Move hotbar code/textures, and damage sound, from player_api to default
These are unrelated to the Player API and player object. All other GUI/HUD code and textures are in default. All other engine hardcoded sounds are in default. The player_api mod is highly likely to be used unchanged in new games, so logical grouping of content will help the creation of new games.master
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3208dce839
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11
README.txt
11
README.txt
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@ -123,6 +123,8 @@ paramat (CC BY-SA 3.0):
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default_fence_rail_junglewood
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default_fence_rail_pine_wood
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default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0)
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gui_hotbar.png
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gui_hotbar_selected.png
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TumeniNodes (CC BY-SA 3.0):
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default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
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@ -150,7 +152,10 @@ BlockMen (CC BY-SA 3.0):
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default_mineral_mese.png
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default_meselamp.png
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bubble.png
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gui_*.png
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gui_formbg.png
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gui_furnace_arrow_bg.png
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gui_furnace_arrow_fg.png
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gui_hb_bg.png
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sofar (CC BY-SA 3.0):
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default_aspen_sapling
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@ -330,6 +335,10 @@ http://freesound.org/people/Ryding/sounds/94337/
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Ferk (CC0 1.0):
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default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
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sonictechtonic (CC BY 3.0):
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https://www.freesound.org/people/sonictechtonic/sounds/241872/
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player_damage.ogg
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Models
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------
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6
init.lua
6
init.lua
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@ -14,10 +14,10 @@ default.get_translator = S
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-- GUI related stuff
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minetest.register_on_joinplayer(function(player)
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-- Set formspec prepend
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local formspec = [[
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bgcolor[#080808BB;true]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]]
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local name = player:get_player_name()
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local info = minetest.get_player_information(name)
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if info.formspec_version > 1 then
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@ -26,6 +26,10 @@ minetest.register_on_joinplayer(function(player)
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formspec = formspec .. "background[5,5;1,1;gui_formbg.png;true]"
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end
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player:set_formspec_prepend(formspec)
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-- Set hotbar textures
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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function default.get_hotbar_bg(x,y)
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