2696 lines
63 KiB
Plaintext
2696 lines
63 KiB
Plaintext
# This file contains a list of all available settings and their default value for minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# minetest.conf is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example".
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# Further documentation:
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# http://wiki.minetest.net/
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##############
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## Controls ##
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##############
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## If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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# type: bool
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#enable_build_where_you_stand = false
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## Player is able to fly without being affected by gravity.
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# This requires the "fly" privilege on the server.
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# type: bool
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#free_move = false
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## Fast movement (via use key).
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# This requires the "fast" privilege on the server.
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# type: bool
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#fast_move = false
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## If enabled together with fly mode, player is able to fly through solid nodes.
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# This requires the "noclip" privilege on the server.
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# type: bool
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#noclip = false
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## If enabled, makes move directions relative to the player's
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# pitch when flying or swimming.
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# type: bool
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# default: false
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#pitch_move = false
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# *** SERVER / SINGLEPLAYER ***
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## Administrator account
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#name =
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## Name of the server, to be displayed when players join and in the serverlist.
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# type: string
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#server_name = Minetest server
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## Description of server, to be displayed when players join and in the serverlist.
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# type: string
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#server_description = mine here
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## Domain name of server, to be displayed in the serverlist.
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# type: string
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#server_address = game.minetest.net
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## Homepage of server, to be displayed in the serverlist.
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# type: string
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#server_url = http://minetest.net
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## Automaticaly report to the serverlist.
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# type: bool
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#server_announce = false
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## Announce to this serverlist.
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# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
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# type: string
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#serverlist_url = servers.minetest.net
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# Limits flowing liquids.
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# type: bool
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# default: false
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#liquid_finite = false
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#############
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## Network ##
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#############
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## Network port to listen (UDP).
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# This value will be overridden when starting from the main menu.
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# type: int
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#port = 30000
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## The network interface that the server listens on.
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# type: string
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#bind_address =
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## Enable to disallow old clients from connecting.
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# Older clients are compatible in the sense that they will not crash when connecting
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# to new servers, but they may not support all new features that you are expecting.
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# type: bool
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#strict_protocol_version_checking = false
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## Specifies URL from which client fetches media instead of using UDP.
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# $filename should be accessible from $remote_media$filename via cURL
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# (obviously, remote_media should end with a slash).
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# Files that are not present will be fetched the usual way.
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# type: string
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#remote_media =
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## Enable/disable running an IPv6 server. An IPv6 server may be restricted
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# to IPv6 clients, depending on system configuration.
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# Ignored if bind_address is set.
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# type: bool
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#ipv6_server = false
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### Advanced
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## How many blocks are flying in the wire simultaneously per client.
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# type: int
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#max_simultaneous_block_sends_per_client = 10
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## How many blocks are flying in the wire simultaneously for the whole server.
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# type: int
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#max_simultaneous_block_sends_server_total = 40
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## To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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# type: float
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#full_block_send_enable_min_time_from_building = 2.0
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## Maximum number of packets sent per send step, if you have a slow connection
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# try reducing it, but don't reduce it to a number below double of targeted
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# client number.
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# type: int
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#max_packets_per_iteration = 1024
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##########
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## Game ##
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##########
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## Maximum number of players that can connect simultaneously.
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# type: int
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#max_users = 15
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## World directory (everything in the world is stored here).
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# Not needed if starting from the main menu.
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# type: path
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#map-dir =
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## Time in seconds for item entity (dropped items) to live.
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# Setting it to -1 disables the feature.
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# type: int
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#item_entity_ttl = 900
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## Enable players getting damage and dying.
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# type: bool
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enable_damage = true
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## A chosen map seed for a new map, leave empty for random.
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# Will be overridden when creating a new world in the main menu.
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# type: string
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#fixed_map_seed =
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## New users need to input this password.
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# type: string
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#default_password =
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## The privileges that new users automatically get.
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# See /privs in game for a full list on your server and mod configuration.
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# type: string
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# default: interact, shout
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default_privs = interact, shout, home
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## Privileges that players with basic_privs can grant
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# type: string
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#basic_privs = interact, shout
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## Defines the maximum player transfer distance in blocks (0 = unlimited).
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# type: int
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#player_transfer_distance = 0
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## Whether to allow players to damage and kill each other.
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# type: bool
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enable_pvp = false
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## If this is set, players will always (re)spawn at the given position.
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# type: string
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#static_spawnpoint =
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## If enabled, new players cannot join with an empty password.
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# type: bool
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disallow_empty_password = true
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## If enabled, disable cheat prevention in multiplayer.
