3175 lines
79 KiB
Plaintext
3175 lines
79 KiB
Plaintext
# This file contains a list of all available settings and their default value for minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# minetest.conf is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example".
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# Further documentation:
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# http://wiki.minetest.net/
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# *** CLIENT ONLY ***
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##############
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## Controls ##
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##############
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## If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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# type: bool
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#enable_build_where_you_stand = false
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## Player is able to fly without being affected by gravity.
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# This requires the "fly" privilege on the server.
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# type: bool
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#free_move = false
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## Fast movement (via use key).
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# This requires the "fast" privilege on the server.
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# type: bool
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#fast_move = false
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## If enabled together with fly mode, player is able to fly through solid nodes.
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# This requires the "noclip" privilege on the server.
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# type: bool
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#noclip = false
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## Smooths camera when moving and looking around.
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# Useful for recording videos.
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# type: bool
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#cinematic = false
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## Smooths rotation of camera. 0 to disable.
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# type: float min: 0 max: 0.99
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#camera_smoothing = 0.0
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## Smooths rotation of camera in cinematic mode. 0 to disable.
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# type: float min: 0 max: 0.99
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#cinematic_camera_smoothing = 0.7
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## Invert vertical mouse movement.
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# type: bool
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#invert_mouse = false
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## Mouse sensitivity multiplier.
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# type: float
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#mouse_sensitivity = 0.2
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## If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
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# type: bool
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#aux1_descends = false
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## Double-tapping the jump key toggles fly mode.
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# type: bool
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#doubletap_jump = false
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## If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
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# type: bool
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#always_fly_fast = true
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## The time in seconds it takes between repeated right clicks when holding the right mouse button.
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# type: float
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#repeat_rightclick_time = 0.25
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## Enable random user input (only used for testing).
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# type: bool
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#random_input = false
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## Continuous forward movement (only used for testing).
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# type: bool
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#continuous_forward = false
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## Key for moving the player forward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_forward = KEY_KEY_W
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## Key for moving the player backward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_backward = KEY_KEY_S
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## Key for moving the player left.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_left = KEY_KEY_A
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## Key for moving the player right.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_right = KEY_KEY_D
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## Key for jumping.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_jump = KEY_SPACE
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## Key for sneaking.
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# Also used for climbing down and descending in water if aux1_descends is disabled.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_sneak = KEY_LSHIFT
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## Key for opening the inventory.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_inventory = KEY_KEY_I
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## Key for moving fast in fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_special1 = KEY_KEY_E
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## Key for opening the chat window.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_chat = KEY_KEY_T
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## Key for opening the chat window to type commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_cmd = /
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## Key for opening the chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keyman_console = KEY_F10
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## Key for toggling unlimited view range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_rangeselect = KEY_KEY_R
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## Key for toggling flying.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_freemove = KEY_KEY_K
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## Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_fastmove = KEY_KEY_J
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## Key for toggling noclip mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_noclip = KEY_KEY_H
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## Key for toggling cinematic mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_cinematic = KEY_F8
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## Key for toggling display of minimap.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_minimap = KEY_F9
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## Key for taking screenshots.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_screenshot = KEY_F12
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## Key for dropping the currently selected item.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_drop = KEY_KEY_Q
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## Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_toggle_hud = KEY_F1
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## Key for toggling the display of the chat.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_toggle_chat = KEY_F2
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## Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_toggle_force_fog_off = KEY_F3
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## Key for toggling the camrea update. Only used for development
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_toggle_update_camera =
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## Key for toggling the display of debug info.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_toggle_debug = KEY_F5
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## Key for toggling the display of the profiler. Used for development.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_toggle_profiler = KEY_F6
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## Key for switching between first- and third-person camera.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_camera_mode = KEY_F7
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## Key for increasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_increase_viewing_range_min = +
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## Key for decreasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_decrease_viewing_range_min = -
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## Key for printing debug stacks. Used for development.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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#keymap_print_debug_stacks = KEY_KEY_P
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#############
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## Network ##
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#############
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## Address to connect to.
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# Leave this blank to start a local server.
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# Note that the address field in the main menu overrides this setting.
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# type: string
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#address =
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## Port to connect to (UDP).
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# Note that the port field in the main menu overrides this setting.
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# type: int min: 1 max: 65535
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#remote_port = 30000
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## Whether to support older servers before protocol version 25.
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# Enable if you want to connect to 0.4.12 servers and before.
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# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
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# Disabling this option will protect your password better.
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# type: bool
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#send_pre_v25_init = true
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## Save the map received by the client on disk.
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# type: bool
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#enable_local_map_saving = false
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## Show entity selection boxes
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# type: bool
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#show_entity_selectionbox = true
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## Enable usage of remote media server (if provided by server).
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# Remote servers offer a significantly faster way to download media (e.g. textures)
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# when connecting to the server.
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# type: bool
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#enable_remote_media_server = true
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## URL to the server list displayed in the Multiplayer Tab.
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# type: string
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#serverlist_url = servers.minetest.net
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## File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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# type: string
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#serverlist_file = favoriteservers.txt
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##############
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## Graphics ##
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##############
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### In-Game
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#### Basic
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## Enable VBO
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# type: bool
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#enable_vbo = true
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## Whether to fog out the end of the visible area.
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# type: bool
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#enable_fog = true
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## Leaves style:
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# - Fancy: all faces visible
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# - Simple: only outer faces, if defined special_tiles are used
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# - Opaque: disable transparency
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# type: enum values: fancy, simple, opaque
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#leaves_style = fancy
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## Connects glass if supported by node.
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# type: bool
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connected_glass = true
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## Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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# type: bool
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#smooth_lighting = true
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## Clouds are a client side effect.
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# type: bool
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#enable_clouds = true
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## Use 3D cloud look instead of flat.
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# type: bool
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#enable_3d_clouds = true
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## Method used to highlight selected object.
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# type: enum values: box, halo
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#node_highlighting = box
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#### Filtering
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## Use mip mapping to scale textures. May slightly increase performance.
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# type: bool
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#mip_map = false
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## Use anisotropic filtering when viewing at textures from an angle.
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# type: bool
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#anisotropic_filter = false
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## Use bilinear filtering when scaling textures.
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# type: bool
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#bilinear_filter = false
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## Use trilinear filtering when scaling textures.
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# type: bool
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#trilinear_filter = false
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## Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, sometimes resulting in a dark or
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# light edge to transparent textures. Apply this filter to clean that up
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# at texture load time.
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# type: bool
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#texture_clean_transparent = false
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## When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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# type: int
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#texture_min_size = 64
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## Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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# type: enum values: 0, 1, 2, 4, 8, 16
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#fsaa = 0
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#### Shaders
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## Shaders allow advanced visul effects and may increase performance on some video cards.
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# Thy only work with the OpenGL video backend.
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# type: bool
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#enable_shaders = true
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##### Tone Mapping
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## Enables filmic tone mapping
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# type: bool
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#tone_mapping = false
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##### Bumpmapping
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## Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
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# or need to be auto-generated.
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# Requires shaders to be enabled.
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# type: bool
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#enable_bumpmapping = false
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## Enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping to be enabled.
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# type: bool
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#generate_normalmaps = false
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## Strength of generated normalmaps.
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# type: float
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#normalmaps_strength = 0.6
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## Defines sampling step of texture.
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# A higher value results in smoother normal maps.
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# type: int
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# min: 0
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# max: 2
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#normalmaps_smooth = 0
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##### Parallax Occlusion
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## Enables parallax occlusion mapping.
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# Requires shaders to be enabled.
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# type: bool
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#enable_parallax_occlusion = false
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## 0 = parallax occlusion with slope information (faster).
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# 1 = relief mapping (slower, more accurate).
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# type: int
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# min: 0
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# max: 1
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#parallax_occlusion_mode = 1
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## Strength of parallax.
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# type: float
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# 3d_parallax_strength = 0.025
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## Number of parallax occlusion iterations.
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# type: int
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#parallax_occlusion_iterations = 4
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## Overall scale of parallax occlusion effect.
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# type: float
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#parallax_occlusion_scale = 0.08
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## Overall bias of parallax occlusion effect, usually scale/2.
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# type: float
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#parallax_occlusion_bias = 0.04
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##### Waving Nodes
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## Set to true enables waving water.
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# Requires shaders to be enabled.
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# type: bool
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#enable_waving_water = false
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## type: float
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#water_wave_height = 1.0
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## type: float
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#water_wave_length = 20.0
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## type: float
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#water_wave_speed = 5.0
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## Set to true enables waving leaves.
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# Requires shaders to be enabled.
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# type: bool
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#enable_waving_leaves = false
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## Set to true enables waving plants.
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# Requires shaders to be enabled.
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# type: bool
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#enable_waving_plants = false
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#### Advanced
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## If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit.
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# type: int
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#fps_max = 60
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## Maximum FPS when game is paused.
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# type: int
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#pause_fps_max = 20
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## View distance in nodes.
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# type: int
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# min: 20
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#viewing_range = 100
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## Width component of the initial window size.
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# type: int
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#screenW = 800
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## Height component of the initial window size.
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# type: int
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#screenH = 600
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## Fullscreen mode.
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# type: bool
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#fullscreen = false
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## Bits per pixel (aka color depth) in fullscreen mode.
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# type: int
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#fullscreen_bpp = 24
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## Vertical screen synchronization.
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# type: bool
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#vsync = false
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## Field of view in degrees.
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# type: int min: 30 max: 160
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#fov = 72
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## Adjust the gamma encoding for the light tables. Lower numbers are brighter.
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# This setting is for the client only and is ignored by the server.
