mod-cleaner/init.lua

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--[[ Clean mod
License: CC0
]]
clean = {}
clean.name = core.get_current_modname()
local debug = core.settings:get_bool('enable_debug_mods')
local function log(level, msg)
core.log(level, '[' .. clean.name .. '] ' .. msg)
end
local function logDebug(msg)
if debug then
core.log('DEBUG: [' .. clean.name .. '] ' .. msg)
end
end
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local old_nodes = {}
local old_entities = {}
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-- Old/Missing nodes that should be replaced with something currently in game
local replace_nodes = {}
-- "Replaces" an old/non-existent node
local function replace_node(old_node, new_node)
core.register_alias(old_node, new_node)
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end
for _,node_name in ipairs(old_nodes) do
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core.register_node(':' .. node_name, {
groups = {old=1},
})
end
core.register_abm({
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nodenames = {'group:old'},
interval = 1,
chance = 1,
action = function(pos, node)
core.remove_node(pos)
end,
})
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for _, entity_name in ipairs(old_entities) do
core.register_entity(':' .. entity_name, {
on_activate = function(self, staticdata)
self.object:remove()
end,
})
end
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-- Replace old nodes
for _, node_group in pairs(replace_nodes) do
replace_node(node_group[1], node_group[2])
end