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# type: bool
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#disable_anticheat = false
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## If enabled, actions are recorded for rollback.
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# This option is only read when server starts.
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# type: bool
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#enable_rollback_recording = false
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## A message to be displayed to all clients when the server shuts down.
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# type: string
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#kick_msg_shutdown = Server shutting down.
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## A message to be displayed to all clients when the server crashes.
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# type: string
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#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
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## Whether to ask clients to reconnect after a (Lua) crash.
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# Set this to true if your server is set up to restart automatically.
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# type: bool
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#ask_reconnect_on_crash = false
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## From how far clients know about objects, stated in mapblocks (16 nodes).
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# type: int
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#active_object_send_range_blocks = 3
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## How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
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# In active blocks objects are loaded and ABMs run.
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# type: int
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#active_block_range = 2
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## From how far blocks are sent to clients, stated in mapblocks (16 nodes).
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# type: int
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#max_block_send_distance = 10
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## Maximum number of forceloaded mapblocks.
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# type: int
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#max_forceloaded_blocks = 16
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## Interval of sending time of day to clients.
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# type: int
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#time_send_interval = 5
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## Controls length of day/night cycle.
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# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
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# type: int
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#time_speed = 72
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## Interval of saving important changes in the world, stated in seconds.
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# type: float
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#server_map_save_interval = 5.3
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### Physics
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## type: float
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#movement_acceleration_default = 3
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## type: float
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#movement_acceleration_air = 2
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## type: float
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#movement_acceleration_fast = 10
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## type: float
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#movement_speed_walk = 4
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## type: float
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#movement_speed_crouch = 1.35
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## type: float
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#movement_speed_fast = 20
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## type: float
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#movement_speed_climb = 2
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## type: float
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#movement_speed_jump = 6.5
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## type: float
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#movement_speed_descend = 6
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## type: float
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#movement_liquid_fluidity = 1
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## type: float
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#movement_liquid_fluidity_smooth = 0.5
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## type: float
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#movement_liquid_sink = 10
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## type: float
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#movement_gravity = 9.81
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### Advanced
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## Handling for deprecated lua api calls:
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# - legacy: (try to) mimic old behaviour (default for release).
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# - log: mimic and log backtrace of deprecated call (default for debug).
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# - error: abort on usage of deprecated call (suggested for mod developers).
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# type: enum values: legacy, log, error
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#deprecated_lua_api_handling = legacy
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## Useful for mod developers.
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# type: bool
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#mod_profiling = false
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## Detailed mod profile data. Useful for mod developers.
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# type: bool
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#detailed_profiling = false
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## Profiler data print interval. 0 = disable. Useful for developers.
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# type: int
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#profiler_print_interval = 0
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## Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb).
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# type: int
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#max_clearobjects_extra_loaded_blocks = 4096
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## How much the server will wait before unloading unused mapblocks.
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# Higher value is smoother, but will use more RAM.
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# type: int
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#server_unload_unused_data_timeout = 29
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## Maximum number of statically stored objects in a block.
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# type: int
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#max_objects_per_block = 49
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## See http://www.sqlite.org/pragma.html#pragma_synchronous
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# type: enum values: 0, 1, 2
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#sqlite_synchronous = 2
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## Length of a server tick and the interval at which objects are generally updated over network.
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# type: float
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#dedicated_server_step = 0.1
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## Time in between active block management cycles
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# type: float
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#active_block_mgmt_interval = 2.0
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## Length of time between ABM execution cycles
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# type: float
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#abm_interval = 1.0
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## Length of time between NodeTimer execution cycles
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# type: float
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#nodetimer_interval = 1.0
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## If enabled, invalid world data won't cause the server to shut down.
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# Only enable this if you know what you are doing.
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# type: bool
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#ignore_world_load_errors = false
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## Max liquids processed per step.
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# type: int
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#liquid_loop_max = 100000
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## The time (in seconds) that the liquids queue may grow beyond processing
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# capacity until an attempt is made to decrease its size by dumping old queue
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# items. A value of 0 disables the functionality.
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# type: int
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#liquid_queue_purge_time = 0
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## Liquid update interval in seconds.
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# type: float
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#liquid_update = 1.0
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############
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## Mapgen ##
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############
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## Name of map generator to be used when creating a new world.
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# Creating a world in the main menu will override this.
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# type: enum
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# values: v5, v6, v7, flat, valleys, fractal, singlenode
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# default: v7
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#mg_name = v7
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## Water surface level of the world.