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# type: float min: 1 max: 3
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#display_gamma = 1.8
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|
|
## Path to texture directory. All textures are first searched from here.
|
|
# type: path
|
|
#texture_path =
|
|
|
|
## The rendering back-end for Irrlicht.
|
|
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
|
|
#video_driver = opengl
|
|
|
|
## Height on which clouds are appearing.
|
|
# type: int
|
|
#cloud_height = 120
|
|
|
|
## Radius of cloud area stated in number of 64 node cloud squares.
|
|
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
|
# type: int
|
|
#cloud_radius = 12
|
|
|
|
## Multiplier for view bobbing.
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
|
# type: float
|
|
#view_bobbing_amount = 1.0
|
|
|
|
## Multiplier for fall bobbing.
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
|
# type: float
|
|
#fall_bobbing_amount = 0.0
|
|
|
|
## 3D support.
|
|
# Currently supported:
|
|
# - none: no 3d output.
|
|
# - anaglyph: cyan/magenta color 3d.
|
|
# - interlaced: odd/even line based polarisation screen support.
|
|
# - topbottom: split screen top/bottom.
|
|
# - sidebyside: split screen side by side.
|
|
# - pageflip: quadbuffer based 3d.
|
|
# type: enum
|
|
# values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
|
|
# 3d_mode = none
|
|
|
|
## In-game chat console background color (R,G,B).
|
|
# type: string
|
|
#console_color = (0,0,0)
|
|
|
|
## In-game chat console background alpha (opaqueness, between 0 and 255).
|
|
# type: int min: 0 max: 255
|
|
#console_alpha = 200
|
|
|
|
## Selection box border color (R,G,B).
|
|
# type: string
|
|
#selectionbox_color = (0,0,0)
|
|
|
|
## Width of the selectionbox's lines around nodes.
|
|
# type: int min: 1 max: 5
|
|
#selectionbox_width = 2
|
|
|
|
## Crosshair color (R,G,B).
|
|
# type: string
|
|
#crosshair_color = (255,255,255)
