Regenerate HTML docs

master
Jordan Irwin 2021-06-01 20:03:20 -07:00
parent d9eddcc2fe
commit 2843875531
5 changed files with 115 additions and 90 deletions

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@ -70,7 +70,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-05-25 21:52:58 </i>
<i style="float:right;">Last updated 2021-06-01 20:03:03 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

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@ -244,7 +244,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-05-25 21:52:58 </i>
<i style="float:right;">Last updated 2021-06-01 20:03:03 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View File

@ -94,7 +94,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-05-25 21:52:58 </i>
<i style="float:right;">Last updated 2021-06-01 20:03:03 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View File

@ -780,11 +780,13 @@
</li>
<li><span class="parameter">abm_interval</span>
<span class="types"><span class="type">int</span></span>
Time in seconds until Minetest tries to find a node with set specs.
Time in seconds until Minetest tries to find a node with set specs (default: 44).
(<em>optional</em>)
</li>
<li><span class="parameter">abm_chance</span>
<span class="types"><span class="type">int</span></span>
Chance is 1/<chance>.
Chance is 1/&lt;chance&gt; (default: 7000).
(<em>optional</em>)
</li>
<li><span class="parameter">max_number</span>
<span class="types"><span class="type">int</span></span>
@ -840,7 +842,8 @@
</li>
<li><span class="parameter">neighbors</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
List of nodes that should be neighbors where mob can spawn. Can be nil or table as above. "air" is forced always as neighbor.
List of nodes that should be neighbors where mob can spawn. Can be nil or table as above (default: {"air"}).
(<em>optional</em>)
</li>
</ul>
@ -1119,7 +1122,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-05-25 21:52:58 </i>
<i style="float:right;">Last updated 2021-06-01 20:03:03 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>

View File

@ -58,18 +58,6 @@
<h2><a href="#Settings">Settings</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#only_peaceful_mobs">only_peaceful_mobs</a></td>
<td class="summary">Disables attacking players.</td>
</tr>
<tr>
<td class="name" ><a href="#enable_damage">enable_damage</a></td>
<td class="summary">Enables damage.</td>
</tr>
<tr>
<td class="name" ><a href="#creative_mode">creative_mode</a></td>
<td class="summary">Enables creative mode.</td>
</tr>
<tr>
<td class="name" ><a href="#mobs.particles">mobs.particles</a></td>
<td class="summary">Enables particles when swimming.</td>
@ -82,6 +70,22 @@
<td class="name" ><a href="#mobs.grief_owned">mobs.grief_owned</a></td>
<td class="summary">Determines if owned entities can be killed by non-owners.</td>
</tr>
<tr>
<td class="name" ><a href="#only_peaceful_mobs">only_peaceful_mobs</a></td>
<td class="summary">Disables attacking players.</td>
</tr>
<tr>
<td class="name" ><a href="#debug_mods">debug_mods</a></td>
<td class="summary">Print extra debugging messages.</td>
</tr>
<tr>
<td class="name" ><a href="#creative_mode">creative_mode</a></td>
<td class="summary">Enables creative mode.</td>
</tr>
<tr>
<td class="name" ><a href="#enable_damage">enable_damage</a></td>
<td class="summary">Enables damage.</td>
</tr>
</table>
<br/>
@ -91,76 +95,6 @@
<h2 class="section-header "><a name="Settings"></a>Settings</h2>
<dl class="function">
<dt>
<a name = "only_peaceful_mobs"></a>
<strong>only_peaceful_mobs</strong>
</dt>
<dd>
Disables attacking players.
<h3>Type:</h3>
<ul>
bool
</ul>
<h3>Default value:</h3>
<ul>
false
</ul>
</dd>
<dt>
<a name = "enable_damage"></a>
<strong>enable_damage</strong>
</dt>
<dd>
Enables damage. </p>
<p> Global setting.
<h3>Type:</h3>
<ul>
bool
</ul>
<h3>Default value:</h3>
<ul>
false
</ul>
</dd>
<dt>
<a name = "creative_mode"></a>
<strong>creative_mode</strong>
</dt>
<dd>
Enables creative mode. </p>
<p> Global setting.
<h3>Type:</h3>
<ul>
bool
</ul>
<h3>Default value:</h3>
<ul>
false
</ul>
</dd>
<dt>
<a name = "mobs.particles"></a>
<strong>mobs.particles</strong>
@ -226,6 +160,94 @@
</dd>
<dt>
<a name = "only_peaceful_mobs"></a>
<strong>only_peaceful_mobs</strong>
</dt>
<dd>
Disables attacking players.
<h3>Type:</h3>
<ul>
bool
</ul>
<h3>Default value:</h3>
<ul>
false
</ul>
</dd>
<dt>
<a name = "debug_mods"></a>
<strong>debug_mods</strong>
</dt>
<dd>
Print extra debugging messages.
<h3>Type:</h3>
<ul>
bool
</ul>
<h3>Default value:</h3>
<ul>
false
</ul>
</dd>
<dt>
<a name = "creative_mode"></a>
<strong>creative_mode</strong>
</dt>
<dd>
Enables creative mode.
<h3>Type:</h3>
<ul>
bool
</ul>
<h3>Default value:</h3>
<ul>
false
</ul>
</dd>
<dt>
<a name = "enable_damage"></a>
<strong>enable_damage</strong>
</dt>
<dd>
Enables damage.
<h3>Type:</h3>
<ul>
bool
</ul>
<h3>Default value:</h3>
<ul>
false
</ul>
</dd>
</dl>
@ -234,7 +256,7 @@
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-05-25 21:52:58 </i>
<i style="float:right;">Last updated 2021-06-01 20:03:03 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>