mod-adv_spawning/README.txt

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********************************************************************************
* *
* Advanced spawning mod (adv_spawning) 0.0.0 *
* *
* URL: http://github.com/sapier/adv_spawning *
* Author: sapier *
* *
********************************************************************************
Description:
--------------------
Advances spawning mod is designed to provide a feature rich yet easy to use
spawner for entites. It's purpose is to support spawning within large numbers
of different environments. While adv_spawning supports a wide configurable range
of spawning situations, it's performance impact is clamped at minimal level.
To achiev this performance goal adv_spawning is intended for low frequency
entity spawning only. Tyyical spawn rate will be a low single digit count of
entities per second throughout whole world.
API:
--------------------
adv_spawning.register(spawner_name,spawning_def) --> successfull true/false
^ register a spawn to adv_spawning mechanisms
^ spawner_name a unique spawner name
^ spawning_def is configuration of spawner
adv_spawning.statistics() --> statistics data about spawning
Spawning definition:
--------------------
{
spawnee = "some_mod:entity_name", -- name of entity to spawn OR function to be called
absolute_height = -- absolute y value to check
{
min = 1, -- minimum height to spawn at
max = 5 -- maximum height to spawn at
}
relative_height = --relative y value to next non environment node
{
min = 1, -- minimum height above non environment node
max = 5 -- maximum height above non environment node
}
spawn_inside, -- [MANDATORY] list of nodes to to spawn within (see spawn inside example)
surfaces, -- list of nodes to spawn uppon (same format as spawn_inside)
entities_around = -- list of surrounding entity definitions
{
entity_def_1,
entity_def_2,
...
},
nodes_around = -- list of surrounding node definitions
{
node_def_1,
node_def_2,
...
},
light_around = -- list of light around definitions
{
light_around_def_1,
light_around_def_2,
...
}
humidity_around = -- list of humidity around definitions
{
humidity_around_def_1,
humidity_around_def_2,
...
}
temperature_around = -- list of temperature around definitions
{
temperature_around_def_1,
temperature_around_def_2,
...
}
collisionbox = {}, -- collisionbox of entity to spawn (usually same as used for entiy itself)
spawn_interval = 200, -- [MANDATORY] interval to try to spawn a entity
custom_check = fct(pos) -- a custom check to be called return true for pass, false for not pass
}
Light around definition:
{
type = "TIMED_MIN", -- type of light around check
-- TIMED_MIN/TIMED_MAX at least this light level at specified time within whole distance
-- OVERALL_MAX,OVERALL_MIN at least this light level at any time
-- CURRENT_MIN,CURRENT_MAX at least this light level now
distance = 2, -- distance to check (be carefull high distances may cause lag)
-- WARNING: light check is a very very heavy operation don't use large distances
threashold = 2, -- value to match at max/at least to pass this check
time = 6000 -- time to do check at (TIMED_MIN/TIMED_MAX only)
}
Surrounding node definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
name = { "default:tree" },-- name(s) of node(s) to check
distance = 7, -- distance to look for node
threshold = 1 -- number to match at max/at least to pass this check
}
Surrounding entity definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
entityname = "mod:entity", -- name of entity to check (nil to match all)
distance = 3, -- distance to look for this entity
threshold = 2 -- number to match at max/at least to pass this check
}
Surrounding temperature definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
distance = 3, -- distance to look for this temperature
threshold = 2 -- number to match at max/at least to pass this check
}
Surrounding humidity definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
distance = 3, -- distance to look for this humidity
threshold = 2 -- number to match at max/at least to pass this check
}
spawn_inside definition (list of nodenames):
{
"air",
"default:water_source",
"default:water_flowing"
}
Statistics:
{
session =
{
spawners_created = 0, -- number of spawners created this session
entities_created = 0, -- number of spawns done
steps = 0, -- number of steps
},
step =
{
min = 0, -- minimum time required for a single step
max = 0, -- maximum time required for a single step
last = 0, -- last steps time
},
load =
{
min = 0, -- minimum load caused
max = 0, -- maximum load caused
cur = 0, -- load caused in last step
avg = 0 -- average load caused
}
}