|
|
|
|
## Crosshair alpha (opaqueness, between 0 and 255).
|
|
# type: int min: 0 max: 255
|
|
#crosshair_alpha = 255
|
|
|
|
## Whether node texture animations should be desynchronized per mapblock.
|
|
# type: bool
|
|
#desynchronize_mapblock_texture_animation = true
|
|
|
|
## Maximum proportion of current window to be used for hotbar.
|
|
# Useful if there's something to be displayed right or left of hotbar.
|
|
# type: float
|
|
#hud_hotbar_max_width = 1.0
|
|
|
|
## Enables caching of facedir rotated meshes.
|
|
# type: bool
|
|
#enable_mesh_cache = false
|
|
|
|
## Enables minimap.
|
|
# type: bool
|
|
#enable_minimap = true
|
|
|
|
## Shape of the minimap. Enabled = round, disabled = square.
|
|
# type: bool
|
|
#minimap_shape_round = true
|
|
|
|
## True = 256
|
|
# False = 128
|
|
# Useable to make minimap smoother on slower machines.
|
|
# type: bool
|
|
#minimap_double_scan_height = true
|
|
|
|
## Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
|
# type: bool
|
|
#directional_colored_fog = true
|
|
|
|
## The strength (darkness) of node ambient-occlusion shading.
|
|
# Lower is darker, Higher is lighter. The valid range of values for this
|
|
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
|
# set to the nearest valid value.
|
|
# type: float
|
|
# min: 0.25
|
|
# max: 4
|
|
#ambient_occlusion_gamma = 2.2
|
|
|
|
## Enables animation of inventory items.
|
|
# type: bool
|
|
#inventory_items_animations = false
|
|
|
|
### Menus
|
|
|
|
## Use a cloud animation for the main menu background.
|
|
# type: bool
|
|
#menu_clouds = true
|
|
|
|
## Scale gui by a user specified value.
|
|
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
|
# This will smooth over some of the rough edges, and blend
|
|
# pixels when scaling down, at the cost of blurring some
|
|
# edge pixels when images are scaled by non-integer sizes.
|
|
# type: float
|
|
#gui_scaling = 1.0
|
|
|
|
## When gui_scaling_filter is true, all GUI images need to be
|
|
# filtered in software, but some images are generated directly
|
|
# to hardware (e.g. render-to-texture for nodes in inventory).
|
|
# type: bool
|
|
#gui_scaling_filter = false
|
|
|
|
## When gui_scaling_filter_txr2img is true, copy those images
|
|
# from hardware to software for scaling. When false, fall back
|
|
# to the old scaling method, for video drivers that don't
|
|
# propery support downloading textures back from hardware.
|
|
# type: bool
|
|
#gui_scaling_filter_txr2img = true
|
|
|
|
## Delay showing tooltips, stated in milliseconds.
|
|
# type: int
|
|
#tooltip_show_delay = 400
|
|
|
|
## Whether freetype fonts are used, requires freetype support to be compiled in.
|
|
# type: bool
|
|
#freetype = true
|
|
|
|
## Path to TrueTypeFont or bitmap.
|
|
# type: path
|
|
#font_path = fonts/liberationsans.ttf
|
|
|
|
## type: int
|
|
#font_size = 15
|
|
|
|
## Font shadow offset, if 0 then shadow will not be drawn.
|
|
# type: int
|
|
#font_shadow = 1
|
|
|
|
## Font shadow alpha (opaqueness, between 0 and 255).
|
|
# type: int min: 0 max: 255
|
|
#font_shadow_alpha = 128
|
|
|
|
## type: path
|
|
#mono_font_path = fonts/liberationmono.ttf
|
|
|
|
## type: int
|
|
#mono_font_size = 15
|
|
|
|
## This font will be used for certain languages.
|
|
# type: path
|
|
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
|
|
|
|
## type: int
|
|
#fallback_font_size = 15
|
|
|
|
## type: int
|
|
#fallback_font_shadow = 1
|
|
|
|
## type: int min: 0 max: 255
|
|
#fallback_font_shadow_alpha = 128
|
|
|
|
## Path to save screenshots at.
|
|
# type: path
|
|
#screenshot_path =
|
|
|
|
## Format of screenshots.
|
|
# type: enum values: png, jpg, bmp, pcx, ppm, tga
|
|
#screenshot_format = png
|
|
|
|
## Screenshot quality. Only used for JPEG format.
|
|
# 1 means worst quality; 100 means best quality.
|
|
# Use 0 for default quality.
|
|
# type: int min: 0 max: 100
|
|
#screenshot_quality = 0
|
|
|
|
### Advanced
|
|
|
|
## Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
|
# type: int
|
|
#screen_dpi = 72
|
|
|
|
## Sound
|
|
|
|
## type: bool
|
|
#enable_sound = true
|
|
|
|
## type: float min: 0 max: 1
|
|
#sound_volume = 0.7
|
|
|
|
## Advanced
|
|
|
|
## Timeout for client to remove unused map data from memory.
|
|
# type: int
|
|
#client_unload_unused_data_timeout = 600
|
|
|
|
## Maximum number of mapblocks for client to be kept in memory.
|
|
# Set to -1 for unlimited amount.
|
|
# type: int
|
|
#client_mapblock_limit = 5000
|
|
|
|
## Whether to show the client debug info (has the same effect as hitting F5).
|
|
# type: bool
|
|
#show_debug = false
|
|
|
|
|
|
|
|
# *** SERVER / SINGLEPLAYER ***
|
|
|
|
|
|
## Administrator account
|
|
name = AntumDeluge
|
|
|
|
## Name of the server, to be displayed when players join and in the serverlist.
|
|
# type: string
|
|
#server_name = Minetest server
|
|
|
|
## Description of server, to be displayed when players join and in the serverlist.
|
|
# type: string
|
|
#server_description = mine here
|
|
|
|
## Domain name of server, to be displayed in the serverlist.
|
|
# type: string
|
|
#server_address = game.minetest.net
|
|
|
|
## Homepage of server, to be displayed in the serverlist.
|
|
# type: string
|
|
#server_url = http://minetest.net
|
|
|
|
## Automaticaly report to the serverlist.
|
|
# type: bool
|
|
#server_announce = false
|
|
|
|
## Announce to this serverlist.
|
|
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
|
|
# type: string
|
|
#serverlist_url = servers.minetest.net
|
|
|
|
# Limits flowing liquids.
|
|
# type: bool
|
|
# default: false
|
|
#liquid_finite = false
|
|
|
|
|
|
|
|
#############
|
|
## Network ##
|
|
#############
|
|
|
|
## Network port to listen (UDP).
|
|
# This value will be overridden when starting from the main menu.
|
|
# type: int
|
|
#port = 30000
|
|
|
|
## The network interface that the server listens on.
|
|
# type: string
|
|
#bind_address =
|
|
|
|
## Enable to disallow old clients from connecting.
|
|
# Older clients are compatible in the sense that they will not crash when connecting
|
|
# to new servers, but they may not support all new features that you are expecting.
|
|
# type: bool
|
|
#strict_protocol_version_checking = false
|
|
|
|
## Specifies URL from which client fetches media instead of using UDP.
|
|
# $filename should be accessible from $remote_media$filename via cURL
|
|
# (obviously, remote_media should end with a slash).
|
|
# Files that are not present will be fetched the usual way.
|
|
# type: string
|
|
#remote_media =
|
|
|
|
## Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
|
# to IPv6 clients, depending on system configuration.
|
|
# Ignored if bind_address is set.
|
|
# type: bool
|
|
#ipv6_server = false
|
|
|
|
### Advanced
|
|
|
|
## How many blocks are flying in the wire simultaneously per client.
|
|
# type: int
|
|
#max_simultaneous_block_sends_per_client = 10
|
|
|
|
## How many blocks are flying in the wire simultaneously for the whole server.
|
|
# type: int
|
|
#max_simultaneous_block_sends_server_total = 40
|
|
|
|
## To reduce lag, block transfers are slowed down when a player is building something.
|
|
# This determines how long they are slowed down after placing or removing a node.
|
|
# type: float
|
|
#full_block_send_enable_min_time_from_building = 2.0
|
|
|
|
## Maximum number of packets sent per send step, if you have a slow connection
|
|
# try reducing it, but don't reduce it to a number below double of targeted
|
|
# client number.
|
|
# type: int
|
|
#max_packets_per_iteration = 1024
|
|
|
|
|
|
##########
|
|
## Game ##
|
|
##########
|
|
|
|
## Maximum number of players that can connect simultaneously.
|
|
# type: int
|
|
#max_users = 15
|
|
|
|
## World directory (everything in the world is stored here).
|
|
# Not needed if starting from the main menu.
|
|
# type: path
|
|
#map-dir =
|
|
|
|
## Time in seconds for item entity (dropped items) to live.
|
|
# Setting it to -1 disables the feature.
|
|
# type: int
|
|
#item_entity_ttl = 900
|
|
|
|
## Enable players getting damage and dying.
|
|
# type: bool
|
|
enable_damage = true
|
|
|
|
## A chosen map seed for a new map, leave empty for random.
|
|
# Will be overridden when creating a new world in the main menu.
|
|
# type: string
|
|
#fixed_map_seed =
|
|
|
|
## New users need to input this password.
|
|
# type: string
|
|
#default_password =
|
|
|
|
## The privileges that new users automatically get.
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
# type: string
|
|
# default: interact, shout
|
|
default_privs = interact, shout, home
|
|
|
|
## Privileges that players with basic_privs can grant
|
|
# type: string
|
|
#basic_privs = interact, shout
|
|
|
|
## Whether players are shown to clients without any range limit.
|
|
# Deprecated, use the setting player_transfer_distance instead.
|
|
# type: bool
|
|
#unlimited_player_transfer_distance = true
|
|
|
|
## Defines the maximal player transfer distance in blocks (0 = unlimited).
|
|
# type: int
|
|
#player_transfer_distance = 0
|
|
|
|
## Whether to allow players to damage and kill each other.
|
|
# type: bool
|
|
enable_pvp = false
|
|
|
|
## If this is set, players will always (re)spawn at the given position.
|
|
# type: string
|
|
#static_spawnpoint =
|
|
|
|
## If enabled, new players cannot join with an empty password.
|
|
# type: bool
|
|
disallow_empty_password = true
|
|
|
|
## If enabled, disable cheat prevention in multiplayer.
|
|
# type: bool
|
|
#disable_anticheat = false
|
|
|
|
## If enabled, actions are recorded for rollback.
|
|
# This option is only read when server starts.
|
|
# type: bool
|
|
#enable_rollback_recording = false
|
|
|
|
## A message to be displayed to all clients when the server shuts down.
|
|
# type: string
|
|
#kick_msg_shutdown = Server shutting down.
|
|
|
|
## A message to be displayed to all clients when the server crashes.
|
|
# type: string
|
|
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
|
|
|
|
## Whether to ask clients to reconnect after a (Lua) crash.
|
|
# Set this to true if your server is set up to restart automatically.
|
|
# type: bool
|
|
#ask_reconnect_on_crash = false
|
|
|
|
## From how far clients know about objects, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
#active_object_send_range_blocks = 3
|
|
|
|
## How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
|
|
# In active blocks objects are loaded and ABMs run.
|
|
# type: int
|
|
#active_block_range = 2
|
|
|
|
## From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
#max_block_send_distance = 10
|
|
|
|
## Maximum number of forceloaded mapblocks.
|
|
# type: int
|
|
#max_forceloaded_blocks = 16
|
|
|
|
## Interval of sending time of day to clients.
|
|
# type: int
|
|
#time_send_interval = 5
|
|
|
|
## Controls length of day/night cycle.
|
|
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
|
|
# type: int
|
|
#time_speed = 72
|
|
|
|
## Interval of saving important changes in the world, stated in seconds.
|
|
# type: float
|
|
#server_map_save_interval = 5.3
|
|
|
|
### Physics
|
|
|
|
## type: float
|
|
#movement_acceleration_default = 3
|
|
|
|
## type: float
|
|
#movement_acceleration_air = 2
|
|
|
|
## type: float
|
|
#movement_acceleration_fast = 10
|
|
|
|
## type: float
|
|
#movement_speed_walk = 4
|
|
|
|
## type: float
|
|
#movement_speed_crouch = 1.35
|
|
|
|
## type: float
|
|
#movement_speed_fast = 20
|
|
|
|
## type: float
|
|
#movement_speed_climb = 2
|
|
|
|
## type: float
|
|
#movement_speed_jump = 6.5
|
|
|
|
## type: float
|
|
#movement_speed_descend = 6
|
|
|
|
## type: float
|
|
#movement_liquid_fluidity = 1
|
|
|
|
## type: float
|
|
#movement_liquid_fluidity_smooth = 0.5
|
|
|
|
## type: float
|
|
#movement_liquid_sink = 10
|
|
|
|
## type: float
|
|
#movement_gravity = 9.81
|
|
|
|
### Advanced
|
|
|
|
## Handling for deprecated lua api calls:
|
|
# - legacy: (try to) mimic old behaviour (default for release).
|
|
# - log: mimic and log backtrace of deprecated call (default for debug).
|
|
# - error: abort on usage of deprecated call (suggested for mod developers).
|
|
# type: enum values: legacy, log, error
|
|
#deprecated_lua_api_handling = legacy
|
|
|
|
## Useful for mod developers.
|
|
# type: bool
|
|
#mod_profiling = false
|
|
|
|
## Detailed mod profile data. Useful for mod developers.
|
|
# type: bool
|
|
#detailed_profiling = false
|
|
|
|
## Profiler data print interval. 0 = disable. Useful for developers.
|
|
# type: int
|
|
#profiler_print_interval = 0
|
|
|
|
## Number of extra blocks that can be loaded by /clearobjects at once.
|
|
# This is a trade-off between sqlite transaction overhead and
|
|
# memory consumption (4096=100MB, as a rule of thumb).
|
|
# type: int
|
|
#max_clearobjects_extra_loaded_blocks = 4096
|
|
|
|
## How much the server will wait before unloading unused mapblocks.
|
|
# Higher value is smoother, but will use more RAM.
|
|
# type: int
|
|
#server_unload_unused_data_timeout = 29
|
|
|
|
## Maximum number of statically stored objects in a block.
|
|
# type: int
|
|
#max_objects_per_block = 49
|
|
|
|
## See http://www.sqlite.org/pragma.html#pragma_synchronous
|
|
# type: enum values: 0, 1, 2
|
|
#sqlite_synchronous = 2
|
|
|
|
## Length of a server tick and the interval at which objects are generally updated over network.
|
|
# type: float
|
|
#dedicated_server_step = 0.1
|
|
|
|
## Time in between active block management cycles
|
|
# type: float
|
|
#active_block_mgmt_interval = 2.0
|
|
|
|
## Length of time between ABM execution cycles
|
|
# type: float
|
|
#abm_interval = 1.0
|
|
|
|
## Length of time between NodeTimer execution cycles
|
|
# type: float
|
|
#nodetimer_interval = 1.0
|
|
|
|
## If enabled, invalid world data won't cause the server to shut down.
|
|
# Only enable this if you know what you are doing.
|
|
# type: bool
|
|
#ignore_world_load_errors = false
|
|
|
|
## Max liquids processed per step.
|
|
# type: int
|
|
#liquid_loop_max = 100000
|
|
|
|
## The time (in seconds) that the liquids queue may grow beyond processing
|
|
# capacity until an attempt is made to decrease its size by dumping old queue
|
|
# items. A value of 0 disables the functionality.
|
|
# type: int
|
|
#liquid_queue_purge_time = 0
|
|
|
|
## Liquid update interval in seconds.
|
|
# type: float
|
|
#liquid_update = 1.0
|
|
|
|
|
|
|
|
############
|
|
## Mapgen ##
|
|
############
|
|
|
|
## Name of map generator to be used when creating a new world.
|
|
# Creating a world in the main menu will override this.
|
|
# type: enum
|
|
# values: v5, v6, v7, flat, valleys, fractal, singlenode
|
|
# default: v7
|
|
#mg_name = v7
|
|
|
|
## Water surface level of the world.
|
|
# type: int
|
|
#water_level = 1
|
|
|
|
## From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
#max_block_generate_distance = 6
|
|
|
|
## Where the map generator stops.
|
|
# Please note:
|
|
# - Limited to 31000 (setting above has no effect)
|
|
# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
|
|
# - Those groups have an offset of -32, -32 nodes from the origin.
|
|
# - Only groups which are within the map_generation_limit are generated
|
|
# type: int min: 0 max: 31000
|
|
#map_generation_limit = 31000
|
|
|
|
## Global map generation attributes.
|
|
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
|
|
# and junglegrass, in all other mapgens this flag controls all decorations.
|
|
# The default flags set in the engine are: caves, light, decorations
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
|
|
#mg_flags = caves,dungeons,light,decorations
|
|
|
|
### Advanced
|
|
|
|
## Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
#chunksize = 5
|
|
|
|
## Dump the mapgen debug infos.
|
|
# type: bool
|
|
#enable_mapgen_debug_info = false
|
|
|
|
## Maximum number of blocks that can be queued for loading.
|
|
# type: int
|
|
#emergequeue_limit_total = 256
|
|
|
|
## Maximum number of blocks to be queued that are to be loaded from file.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
