add support for enable_waving_plants shader setting
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@ -26,6 +26,7 @@ minetest.register_node("crops:melon_seed", {
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wield_image = "crops_melon_seed.png",
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tiles = { "crops_melon_plant_1.png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = false,
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use_texture_alpha = true,
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walkable = false,
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@ -50,6 +51,7 @@ minetest.register_node("crops:melon_plant_" .. stage , {
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description = "melon plant",
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tiles = { "crops_melon_plant_" .. stage .. ".png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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@ -19,6 +19,7 @@ minetest.register_node("crops:potato_eyes", {
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wield_image = "crops_potato_eyes.png",
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tiles = { "crops_potato_plant_1.png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = false,
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use_texture_alpha = true,
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walkable = false,
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@ -43,6 +44,7 @@ minetest.register_node("crops:potato_plant_" .. stage , {
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description = "potato plant",
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tiles = { "crops_potato_plant_" .. stage .. ".png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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@ -19,6 +19,7 @@ minetest.register_node("crops:tomato_seed", {
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wield_image = "crops_tomato_seed.png",
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tiles = { "crops_tomato_plant_1.png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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@ -45,6 +46,7 @@ minetest.register_node("crops:tomato_plant_" .. stage , {
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description = "tomato plant",
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tiles = { "crops_tomato_plant_" .. stage .. ".png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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@ -63,6 +65,7 @@ minetest.register_node("crops:tomato_plant_5" , {
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description = "tomato plant",
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tiles = { "crops_tomato_plant_5.png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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@ -93,6 +96,7 @@ minetest.register_node("crops:tomato_plant_6", {
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description = "tomato plant",
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tiles = { "crops_tomato_plant_6.png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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