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# type: int
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#water_level = 1
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## From how far blocks are generated for clients, stated in mapblocks (16 nodes).
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# type: int
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#max_block_generate_distance = 6
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## Where the map generator stops.
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# Please note:
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# - Limited to 31000 (setting above has no effect)
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# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
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# - Those groups have an offset of -32, -32 nodes from the origin.
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# - Only groups which are within the map_generation_limit are generated
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# type: int min: 0 max: 31000
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#map_generation_limit = 31000
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## Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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# The default flags set in the engine are: caves, light, decorations
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# The flags string modifies the engine defaults.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
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#mg_flags = caves,dungeons,light,decorations
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### Advanced
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## Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
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# type: int
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#chunksize = 5
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## Dump the mapgen debug infos.
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# type: bool
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#enable_mapgen_debug_info = false
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## Maximum number of blocks that can be queued for loading.
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# type: int
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#emergequeue_limit_total = 256
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## Maximum number of blocks to be queued that are to be loaded from file.
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# Set to blank for an appropriate amount to be chosen automatically.
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# type: int
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#emergequeue_limit_diskonly = 32
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## Maximum number of blocks to be queued that are to be generated.
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# Set to blank for an appropriate amount to be chosen automatically.
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# type: int
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#emergequeue_limit_generate = 32
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## Number of emerge threads to use. Make this field blank, or increase this number
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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# at the cost of slightly buggy caves.
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# type: int
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#num_emerge_threads = 1
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## Noise parameters for biome API temperature, humidity and biome blend.
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# type: noise_params
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#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
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## type: noise_params
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#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
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## type: noise_params
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#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
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## type: noise_params
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#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
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#### Mapgen v5
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## Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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#mgv5_cave_width = 0.125
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## type: noise_params
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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## type: noise_params
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#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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## type: noise_params
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#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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## type: noise_params
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#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
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## type: noise_params
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#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
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#### Mapgen v6
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## Map generation attributes specific to Mapgen v6.
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# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
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# The default flags set in the engine are: biomeblend, mudflow
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# The flags string modifies the engine defaults.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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# type: flags
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# possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
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#mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
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## Controls size of deserts and beaches in Mapgen v6.
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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# type: float
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#mgv6_freq_desert = 0.45
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## type: float
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#mgv6_freq_beach = 0.15
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## type: noise_params
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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## type: noise_params
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
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## type: noise_params
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
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## type: noise_params
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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## type: noise_params
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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## type: noise_params
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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## type: noise_params
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#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
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## type: noise_params
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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## type: noise_params
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
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## type: noise_params
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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## type: noise_params
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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#### Mapgen v7
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## Map generation attributes specific to Mapgen v7.