# type: int
|
|
#emergequeue_limit_diskonly = 32
|
|
|
|
## Maximum number of blocks to be queued that are to be generated.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
# type: int
|
|
#emergequeue_limit_generate = 32
|
|
|
|
## Number of emerge threads to use. Make this field blank, or increase this number
|
|
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
|
# at the cost of slightly buggy caves.
|
|
# type: int
|
|
#num_emerge_threads = 1
|
|
|
|
## Noise parameters for biome API temperature, humidity and biome blend.
|
|
# type: noise_params
|
|
#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
|
|
|
|
## type: noise_params
|
|
#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
|
|
|
|
#### Mapgen v5
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgv5_cave_width = 0.125
|
|
|
|
## type: noise_params
|
|
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen v6
|
|
|
|
## Map generation attributes specific to Mapgen v6.
|
|
# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
|
|
# The default flags set in the engine are: biomeblend, mudflow
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags
|
|
# possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
|
|
#mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
|
|
|
|
## Controls size of deserts and beaches in Mapgen v6.
|
|
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
|
|
# type: float
|
|
#mgv6_freq_desert = 0.45
|
|
|
|
## type: float
|
|
#mgv6_freq_beach = 0.15
|
|
|
|
## type: noise_params
|
|
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
|
|
|
|
#### Mapgen v7
|
|
|
|
## Map generation attributes specific to Mapgen v7.
|
|
# The 'ridges' flag controls the rivers.
|
|
# The default flags set in the engine are: mountains, ridges
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags
|
|
# possible values: mountains, ridges, nomountains, noridges
|
|
#mgv7_spflags = mountains,ridges
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgv7_cave_width = 0.3
|
|
|
|
## type: noise_params
|
|
#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen flat
|
|
|
|
## Map generation attributes specific to Mapgen flat.
|
|
# Occasional lakes and hills can be added to the flat world.
|
|
# The default flags set in the engine are: none
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags
|
|
# possible values: lakes, hills, , nolakes, nohills
|
|
#mgflat_spflags =
|
|
|
|
## Y of flat ground.
|
|
# type: int
|
|
#mgflat_ground_level = 8
|
|
|
|
## Y of upper limit of large pseudorandom caves.
|
|
# type: int
|
|
#mgflat_large_cave_depth = -33
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgflat_cave_width = 0.3
|
|
|
|
## Terrain noise threshold for lakes.
|
|
# Controls proportion of world area covered by lakes.
|
|
# Adjust towards 0.0 for a larger proportion.
|
|
# type: float
|
|
#mgflat_lake_threshold = -0.45
|
|
|
|
## Controls steepness/depth of lake depressions.
|
|
# type: float
|
|
#mgflat_lake_steepness = 48.0
|
|
|
|
## Terrain noise threshold for hills.
|
|
# Controls proportion of world area covered by hills.
|
|
# Adjust towards 0.0 for a larger proportion.
|
|
# type: float
|
|
#mgflat_hill_threshold = 0.45
|
|
|
|
## Controls steepness/height of hills.
|
|
# type: float
|
|
#mgflat_hill_steepness = 64.0
|
|
|
|
## Determines terrain shape.
|
|
# The 3 numbers in brackets control the scale of the
|
|
# terrain, the 3 numbers should be identical.
|
|
# type: noise_params
|
|
#mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen fractal
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgfractal_cave_width = 0.3
|
|
|
|
## Choice of 18 fractals from 9 formulas.
|
|
# 1 = 4D "Roundy" mandelbrot set.
|
|
# 2 = 4D "Roundy" julia set.
|
|
# 3 = 4D "Squarry" mandelbrot set.
|
|
# 4 = 4D "Squarry" julia set.
|
|
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
|
# 6 = 4D "Mandy Cousin" julia set.
|
|
# 7 = 4D "Variation" mandelbrot set.
|
|
# 8 = 4D "Variation" julia set.
|
|
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
|
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
|
# 11 = 3D "Christmas Tree" mandelbrot set.
|
|
# 12 = 3D "Christmas Tree" julia set.
|
|
# 13 = 3D "Mandelbulb" mandelbrot set.
|
|
# 14 = 3D "Mandelbulb" julia set.
|
|
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
|
# 16 = 3D "Cosine Mandelbulb" julia set.
|
|
# 17 = 4D "Mandelbulb" mandelbrot set.
|
|
# 18 = 4D "Mandelbulb" julia set.
|
|
# type: int min: 1 max: 18
|
|
#mgfractal_fractal = 1
|
|
|
|
## Iterations of the recursive function.
|
|
# Controls the amount of fine detail.
|
|
# type: int
|
|
#mgfractal_iterations = 11
|
|
|
|
## Approximate (X,Y,Z) scale of fractal in nodes.
|
|
# type: v3f
|
|
#mgfractal_scale = (4096.0, 1024.0, 4096.0)
|
|
|
|
## (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
|
# Used to move a suitable spawn area of low land close to (0, 0).
|
|
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
|
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
|
# type: v3f
|
|
#mgfractal_offset = (1.79, 0.0, 0.0)
|
|
|
|
## W co-ordinate of the generated 3D slice of a 4D fractal.
|
|
# Determines which 3D slice of the 4D shape is generated.
|
|
# Has no effect on 3D fractals.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_slice_w = 0.0
|
|
|
|
## Julia set only: X component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_x = 0.33
|
|
|
|
## Julia set only: Y component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_y = 0.33
|
|
|
|
## Julia set only: Z component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_z = 0.33
|
|
|
|
## Julia set only: W component of hypercomplex constant determining julia shape.
|
|
# Has no effect on 3D fractals.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_w = 0.33
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen Valleys
|
|
|
|
##### General
|
|
|
|
## Map generation attributes specific to Mapgen Valleys.
|
|
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
|
|
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
|
|
# it may interfere with delicately adjusted biomes.
|
|
# The default flags set in the engine are: altitude_chill, humid_rivers
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags
|
|
# possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
|
|
#mg_valleys_spflags = altitude_chill,humid_rivers
|
|
|
|
## The altitude at which temperature drops by 20C
|
|
# type: int
|
|
#mgvalleys_altitude_chill = 90
|
|
|
|
## Depth below which you'll find large caves.
|
|
# type: int
|
|
#mgvalleys_large_cave_depth = -33
|
|
|
|
## Creates unpredictable lava features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
# type: int
|
|
#mgvalleys_lava_features = 0
|
|
|
|
## Depth below which you'll find massive caves.
|
|
# type: int
|
|
#mgvalleys_massive_cave_depth = -256
|
|
|
|
## How deep to make rivers
|
|
# type: int
|
|
#mgvalleys_river_depth = 4
|
|
|
|
## How wide to make rivers
|
|
# type: int
|
|
#mgvalleys_river_size = 5
|
|
|
|
## Creates unpredictable water features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
# type: int
|
|
#mgvalleys_water_features = 0
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgvalleys_cave_width = 0.3
|
|
|
|
##### Noises
|
|
|
|
## Caves and tunnels form at the intersection of the two noises
|
|
# type: noise_params
|
|
#mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
|
|
|
## Caves and tunnels form at the intersection of the two noises
|
|
# type: noise_params
|
|
#mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
|
|
|
## The depth of dirt or other filler
|
|
# type: noise_params
|
|
#mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
|
|
|
|
## Massive caves form here.
|
|
# type: noise_params
|
|
#mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
|
|
|
|
## River noise -- rivers occur close to zero
|
|
# type: noise_params
|
|
#mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
|
|
|
|
## Base terrain height
|
|
# type: noise_params
|
|
#mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
|
|
|
|
## Raises terrain to make valleys around the rivers
|
|
# type: noise_params
|
|
#mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
|
|
|
|
## Slope and fill work together to modify the heights
|
|
# type: noise_params
|
|
#mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
|
|
|
|
## Amplifies the valleys
|
|
# type: noise_params
|
|
#mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
|
|
|
|
## Slope and fill work together to modify the heights
|
|
# type: noise_params
|
|
#mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
|
|
|
|
## Security
|
|
|
|
## Prevent mods from doing insecure things like running shell commands.
|
|
# type: bool
|
|
#secure.enable_security = false
|
|
|
|
## Comma-separated list of trusted mods that are allowed to access insecure
|
|
# functions even when mod security is on (via request_insecure_environment()).
|
|
# type: string
|
|
#secure.trusted_mods =
|
|
|
|
## Comma-seperated list of mods that are allowed to access HTTP APIs, which
|
|
# allow them to upload and download data to/from the internet.
|
|
# type: string
|
|
#secure.http_mods =
|
|
|
|
|
|
|
|
# *** CLIENT AND SERVER ***
|
|
|
|
|
|
## Name of the player.
|
|
# When running a server, clients connecting with this name are admins.
|
|
# When starting from the main menu, this is overridden.
|
|
# type: string
|
|
#name =
|
|
|
|
## Set the language. Leave empty to use the system language.
|
|
# A restart is required after changing this.
|
|
# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
|
|
#language =
|
|
|
|
## Level of logging to be written to debug.txt:
|
|
# - <nothing> (no logging)
|
|
# - none (messages with no level)
|
|
# - error
|
|
# - warning
|
|
# - action
|
|
# - info
|
|
# - verbose
|
|
# type: enum values: , warning, action, info, verbose
|
|
#debug_log_level = action
|
|
|
|
## IPv6 support.
|
|
# type: bool
|
|
#enable_ipv6 = true
|
|
|
|
## Advanced
|
|
|
|
## Default timeout for cURL, stated in milliseconds.
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
#curl_timeout = 5000
|
|
|
|
## Limits number of parallel HTTP requests. Affects:
|
|
# - Media fetch if server uses remote_media setting.
|
|
# - Serverlist download and server announcement.
|
|
# - Downloads performed by main menu (e.g. mod manager).
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
#curl_parallel_limit = 8
|
|
|
|
## Maximum time in ms a file download (e.g. a mod download) may take.
|
|
# type: int
|
|
#curl_file_download_timeout = 300000
|
|
|
|
## Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
|
# type: bool
|
|
#high_precision_fpu = true
|
|
|
|
## Replaces the default main menu with a custom one.
|
|
# type: string
|
|
#main_menu_script =
|
|
|
|
## type: int
|
|
#main_menu_game_mgr = 0
|
|
|
|
## type: int
|
|
#main_menu_mod_mgr = 1
|
|
|
|
## type: string
|
|
#modstore_download_url = https://forum.minetest.net/media/
|
|
|
|
## type: string
|
|
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
|
|
|
## type: string
|
|
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
|
|
|
|
|
|
|
# ************
|
|
# ** SERVER **
|
|
# ************
|
|
|
|
|
|
#############
|
|
## GENERAL ##
|
|
#############
|
|
|
|
## Default game when creating a new world. This will be overridden when creating
|
|
# a world from the main menu.
|
|
# type: string
|
|
# default: minetest
|
|
default_game = antum
|
|
|
|
## Message of the day displayed to players connecting.
|
|
# type: string
|
|
# default:
|
|
motd = Antum Server
|
|
|
|
## Verbose logging of mods
|
|
# type: bool
|
|
# default: false
|
|
log_mods = true
|
|
|
|
## Logs extra debug messages.
|
|
# type: bool
|
|
# default: false
|
|
#enable_debug_mods = false
|
|
|
|
## Inventory interface to use.
|
|
# type: enum
|
|
# values: sfinv, inventory_plus
|
|
# default: sfinv
|
|
inventory = sfinv
|
|
|
|
|
|
|
|
###########
|
|
## ADMIN ##
|
|
###########
|
|
|
|
# *** whitelist ***
|
|
|
|
## Enables/Disables whitelist feature.
|
|
# type: bool
|
|
# default: false
|
|
#whitelist.enable = false
|
|
|
|
## Sets a custom message to display when access to server is denied.
|
|
# type: string
|
|
# default: This server is whitelisted and you are not on the whitelist.
|
|
#whitelist.message = This server is whitelisted and you are not on the whitelist.
