for coastal sand dunes
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Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00
paramat
12749e835f
default:dirt_with_snow: Re-add to soil group
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Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
paramat
dc282ab036
Dry shrub: Use plantlike meshoption for bushy appearence
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Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
ezhh
9d41d36744
Resize junglegrass selection box
2017-12-24 20:50:51 +00:00
paramat
75e4bc8a55
Ferns: Add 3 sizes for coniferous forest biome
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Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
paramat
2580f9e380
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
2017-12-24 00:33:21 +00:00
ForbiddenJ
596932a3b4
Default: Expose open_chests and chest_lid_obstructed
2017-11-27 01:50:37 +00:00
DTA7
4418270c6b
Add nil checks for placer
2017-11-15 23:16:28 +00:00
paramat
195d6a307f
River water renewability: Add comments to nodes.lua and bucket mod
2017-11-11 21:37:27 +00:00
SmallJoker
162bc0bba8
Bookshelf: Count written and empty books
2017-11-04 23:43:02 +00:00
paramat
801767aa7b
Footstep sounds: 5 new sounds
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Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
paramat
506d402c12
Decorations: Add kelp to cool and temperate shallow ocean
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Original texture by tobyplowy, colourised by paramat.
2017-10-10 22:57:10 +01:00
danielmeek32
f6187753dc
Chests: Fix locked chest protection against explosions ( #1886 )
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Fixes #1885
2017-09-20 20:08:17 +02:00
tenplus1
c3c8efee3e
Chests: Fix open chest after player leave ( #1884 )
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This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00