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|
# The 'ridges' flag controls the rivers.
|
|
# The default flags set in the engine are: mountains, ridges
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags
|
|
# possible values: mountains, ridges, nomountains, noridges
|
|
#mgv7_spflags = mountains,ridges
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgv7_cave_width = 0.3
|
|
|
|
## type: noise_params
|
|
#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen flat
|
|
|
|
## Map generation attributes specific to Mapgen flat.
|
|
# Occasional lakes and hills can be added to the flat world.
|
|
# The default flags set in the engine are: none
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags
|
|
# possible values: lakes, hills, , nolakes, nohills
|
|
#mgflat_spflags =
|
|
|
|
## Y of flat ground.
|
|
# type: int
|
|
#mgflat_ground_level = 8
|
|
|
|
## Y of upper limit of large pseudorandom caves.
|
|
# type: int
|
|
#mgflat_large_cave_depth = -33
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgflat_cave_width = 0.3
|
|
|
|
## Terrain noise threshold for lakes.
|
|
# Controls proportion of world area covered by lakes.
|
|
# Adjust towards 0.0 for a larger proportion.
|
|
# type: float
|
|
#mgflat_lake_threshold = -0.45
|
|
|
|
## Controls steepness/depth of lake depressions.
|
|
# type: float
|
|
#mgflat_lake_steepness = 48.0
|
|
|
|
## Terrain noise threshold for hills.
|
|
# Controls proportion of world area covered by hills.
|
|
# Adjust towards 0.0 for a larger proportion.
|
|
# type: float
|
|
#mgflat_hill_threshold = 0.45
|
|
|
|
## Controls steepness/height of hills.
|
|
# type: float
|
|
#mgflat_hill_steepness = 64.0
|
|
|
|
## Determines terrain shape.
|
|
# The 3 numbers in brackets control the scale of the
|
|
# terrain, the 3 numbers should be identical.
|
|
# type: noise_params
|
|
#mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen fractal
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgfractal_cave_width = 0.3
|
|
|
|
## Choice of 18 fractals from 9 formulas.
|
|
# 1 = 4D "Roundy" mandelbrot set.
|
|
# 2 = 4D "Roundy" julia set.
|
|
# 3 = 4D "Squarry" mandelbrot set.
|
|
# 4 = 4D "Squarry" julia set.
|
|
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
|
# 6 = 4D "Mandy Cousin" julia set.
|
|
# 7 = 4D "Variation" mandelbrot set.
|
|
# 8 = 4D "Variation" julia set.
|
|
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
|
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
|
# 11 = 3D "Christmas Tree" mandelbrot set.
|
|
# 12 = 3D "Christmas Tree" julia set.
|
|
# 13 = 3D "Mandelbulb" mandelbrot set.
|
|
# 14 = 3D "Mandelbulb" julia set.
|
|
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
|
# 16 = 3D "Cosine Mandelbulb" julia set.
|
|
# 17 = 4D "Mandelbulb" mandelbrot set.
|
|
# 18 = 4D "Mandelbulb" julia set.
|
|
# type: int min: 1 max: 18
|
|
#mgfractal_fractal = 1
|
|
|
|
## Iterations of the recursive function.
|
|
# Controls the amount of fine detail.
|
|
# type: int
|
|
#mgfractal_iterations = 11
|
|
|
|
## Approximate (X,Y,Z) scale of fractal in nodes.
|
|
# type: v3f
|
|
#mgfractal_scale = (4096.0, 1024.0, 4096.0)
|
|
|
|
## (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
|
# Used to move a suitable spawn area of low land close to (0, 0).
|
|
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
|
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
|
# type: v3f
|
|
#mgfractal_offset = (1.79, 0.0, 0.0)