|
|
|
|
|
|
|
|
#####################
|
|
## TOOLS / WEAPONS ##
|
|
#####################
|
|
|
|
# Tools & weapons will wear down & break when used for digging, chopping, etc.
|
|
# type: bool
|
|
# default: true
|
|
enable_tool_wear = false
|
|
|
|
# Tools & weapons will wear down & break when used for attacking/fighting.
|
|
# type: bool
|
|
# default: true
|
|
enable_weapon_wear = false
|
|
|
|
|
|
### MOD CONFIGURATIONS ###
|
|
|
|
|
|
###############
|
|
## BUILDINGS ##
|
|
###############
|
|
|
|
# *** moreblocks ***
|
|
|
|
# ???
|
|
# type: bool
|
|
# default: false
|
|
#stairsplus_in_creative_inventory = false
|
|
|
|
# Register 'moreblocks:circular_saw' for crafting
|
|
# type: bool
|
|
# default: ???
|
|
#moreblocks.circular_saw_crafting = ???
|
|
|
|
|
|
# *** coloredwood ***
|
|
|
|
# Enables/Disables stairsplus for coloredwood mod
|
|
# type: bool
|
|
# default: true
|
|
coloredwood_enable_stairsplus = true
|
|
|
|
|
|
|
|
##########
|
|
## CHAT ##
|
|
##########
|
|
|
|
# *** chatlog ***
|
|
|
|
## Whether month is displayed before day in timestamp
|
|
# (E.g. 'dd/mm/yyyy' vs. 'mm/dd/yy').
|
|
# type: bool
|
|
# default: true
|
|
#chatlog.monthfirst = true
|
|
|
|
|
|
# *** listitems ***
|
|
|
|
## Displays items in a bulleted list.
|
|
# type: bool
|
|
# default: true
|
|
#listitems.bullet_list = true
|
|
|
|
## Enables/Disables generic "list" chat command.
|
|
# type: bool
|
|
# default: false
|
|
#listitems.enable_generic = false
|
|
|
|
## Enables/Disables "listmobs" chat command (requires "mobs").
|
|
# type: bool
|
|
# default: true (if "mobs" mod available)
|
|
#listitems.enable_mobs = true
|
|
|
|
|
|
|
|
##############
|
|
## CRAFTING ##
|
|
##############
|
|
|
|
# *** craftguide ***
|
|
|
|
## Enables/Disables craftguide button in inventory if sfinv mod present.
|
|
# type: bool
|
|
# default: false
|
|
#craftguide.show_inv_button = false
|
|
|
|
|
|
|
|
###############
|
|
## EQUIPMENT ##
|
|
###############
|
|
|
|
# *** airtanks ***
|
|
|
|
## Air tanks will begin to wear out when used.
|
|
#
|
|
# Only works if 'enable_tool_wear' is enabled.
|
|
# type: bool
|
|
# default: true
|
|
#airtanks_enable_wear = true
|
|
|
|
## Air tanks will wear out even in creative mode.
|
|
#
|
|
# Only works if 'airtanks_enable_wear' is enabled.
|
|
# type: bool
|
|
# default: true
|
|
#airtanks_wear_in_creative = true
|
|
|
|
## Number of uses for steel air tanks.
|
|
# type: int
|
|
# min: 2
|
|
# max: 1000
|
|
# default: 30
|
|
#airtanks_steel_uses = 30
|
|
|
|
## Number of uses for copper air tanks.
|
|
# type: int
|
|
# min: 2
|
|
# max: 1000
|
|
# default: 10
|
|
#airtanks_copper_uses = 10
|
|
|
|
## Number of uses for bronze air tanks.
|
|
# type: int
|
|
# min: 2
|
|
# max: 1000
|
|
# default: 20
|
|
#airtanks_bronze_uses = 20
|
|
|
|
|
|
|
|
###############
|
|
## FURNITURE ##
|
|
###############
|
|
|
|
# *** trampoline ***
|
|
|
|
## Percent of damage absorbed when falling on a trampoline.
|
|
# Set to 100 to disable damage.
|
|
# type: int
|
|
# min: 0
|
|
# max: 100
|
|
# default: 100
|
|
#trampoline.damage_absorb = 100
|
|
|
|
|
|
|
|
#########
|
|
## LIB ##
|
|
#########
|
|
|
|
# *** signs_lib ***
|
|
|
|
# ???
|
|
# type: string
|
|
# default: iaccept
|
|
#interact_keyword = iaccept
|
|
|
|
|
|
|
|
##########
|
|
## MOBS ##
|
|
##########
|
|
|
|
# Announce to all players when & where a mob is spawned.
|
|
# type: bool
|
|
# default: false
|
|
#display_mob_spawn = false
|
|
|
|
# Show blood
|
|
# type: bool
|
|
# default: false
|
|
#mobs_enable_blood = false
|
|
|
|
# ???
|
|
# type: int
|
|
# default: 0
|
|
#mobs_spawn_protected = 0
|
|
|
|
# Only spawn mobs that don't attack players
|
|
# type: bool
|
|
# default: false
|
|
only_peaceful_mobs = false
|
|
|
|
# ???
|
|
# type: bool
|
|
# default: false
|
|
remove_far_mobs = true
|
|
|
|
|
|
# *** mob-engine ***
|
|
|
|
## Replace certain items with ones from "mobs" (mobs_redo) engine if available.
|
|
# E.g., 'mobs:meat_raw' will be used instead of 'creatures:flesh'.
|
|
# type: bool
|
|
# default: false
|
|
creatures.mobs_replace_items = true
|
|
|
|
|
|
# *** mobs_animal ***
|
|
|
|
# Sets spawn rate of sheep (0 = disabled).
|
|
# type: int
|
|
# default: ???
|
|
mobs_animal:sheep_white = 0
|
|
|
|
|
|
# *** mobs_redo ***
|
|
|
|
## If false then mobs no longer spawn in world without spawner or spawn egg.
|
|
# type: bool
|
|
# default: true
|
|
#mobs_spawn = true
|
|
|
|
## If enabled then monsters no longer spawn in world.
|
|
# type: bool
|
|
# default: false
|
|
#only_peaceful_mobs = false
|
|
|
|
## Disable blood splatter when attacking mobs.
|
|
# type: bool
|
|
# default: false
|
|
#mobs_disable_blood = false
|
|
|
|
## If disabled then Mobs no longer destroy world blocks.
|
|
# type: bool
|
|
# default: true
|
|
#mobs_griefing = true
|
|
|
|
## If false then Mobs no longer spawn inside player protected areas.
|
|
# type: bool
|
|
# default: true
|
|
#mobs_spawn_protected = true
|
|
|
|
## If true Mobs will be removed once a map chunk is out of view.
|
|
# type: bool
|
|
# default: true
|
|
#remove_far_mobs = true
|
|
|
|
## Sets Mob difficulty level by multiplying punch damage.
|
|
# type: float
|
|
# default: 1.0
|
|
#mob_difficulty = 1.0
|
|
|
|
## If disabled health status no longer appears above Mob when punched.
|
|
# type: bool
|
|
# default: true
|
|
#mob_show_health = true
|
|
|
|
## Contains a value used to multiply Mob spawn values.
|
|
# type: float
|
|
# default: 1.0
|
|
#mob_chance_multiplier = 1.0
|
|
|
|
## When false Mob no longer drop items when killed.
|
|
# type: bool
|
|
# default: true
|
|
#mobs_drop_items = true
|
|
|
|
|
|
# *** sneeker ***
|
|
|
|
# Sets maximum number of spawns that can exist in world.
|
|
# type: int
|
|
# default: 10
|
|
#sneeker.spawn_cap = 10
|
|
|
|
# Sets possibility for sneeker mob spawn.
|
|
# type: int
|
|
# default: 1000
|
|
#sneeker.spawn_chance = 1000
|
|
|
|
# Sets frequency of sneeker mob spawn chance. Default 1200 is
|
|
#equivalent to 40 minutes (60 * 40).
|
|
# type: int
|
|
# default: 2400
|
|
#sneeker.spawn_interval = 2400
|
|
|
|
# Sets the maximum light that a node can have for spawn to occur.
|
|
# type: int
|
|
# default: 5
|
|
#sneeker.spawn_maxlight = 5
|
|
|
|
|
|
|
|
###############
|
|
## PIPEWORKS ##
|
|
###############
|
|
|
|
# *** pipeworks ***
|
|
|
|
## Enable pipes.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_pipes = true
|
|
|
|
## Enable autocrafter.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_autocrafter = true
|
|
|
|
## Enable deployer.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_deployer = true
|
|
|
|
## Enable dispenser.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_dispenser = true
|
|
|
|
## Enable node breaker.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_node_breaker = true
|
|
|
|
## Enable teleport tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_teleport_tube = true
|
|
|
|
## Enable pipe devices.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_pipe_devices = true
|
|
|
|
## Enable redefines.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_redefines = true
|
|
|
|
## Enable sorting tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_mese_tube = true
|
|
|
|
## Enable detector tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_detector_tube = true
|
|
|
|
## Enable digiline detector tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_digiline_detector_tube = true
|
|
|
|
## Enable mesecon signal conducting tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_conductor_tube = true
|
|
|
|
## Enable accelerator tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_accelerator_tube = true
|
|
|
|
## Enable crossing tube.
|
|
# It sends all incoming items to the other side, or if there
|
|
# is no other tube, it sends them back.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_crossing_tube = true
|
|
|
|
## Enable vacuum tube.
|
|
# It picks up all items that lay around next to it.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_sand_tube = true
|
|
|
|
## Enable mese vacuum tube.
|
|
# It's like the normal vacuum tube with the
|
|
# differance that you can set the radius up to 8 nodes.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_mese_sand_tube = true
