Reduce the hitboxes on tomatoes and potatoes.
These were really awkward when harvesting, so drop the size by 10% or so.
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af91e433ec
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1376e0b0b3
@ -22,6 +22,10 @@ minetest.register_node("crops:potato_eyes", {
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walkable = false,
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paramtype = "light",
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groups = { snappy=3,flammable=3,flora=1,attached_node=1 },
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selection_box = {
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type = "fixed",
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fixed = {-0.45, -0.5, -0.45, 0.45, -0.4, 0.45}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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@ -51,7 +55,7 @@ minetest.register_node("crops:potato_plant_" .. stage , {
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (((math.min(stage, 4)) + 1) / 5), 0.5}
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fixed = {-0.45, -0.5, -0.45, 0.45, -0.6 + (((math.min(stage, 4)) + 1) / 5), 0.45}
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}
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})
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end
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10
tomato.lua
10
tomato.lua
@ -55,7 +55,7 @@ minetest.register_node("crops:tomato_plant_" .. stage , {
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (((math.min(stage, 4)) + 1) / 5), 0.5}
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fixed = {-0.45, -0.5, -0.45, 0.45, -0.6 + (((math.min(stage, 4)) + 1) / 5), 0.45}
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}
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})
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end
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@ -72,6 +72,10 @@ minetest.register_node("crops:tomato_plant_5" , {
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groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 },
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drop = {},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.45, -0.5, -0.45, 0.45, 0.45, 0.45}
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},
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on_dig = function(pos, node, digger)
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local drops = {}
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for i = 1, math.random(1, 2) do
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@ -102,6 +106,10 @@ minetest.register_node("crops:tomato_plant_6", {
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groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 },
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drop = {},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.45, -0.5, -0.45, 0.45, 0.45, 0.45}
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},
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})
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minetest.register_craftitem("crops:tomato", {
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