Use zombie death sound if available
parent
deeac133fb
commit
466c9a6d20
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@ -3,6 +3,7 @@
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- made compatible with legacy Creatures MOB-Engine
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- added localization support
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- added nametag
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- added sounds
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1.0
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@ -3,11 +3,13 @@ local S = core.get_translator(cmer_skeleton.modname)
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local zombie_model = nil
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local zombie_sounds = {}
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local anim_walk = {start=102, stop=122, speed=15.5}
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local anim_attack = {start=102, stop=122, speed=25}
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if core.get_modpath("cmer_zombie") or core.get_modpath("zombie") then
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zombie_model = "creatures_zombie.b3d"
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zombie_sounds.on_death = {name="creatures_zombie_death", gain=0.7, distance=10}
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end
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-- use player model if zombie not installed
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@ -56,6 +58,7 @@ creatures.register_mob({
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},
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},
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sounds = {
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on_death = zombie_sounds.on_death,
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random = {
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idle = {name="cmer_skeleton_bones", gain=1.0,},
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walk = {name="cmer_skeleton_bones", gain=1.0,},
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