|
|
|
|
## Enable one way tube.
|
|
# It sends items only in one direction.
|
|
# Use it to drop items out of tubes.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_one_way_tube = true
|
|
|
|
## Enable high priority tube.
|
|
# It has a very high priority and so, on crossings, the items will
|
|
# always go to it if there are multible ways.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_priority_tube = true
|
|
|
|
## Enable cyclic mode.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_cyclic_mode = true
|
|
|
|
## Drop on routing fail.
|
|
# type: bool
|
|
# default: false
|
|
#pipeworks_drop_on_routing_fail = false
|
|
|
|
## Delete item on clearobject.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_delete_item_on_clearobject = true
|
|
|
|
|
|
|
|
###################
|
|
## PLAYER ACTION ##
|
|
###################
|
|
|
|
# *** hbsprint ***
|
|
|
|
## If enabled (default), the stamina indicators in the HUD
|
|
# will be automatically hidden shortly after stamina has
|
|
# filled up. Otherwise, stamina will always be displayed.
|
|
# type: bool
|
|
# default: true
|
|
#hudbars_autohide_stamina = true
|
|
|
|
## Sprint speed multiplier.
|
|
# type: float
|
|
# default: 1.5
|
|
#sprint_speed = 1.5
|
|
|
|
## Sprint jump multiplier.
|
|
# type: float
|
|
# default: 1.3
|
|
#sprint_jump = 1.3
|
|
|
|
## Which key to use for sprint.
|
|
# type: enum
|
|
# values: Use
|
|
# default: Use ("E" key by default)
|
|
#sprint_key = Use
|
|
|
|
## Require player to move forward only to be able to sprint.
|
|
# type: bool
|
|
# default: true
|
|
#sprint_forward_only = true
|
|
|
|
## The amount of particles to spawn behind a sprinting player.
|
|
# type: float
|
|
# default: 2
|
|
#sprint_particles = 2
|
|
|
|
## Drain stamina while sprinting
|
|
# type: bool
|
|
# default: true
|
|
#sprint_stamina = true
|
|
|
|
## The amount of stamina to drain while sprinting
|
|
# type: float
|
|
# default: 2
|
|
#sprint_stamina_drain = 2
|
|
|
|
## The amount of seconds before starting to replenish stamina.
|
|
# type: float
|
|
# default: 2
|
|
#sprint_stamina_replenish = 2
|
|
|
|
## Drain satiation while sprinting.
|
|
# type: bool
|
|
# default: true
|
|
#sprint_starve = true
|
|
|
|
## The amount of satiation to drain while sprinting.
|
|
# type: float
|
|
# default: 0.5
|
|
#sprint_starve_drain = 0.5
|
|
|
|
## Drain air while sprinting under water.
|
|
# type: bool
|
|
# default: true
|
|
#sprint_breath = true
|
|
|
|
## The amount of air to drain while sprinting under water.
|
|
# type: float
|
|
# default: 1
|
|
#sprint_breath_drain = 1
|
|
|
|
|
|
|
|
####################
|
|
## PLAYER VISUALS ##
|
|
####################
|
|
|
|
# *** playeranim ***
|
|
|
|
## Version of player model.
|
|
# type: enum
|
|
# values: MTG_4_Jun_2017, MTG_4_Nov_2017
|
|
# default: MTG_4_Jun_2017
|
|
#playeranim.model_version = MTG_4_Jun_2017
|
|
|
|
## The number of frame delay of sideways body rotation. (between 1 and 20).
|
|
# type: int
|
|
# min: 1
|
|
# max: 20
|
|
# default: 7
|
|
#playeranim.body_rotation_delay = 7
|
|
|
|
## The degrees of the body's X-axis rotation in sneaking.
|
|
# type: float
|
|
# default: 6.0
|
|
#playeranim.body_x_rotation_sneak = 6.0
|
|
|
|
## The number of stepping per seconds.
|
|
# type: float
|
|
# default: 2.4
|
|
#playeranim.animation_speed = 2.4
|
|
|
|
## The number of stepping per seconds in sneaking.
|
|
# type: float
|
|
# default: 0.8
|
|
#playeranim.animation_speed_sneak = 0.8
|
|
|
|
|
|
# *** wieldview ***
|
|
|
|
# ???
|
|
# type: ???
|
|
# default: ???
|
|
#wieldview_node_tiles = ???
|
|
|
|
# ???
|
|
# type: ???
|
|
# default: ???
|
|
#wieldview_update_time = ???
|
|
|
|
|
|
|
|
################
|
|
## PROTECTION ##
|
|
################
|
|
|
|
# *** pvp_areas ***
|
|
|
|
## Allow PvP by default.
|
|
# type: bool
|
|
# default: false
|
|
pvp_areas.enable_pvp = true
|
|
|
|
## When not enabled PvP Control areas are kill zones.
|
|
# type: bool
|
|
# default: false
|
|
#pvp_areas.safemode = false
|
|
|
|
## If ShadowNinja's `areas` mod is also present with HUD registration feature,
|
|
# this label will be displayed anywhere a PvP Control area has been set.
|
|
# type: string
|
|
# default: Defined area.
|
|
#pvp_areas.label = Defined area.
|
|
|
|
|
|
|
|
##############
|
|
## SPAWNING ##
|
|
##############
|
|
|
|
# *** spawneggs ***
|
|
|
|
# Spawning interval for spawneggs. Lower is more frequent.
|
|
# type: int
|
|
# default: 600
|
|
spawneggs_egg_interval = 4800
|
|
|
|
# Spawning chance for spawneggs. Lower is greater chance (1 / chance)
|
|
# type: int
|
|
# default: 3000
|
|
spawneggs_egg_chance = 24000
|
|
|
|
# Spawning interval for spawneggs grass. Lower is more frequent.
|
|
# type: int
|
|
# default: 600
|
|
spawneggs_grass_interval = 600
|
|
|
|
# Spawning chance for spawneggs grass. Lower is greater chance (1 / chance)
|
|
# type: int
|
|
# default: 3000
|
|
spawneggs_grass_chance = 3000
|
|
|
|
# Allow eggs to spawn randomly in the world.
|
|
# type: bool
|
|
# default: true
|
|
spawneggs.enable_node_spawn = false
|
|
|
|
|
|
|
|
#######################
|
|
## TOOLS / EQUIPMENT ##
|
|
#######################
|
|
|
|
# *** compassgps ***
|
|
|
|
# Static spawn point location.
|
|
# type: pos
|
|
# default: ???
|
|
#static_spawnpoint = ???
|
|
|
|
|
|
# *** slingshot ***
|
|
|
|
## Require rubber band as additional ingredient in slingshot craft recipes.
|
|
# type: bool
|
|
# default: true
|
|
#slingshot.require_rubber_band = true
|
|
|
|
|
|
# *** torches ***
|
|
|
|
# Allow torches to be placed on ceiling.
|
|
# type: bool
|
|
# default: false
|
|
torches_enable_ceiling = false
|
|
|
|
# Use minecraft-style torches.
|
|
# type: string
|
|
# values: minecraft
|
|
#torches_style = minecraft
|
|
|
|
|
|
|
|
########
|
|
## UI ##
|
|
########
|
|
|
|
# *** hbarmor ***
|
|
|
|
## If true, automatically hides the armor HUD bar when the player wears no
|
|
# armor. Otherwise, the armor bar shows “0%”.
|
|
# type: bool
|
|
# default: true
|
|
#hbarmor_autohide = true
|
|
|
|
## Time difference in seconds between updates to the armor HUD bar.
|
|
# Increase this number for slow servers.
|
|
# type: float
|
|
# min: 0.0
|
|
# max: 4.0
|
|
# default: 0.1
|
|
#hbarmor_tick = 0.1
|
|
|
|
|
|
# *** hidename *** #
|
|
|
|
## Use alpha color level to hide nametag instead of clearing text.
|
|
# type: bool
|
|
# default: false
|
|
#hidename.use_alpha = false
|
|
|
|
|
|
# *** hudbars *** #
|
|
|
|
## Specifies how the value indicators (i.e. health, breath, etc.) look.
|
|
# type: enum
|
|
# options: progress_bar, statbar_classic, statbar_modern
|
|
# default: progress_bar
|
|
#hudbars_bar_type = progress_bar
|
|
|
|
## Automatically hides breath indicator if enabled.
|
|
# type: bool
|
|
# default: true
|
|
#hudbars_autohide_breath = true
|
|
|
|
## Changes the way the HUD bars are ordered on the display.
|
|
# type: enum
|
|
# options: zigzag, stack_up, stack_down
|
|
# default: zigzag
|
|
#hudbars_alignment_pattern = zigzag
|
|
|
|
## Specifies the order of the HUD bars.
|
|
# type: string (comma-seperated list of key=value pairs)
|
|
# default: breath=0, health=1
|
|
#hudbars_sorting = breath=0, health=1
|
|
|
|
## Horizontal (x) main position of the HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 0.5 0.0 1.0
|
|
#hudbars_pos_left_x = 0.5 0.0 1.0
|
|
|
|
## Vertical (y) main position of the HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 1.0 0.0 1.0
|
|
#hudbars_pos_left_y = 1.0 0.0 1.0
|
|
|
|
## Horizontal (x) main position of the right HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 0.5 0.0 1.0
|
|
#hudbars_pos_right_x = 0.5 0.0 1.0
|
|
|
|
## Vertical main position (y) of the right HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 1.0 0.0 1.0
|
|
#hudbars_pos_right_y = 1.0 0.0 1.0
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the HUD bars.
|
|
# type: int
|
|
# default: -175
|
|
#hudbars_start_offset_left_x = -175
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the HUD bars.
|
|
# type: int
|
|
# default: -86
|
|
#hudbars_start_offset_left_y = -86
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
|
# type: int
|
|
# default: 15
|
|
#hudbars_start_offset_right_x = 15
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
|
# type: int
|
|
# default: -86
|
|
#hudbars_start_offset_right_y = -86
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
|
# type: int
|
|
# default: -256
|
|
#hudbars_start_statbar_offset_left_x = -256
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
|
# type: int
|
|
# default: -90
|
|
#hudbars_start_statbar_offset_left_y = -90
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
|
# type: int
|
|
# default: 25
|
|
#hudbars_start_statbar_offset_right_x = 25
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
|
# type: int
|
|
# default: -90
|
|
#hudbars_start_statbar_offset_right_y = -90
|
|
|
|
## The vertical distance between two HUD bars, in pixels.
|
|
# type: int
|
|
# default: 24 0
|
|
#hudbars_vmargin = 24 0
|
|
|
|
## Hud bars display refresh rate (in seconds).
|
|
# type: float
|
|
# default: 0.1 0.0 4.0
|
|
#hudbars_tick = 0.1 0.0 4.0
|
|
|
|
|
|
# *** inventory_plus ***
|
|
|
|
## Use a smaller inventory UI for smaller screens.
|
|
# type: bool
|
|
# default: false
|
|
inventory_craft_small = false
|
|
|
|
## The default page to show when first opening the inventory
|
|
# type: string
|
|
# values: craft, ???
|
|
# default: craft
|
|
inventory_default = craft
|
|
|
|
|
|
|
|
###########
|
|
## WORLD ##
|
|
###########
|
|
|
|
# *** bedrock2 ***
|
|
|
|
## Sets the Y coordinate on which the bedrock layer will be created
|
|
# type: int
|
|
# default: -30912
|
|
bedrock2_y = -28000
|
|
|
|
|
|
# *** biome_lib ***
|
|
|
|
## To slow down the playback of the queue (e.g. for really slow machines where
|
|
# the 0.2 second max limiter isn't enough). Default is 100 (basically percent
|
|
# of maximum runtime).
|
|
# type: int
|
|
# min: 1
|
|
# max: 100
|
|
# default: 100
|
|
#biome_lib_queue_run_ratio = 100
|
|
|
|
|
|
# *** ethereal ***
|
|
|
|
ethereal.use_animalmaterials = true
|
|
|
|
|
|
# *** worldedge ***
|
|
|
|
## Limit the size of the world causing players to "circle around" (teleport)
|
|
# when the edge is reached.
|
|
# type: int
|
|
# default: 30000
|
|
world_edge = 30000
|
|
|
|
|
|
# *** areas ***
|
|
|
|
# Specify where 'areas' data should be stored.
|
|
# type: string
|
|
# default: <world_path>/areas.dat
|
|
#areas.filename =
|
|
|
|
# Allow players to protect their own areas
|
|
# type: bool
|
|
# default: false
|
|
areas.self_protection = true
|
|
|
|
# ???
|
|
# type: string
|
|
# default: interact
|
|
#areas.self_protection_privilege = interact
|
|
|
|
# ???
|
|
# type: pos
|
|
# default: {x=64, y=128, z=64}
|
|
areas.self_protection_max_size = {x=128, y=192, z=128}
|
|
|
|
# ???
|
|
# type: int
|
|
# default: 4
|
|
areas.self_protection_max_areas = 10
|
|
|
|
# ??? (requires 'areas_high_limit' privilege).
|
|
# type: pos
|
|
# default: {x=512, y=512, z=512}
|
|
#areas.self_protection_max_size_high = {x=512, y=512, z=512}
|
|
|
|
# ??? (requires 'areas_high_limit' privilege).
|
|
# type: int
|
|
# default: 32
|
|
#areas.self_protection_max_areas_high = 32
|
|
|
|
|
|
|
|
##############
|
|
## MODPACKS ##
|
|
##############
|
|
|
|
|
|
# *** 3d_armor ***
|
|
|
|
# ## 3d_armor
|
|
|
|
## Enable wood armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_wood = true
|
|
|
|
## Enable cactus armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_cactus = true
|
|
|
|
## Enable steel armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_steel = true
|
|
|
|
## Enable bronze armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_bronze = true
|
|
|
|
## Enable diamond armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_diamond = true
|
|
|
|
## Enable gold armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_gold = true
|
|
|
|
## Enable mithril armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_mithril = true
|
|
|
|
## Enable crystal armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_crystal = true
|
|
|
|
## Increase this if you get initialization glitches when a player first joins.
|
|
# type: int
|
|
# default: 2
|
|
#armor_init_delay = 2
|
|
|
|
## Number of initialization attempts.
|
|
# Use in conjunction with armor_init_delay if initialization problems persist.
|
|
# type: int
|
|
# default: 10
|
|
#armor_init_times = 10
|
|
|
|
## Increase this if armor is not getting into bones due to server lag.
|
|
# type: int
|
|
# default: 1
|
|
#armor_bones_delay = 1
|
|
|
|
## How often player armor items are updated.
|
|
# type: int
|
|
# default: 1
|
|
#armor_update_time = 1
|
|
|
|
## Drop armor when a player dies.
|
|
# Uses bones mod if present, otherwise items are dropped around the player.
|
|
# type: bool
|
|
# default: true
|
|
#armor_drop = true
|
|
|
|
## Pulverize armor when a player dies, overrides armor_drop.
|
|
# type: bool
|
|
# default: false
|
|
#armor_destroy = false
|
|
|
|
## You can use this to increase or decrease overall armor effectiveness,
|
|
# eg: level_multiplier = 0.5 will reduce armor level by half.
|
|
# type: float
|
|
# default: 1
|
|
#armor_level_multiplier = 1
|
|
|
|
## You can use this to increase or decrease overall armor healing,
|
|
# eg: armor_heal_multiplier = 0 will disable healing altogether.
|
|
# type: float
|
|
# default: 1
|
|
#armor_heal_multiplier = 1
|
|
|
|
## Enable water protection (periodically restores breath when activated).
|
|
# type: bool
|
|
# default: true
|
|
#armor_water_protect = true
|
|
|
|
## Enable fire protection (defaults true if using ethereal mod).
|
|
# type: bool
|
|
# default: false
|
|
#armor_fire_protect = false
|
|
|
|
## Enable punch damage effects.
|
|
# type: bool
|
|
# default: true
|
|
#armor_punch_damage = true
|
|
|
|
## Enable migration of old armor inventories.
|
|
# type: bool
|
|
# default: true
|
|
#armor_migrate_old_inventory = true
|
|
|
|
|
|
# ## shields
|
|
|
|
## Disable shield sounds.
|
|
# type: bool
|
|
# default: false
|
|
#shields_disable_sounds = false
|
|
|
|
|
|
# ## wieldview
|
|
|
|
## Set number of seconds between visible wielded item updates.
|
|
# type: int
|
|
# default: 2
|
|
#wieldview_update_time = 2
|
|
|
|
## Show nodes as tiles, disabled by default.
|
|
# type: bool
|
|
# default: false
|
|
#wieldview_node_tiles = false
|
|
|
|
|
|
# *** animalmaterials ***
|
|
|
|
# ## animalmaterials
|
|
|
|
## Registers 'animalmaterials:lass' as alias of 'mobs:magic_lasso' if 'mobs' mod
|
|
# is available.
|
|
# type: bool
|
|
# default: false
|
|
animalmaterials.override_lasso = true
|
|
|
|
|
|
# *** animals_aggressive ***
|
|
|
|
# ## mob_shark
|
|
|
|
## Interval in seconds that specifies how often shark spawns.
|
|
# type: int
|
|
# default: 60
|
|
#mobs.shark_interval = 60
|
|
|
|
## Chance for each node of spawning shark at each interval. The value
|
|
# is inverted. So a chance of value of 9000 equals 1/9000.
|
|
# type: int
|
|
# default: 9000
|
|
#mobs.shark_chance = 9000
|
|
|
|
## Minimum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# type: int
|
|
# default: 4
|
|
#mobs.shark_min_light = 4
|
|
|
|
## Maximum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# type: int
|
|
# default: 14
|
|
#mobs.shark_max_light = 14
|
|
|
|
# Minimum height at which shark can spawn.
|
|
# type: int
|
|
# default: -30
|
|
#mobs.shark_min_height = -30
|
|
|
|
# Maximum height at which shark can spawn.
|
|
# type: int
|
|
# default: -3
|
|
#mobs.shark_max_height = -3
|
|
|
|
# Times that shark can spawn.
|
|
# type: enum
|
|
# values: day, night, any
|
|
# default: any
|
|
#mobs.shark_spawn_time = any
|
|
|
|
|
|
# *** castle ***
|
|
|
|
# ## castle_masonry
|
|
|
|
## Stonewall.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_stonewall = true
|
|
|
|
## Cobble.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_cobble = true
|
|
|
|
## Stone Brick.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_stonebrick = true
|
|
|
|
## Sandstone Brick
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_sandstonebrick = true
|
|
|
|
## Desert Stone Brick.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_desertstonebrick = true
|
|
|
|
## Stone.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_stone = true
|
|
|
|
## Sandstone.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_sandstone = true
|
|
|
|
## Desert Stone.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_desertstone = true
|
|
|
|
## Wood.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_wood = false
|
|
|
|
## Ice.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_ice = false
|
|
|
|
## Snow.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_snow = false
|
|
|
|
## Obsidian Brick.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_obsidianbrick = false
|
|
|
|
## Pillars.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_pillar = true
|
|
|
|
## Arrow slits.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_arrowslit = true
|
|
|
|
## Murder holes and machicolations.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_murderhole = true
|
|
|
|
# ## crafting_bench
|
|
|
|
## The number of seconds between each operation of the crafting bench.
|
|
# type: int
|
|
# min: 1
|
|
# max: 60
|
|
# default: 5
|
|
#crafting_bench_crafting_rate = 5
|
|
|
|
|
|
# *** dinosaurs_aggressive ***
|
|
|
|
# ## velociraptor
|
|
[*Dinosaurs (Aggressive)]
|
|
|
|
[**velociraptor]
|
|
|
|
## Use alternate "feathered" texture.
|
|
# type: bool
|
|
# default: false
|
|
#mobs.velociraptor_feathered = false
|
|
|
|
## Interval in seconds that specifies how often velociraptor spawns.
|
|
# type: int
|
|
# min: 0
|
|
# default: 30
|
|
#mobs.velociraptor_interval = 30
|
|
|
|
## Chance for each node of spawning velociraptor at each interval. The value
|
|
# is inverted. So a chance of value of 32000 equals 1/32000.
|
|
# type: int
|
|
# min: 0
|
|
# default: 32000
|
|
#mobs.velociraptor_chance = 32000
|
|
|
|
## Minimum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# See: [Node definition] light_source
|
|
# type: int
|
|
# min: 0
|
|
# max: 14
|
|
# default: 10
|
|
#mobs.velociraptor_min_light = 10
|
|
|
|
## Maximum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# See: [Node definition] light_source
|
|
# type: int
|
|
# min: 0
|
|
# max: 14
|
|
# default: 14
|
|
#mobs.velociraptor_max_light = 14
|
|
|
|
## Maximum height at which velociraptor can spawn.
|
|
# type: int
|
|
# default: 31000
|
|
#mobs.velociraptor_max_height = 31000
|
|
|
|
## Times that velociraptor can spawn.
|
|
# type: enum
|
|
# values: day, night, any
|
|
# default: any
|
|
#mobs.velociraptor_spawn_time = any
|
|
|
|
|
|
|
|
##############
|
|
## MESECONS ##
|
|
##############
|
|
|
|
# *** mesecons ***
|
|
|
|
|
|
# ## mesecons
|
|
|
|
## Resume time.
|
|
# type: int
|
|
# default: 4
|
|
#mesecon.resumetime = 4
|
|
|
|
## The value at which circuits will overheat.
|
|
# type: int
|
|
# default: 20
|
|
#mesecon.overheat_max = 20
|
|
|
|
## Device cooldown time.
|
|
# type: float
|
|
# default: 2.0
|
|
#mesecon.cooldown_time = 2.0
|
|
|
|
## Cooldown step length.
|
|
# type: float
|
|
# default: 0.5
|
|
#mesecon.cooldown_granularity = 0.5
|
|
|
|
|
|
# ## mesecons_blinkyplant
|
|
|
|
## Plant blinking interval.
|
|
# type: int
|
|
# default: 3
|
|
#mesecon.blinky_plant_interval = 3
|
|
|
|
|
|
# ## mesecons_detector
|
|
|
|
## Player detector radius.
|
|
# type: int
|
|
# default: 6
|
|
#mesecon.detector_radius = 6
|
|
|
|
## Node detector radius.
|
|
# type: int
|
|
# default: 10
|
|
#mesecon.node_detector_distance_max = 10
|
|
|
|
|
|
# ## mesecons_luacontroller
|
|
|
|
## string:rep result length limit.
|
|
# type: int
|
|
# default: 64000
|
|
#mesecon.luacontroller_string_rep_max = 64000
|
|
|
|
## Digiline message size limit.
|
|
# type: int
|
|
# default: 50000
|
|
#mesecon.luacontroller_digiline_maxlen = 50000
|
|
|
|
## Controller execution time limit.
|
|
# type: int
|
|
# default: 10000
|
|
#mesecon.luacontroller_maxevents = 10000
|
|
|
|
## Controller memory limit.
|
|
# type: int
|
|
# default: 100000
|
|
#mesecon.luacontroller_memsize = 100000
|
|
|
|
|
|
# ## mesecons_movestones
|
|
|
|
## Speed.
|
|
# type: int
|
|
# default: 3
|
|
#mesecon.movestone_speed = 3
|
|
|
|
## Max push.
|
|
# type: int
|
|
# default: 50
|
|
#mesecon.movestone_max_push = 50
|
|
|
|
## Max pull.
|
|
# type: int
|
|
# default: 50
|
|
#mesecon.movestone_max_pull = 50
|
|
|
|
|
|
# ## mesecons_pistons
|
|
|
|
## Max push.
|
|
# type: int
|
|
# default: 15
|
|
#mesecon.piston_max_push = 15
|
|
|
|
## Max pull.
|
|
# type: int
|
|
# default: 15
|
|
#mesecon.piston_max_pull = 15
|
|
|
|
|
|
# ## mesecons_pressureplates
|
|
|
|
## Check interval.
|
|
# type: float
|
|
# default: 0.1
|
|
#mesecon.pplate_interval = 0.1
|
|
|
|
|
|
|
|
# *** minetest_game ***
|
|
|
|
# **** beds
|
|
|
|
## Allow players to respawn on death at last bed slept in.
|
|
# type: bool
|
|
# default: true
|
|
enable_bed_respawn = true
|
|
|
|
## Allow players to skip to morning when more than half online are in bed.
|
|
# type: bool
|
|
# default: true
|
|
enable_bed_night_skip = true
|
|
|
|
## If enabled with 'enable_bed_night_skip', allows any single player in bed
|
|
# to skip night.
|
|
# type: bool
|
|
# default: false
|
|
enable_single_night_skip = true
|
|
|
|
|
|
# **** bones
|
|
|
|
## Manages how item loss is handled when a player dies.
|
|
# type: enum
|
|
# values: bones, drop, keep
|
|
# default: bones
|
|
bones_mode = bones
|
|
|
|
## The time in seconds after which the bones of a dead player can be looted by
|
|
# anyone. Set to 0 to disable
|
|
# type: string
|
|
# default: 1200
|
|
share_bones_time = 1200
|
|
|
|
## How much earlier the bones of a dead player can be looted by anyone if the
|
|
# player dies in a protected area they don't own.
|
|
# Set to 0 to disable.
|
|
# type: string
|
|
# default: share_bones_time / 4
|
|
share_bones_time_early = share_bones_time / 4
|
|
|
|
|
|
# **** creative
|
|
|
|
# Whether server will be initiated in creative mode
|
|
# type: bool
|
|
# default: false
|
|
creative_mode = false
|
|
|
|
|
|
# **** default
|
|
|
|
## If enabled, lava will "cool" & turn into stone & obsidian when touching
|
|
# water.
|
|
# type: bool
|
|
# default: true
|
|
#enable_lavacooling = true
|
|
|
|
|
|
# **** fire
|
|
|
|
## Flammable nodes will be ignited by nearby igniters. Spreading fire may
|
|
# cause severe destruction.
|
|
# Spreading fire nodes will disappear when fire is disabled, but
|
|
# 'permanent_flame' nodes are unaffected.
|
|
# type: bool
|
|
# default: true
|
|
#enable_fire = true
|
|
|
|
## Disable random fire spurts. Opposite of (& overridden by)
|
|
# 'enable_fire'.
|
|
# type: bool
|
|
# default: false
|
|
#disable_fire = false
|
|
|
|
# Enable flame sound.
|
|
# type: bool
|
|
# default: true
|
|
#flame_sound = true
|
|
|
|
|
|
# **** give_initial_stuff
|
|
|
|
## If enabled, items defined in 'initial_stuff' setting will be given
|
|
# to players.
|
|
# type: bool
|
|
# default: false
|
|
give_initial_stuff = true
|
|
|
|
## Defines what items new players will start with if 'give_initial_stuff'
|
|
# setting is enabled.
|
|
# type: string (list)
|
|
initial_stuff = default:sword_stone,default:pick_steel,default:apple 10
|
|
|
|
|
|
# **** stairs
|
|
|
|
# Replaces old stairs with new ones (Only required for older worlds).
|
|
# type: bool
|
|
# default: false
|
|
#enable_stairs_replace_abm = false
|
|
|
|
|
|
# **** tnt
|
|
|
|
## When TNT explodes, it destroys nearby nodes and damages nearby players.
|
|
# NOTE: This setting is disabled by default on servers.
|
|
# type: bool
|
|
# default: true
|
|
enable_tnt = true
|
|
|
|
## The radius in which nodes will be destroyed by a TNT explosion.
|
|
# type: int
|
|
# min: 0
|
|
# default: 3
|
|
#tnt_radius = 3
|
|
|
|
|
|
# *** moremesecons ***
|
|
|
|
# **** moremesecons_adjustable_blinkyplant
|
|
|
|
## Minimal interval authorized. Any lower will be set to it.
|
|
# type: float
|
|
# default: 0.5
|
|
#moremesecons_adjustable_blinky_plant.min_interval = 0.5
|
|
|
|
|
|
# **** moremesecons_commandblock
|
|
|
|
## Space-separated list of authorized commands.
|
|
# Empty to authorize all.
|
|
# type: string
|
|
# default: tell
|
|
#moremesecons_commandblock.authorized_commands = tell
|
|
|
|
## Maximum distance of the @nearest player.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 8
|
|
#moremesecons_commandblock.nearest_max_distance = 8
|
|
|
|
|
|
# **** moremesecons_jammer
|
|
|
|
## Jammer action range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 10
|
|
#moremesecons_jammer.max_distance = 10
|
|
|
|
## Whether to enable the registration LBM.
|
|
#
|
|
# The registration LBM will recover the jammer database if
|
|
# the moremesecons_jammer mod storage has been removed, and
|
|
# will create that mod storage after an update from an older
|
|
# version which did not use it.
|
|
# type: bool
|
|
# default: false
|
|
#moremesecons_jammer.enable_lbm = false
|
|
|
|
|
|
# **** moremesecons_playerkiller
|
|
|
|
## Player Killer action range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 8
|
|
#moremesecons_playerkiller.max_distance = 8
|
|
|
|
|
|
# **** moremesecons_sayer
|
|
|
|
## Whether to use the Speech Dispatcher.
|
|
#
|
|
# It will work only if:
|
|
# * moremesecons_sayer is present in your trusted_mods setting
|
|
# * you are playing in singleplayer
|
|
# * the speech-dispatcher is installed on your system
|
|
# * you are using a POSIX-compliant system and a sh-compatible shell (such as bash, dash, zsh...)
|
|
# type: bool
|
|
# default: true
|
|
#moremesecons_sayer.use_speech_dispatcher = true
|
|
|
|
## Sayer range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 8
|
|
#moremesecons_sayer.max_distance = 8
|
|
|
|
|
|
# **** moremesecons_teleporter
|
|
|
|
## Maximum teleporter-to-teleporter distance.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 50
|
|
#moremesecons_teleporter.max_t2t_distance = 50
|
|
|
|
## Maximum player-to-teleporter distance.
|
|
#
|
|
# Any value less than or equal to 0 will be set to 1
|
|
# type: float
|
|
# default: 25
|
|
#moremesecons_teleporter.max_p2t_distance = 25
|
|
|
|
## Whether to enable the registration LBM.
|
|
#
|
|
# The registration LBM will recover a teleporter network if the moremesecons_teleporter
|
|
# mod storage has been removed, and will create that mod storage after an update
|
|
# from an older version which did not use it.
|
|
# type: bool
|
|
# default: false
|
|
#moremesecons_teleporter.enable_lbm = false
|
|
|
|
|
|
# **** moremesecons_wireless
|
|
|
|
## Wireless Jammer action range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 15
|
|
#moremesecons_wireless.jammer_max_distance = 15
|
|
|
|
## Whether to enable the registration LBM.
|
|
#
|
|
# The registration LBM will recover a wireless network if the
|
|
# moremesecons_wireless mod storage has been removed, and will
|
|
# create that mod storage after an update from an older version
|
|
# which did not use it.
|
|
# type: bool
|
|
# default: false
|
|
#moremesecons_wireless.enable_lbm = false
|