|
|
|
|
## W co-ordinate of the generated 3D slice of a 4D fractal.
|
|
# Determines which 3D slice of the 4D shape is generated.
|
|
# Has no effect on 3D fractals.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_slice_w = 0.0
|
|
|
|
## Julia set only: X component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_x = 0.33
|
|
|
|
## Julia set only: Y component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_y = 0.33
|
|
|
|
## Julia set only: Z component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_z = 0.33
|
|
|
|
## Julia set only: W component of hypercomplex constant determining julia shape.
|
|
# Has no effect on 3D fractals.
|
|
# Range roughly -2 to 2.
|
|
# type: float
|
|
#mgfractal_julia_w = 0.33
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
|
|
|
|
## type: noise_params
|
|
#mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen Valleys
|
|
|
|
##### General
|
|
|
|
## Map generation attributes specific to Mapgen Valleys.
|
|
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
|
|
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
|
|
# it may interfere with delicately adjusted biomes.
|
|
# The default flags set in the engine are: altitude_chill, humid_rivers
|
|
# The flags string modifies the engine defaults.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
# type: flags
|
|
# possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
|
|
#mg_valleys_spflags = altitude_chill,humid_rivers
|
|
|
|
## The altitude at which temperature drops by 20C
|
|
# type: int
|
|
#mgvalleys_altitude_chill = 90
|
|
|
|
## Depth below which you'll find large caves.
|
|
# type: int
|
|
#mgvalleys_large_cave_depth = -33
|
|
|
|
## Creates unpredictable lava features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
# type: int
|
|
#mgvalleys_lava_features = 0
|
|
|
|
## Depth below which you'll find massive caves.
|
|
# type: int
|
|
#mgvalleys_massive_cave_depth = -256
|
|
|
|
## How deep to make rivers
|
|
# type: int
|
|
#mgvalleys_river_depth = 4
|
|
|
|
## How wide to make rivers
|
|
# type: int
|
|
#mgvalleys_river_size = 5
|
|
|
|
## Creates unpredictable water features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
# type: int
|
|
#mgvalleys_water_features = 0
|
|
|
|
## Controls width of tunnels, a smaller value creates wider tunnels.
|
|
# type: float
|
|
#mgvalleys_cave_width = 0.3
|
|
|
|
##### Noises
|
|
|
|
## Caves and tunnels form at the intersection of the two noises
|
|
# type: noise_params
|
|
#mgvalleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
|
|
|
## Caves and tunnels form at the intersection of the two noises
|
|
# type: noise_params
|
|
#mgvalleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
|
|
|
## The depth of dirt or other filler
|
|
# type: noise_params
|
|
#mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
|
|
|
|
## Massive caves form here.
|
|
# type: noise_params
|
|
#mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
|
|
|
|
## River noise -- rivers occur close to zero
|
|
# type: noise_params
|
|
#mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
|
|
|
|
## Base terrain height
|
|
# type: noise_params
|
|
#mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
|
|
|
|
## Raises terrain to make valleys around the rivers
|
|
# type: noise_params
|
|
#mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
|
|
|
|
## Slope and fill work together to modify the heights
|
|
# type: noise_params
|
|
#mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
|
|
|
|
## Amplifies the valleys
|
|
# type: noise_params
|
|
#mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
|
|
|
|
## Slope and fill work together to modify the heights
|
|
# type: noise_params
|
|
#mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
|
|
|
|
## Security
|
|
|
|
## Prevent mods from doing insecure things like running shell commands.
|
|
# type: bool
|
|
#secure.enable_security = false
|
|
|
|
## Comma-separated list of trusted mods that are allowed to access insecure
|
|
# functions even when mod security is on (via request_insecure_environment()).
|
|
# type: string
|
|
#secure.trusted_mods =
|
|
|
|
## Comma-seperated list of mods that are allowed to access HTTP APIs, which
|
|
# allow them to upload and download data to/from the internet.
|
|
# type: string
|
|
#secure.http_mods =
|
|
|
|
|
|
|
|
# *** CLIENT AND SERVER ***
|
|
|
|
|
|
## Name of the player.
|
|
# When running a server, clients connecting with this name are admins.
|
|
# When starting from the main menu, this is overridden.
|
|
# type: string
|
|
#name =
|
|
|
|
## Set the language. Leave empty to use the system language.
|
|
# A restart is required after changing this.
|
|
# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
|
|
#language =
|
|
|
|
## Level of logging to be written to debug.txt:
|
|
# - <nothing> (no logging)
|
|
# - none (messages with no level)
|
|
# - error
|
|
# - warning
|
|
# - action
|
|
# - info
|
|
# - verbose
|
|
# type: enum values: , warning, action, info, verbose
|
|
#debug_log_level = action
|
|
|
|
## IPv6 support.
|
|
# type: bool
|
|
#enable_ipv6 = true
|
|
|
|
## Advanced
|
|
|
|
## Default timeout for cURL, stated in milliseconds.
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
#curl_timeout = 5000
|
|
|
|
## Limits number of parallel HTTP requests. Affects:
|
|
# - Media fetch if server uses remote_media setting.
|
|
# - Serverlist download and server announcement.
|
|
# - Downloads performed by main menu (e.g. mod manager).
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
#curl_parallel_limit = 8
|
|
|
|
## Maximum time in ms a file download (e.g. a mod download) may take.
|
|
# type: int
|
|
#curl_file_download_timeout = 300000
|
|
|
|
## Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
|
# type: bool
|
|
#high_precision_fpu = true
|
|
|
|
## Replaces the default main menu with a custom one.
|
|
# type: string
|
|
#main_menu_script =
|
|
|
|
## type: int
|
|
#main_menu_game_mgr = 0
|
|
|
|
## type: int
|
|
#main_menu_mod_mgr = 1
|
|
|
|
|
|
|
|
# ************
|
|
# ** SERVER **
|
|
# ************
|
|
|
|
|
|
#############
|
|
## GENERAL ##
|
|
#############
|
|
|
|
## Default game when creating a new world. This will be overridden when creating
|
|
# a world from the main menu.
|
|
# type: string
|
|
# default: minetest
|
|
default_game = antum
|
|
|
|
## Message of the day displayed to players connecting.
|
|
# type: string
|
|
# default:
|
|
motd = Antum Server
|
|
|
|
## Verbose logging of mods
|
|
# type: bool
|
|
# default: false
|
|
log_mods = true
|
|
|
|
## Print extra debugging messages.
|
|
# type: bool
|
|
# default: false
|
|
#debug_mods = false
|
|
|
|
## Logs extra debug messages.
|
|
# type: bool
|
|
# default: false
|
|
#enable_debug_mods = false
|
|
|
|
## Inventory interface to use.
|
|
# type: enum
|
|
# values: sfinv, inventory_plus
|
|
# default: sfinv
|
|
inventory = sfinv
|
|
|
|
## Allow players to craft ATM machines.
|
|
# type: bool
|
|
# default: true
|
|
#allow_atm_craft = false
|
|
|
|
|
|
# *** mounts ***
|
|
|
|
## Mounts turn with player look direction.
|
|
#
|
|
# Often mounts use the a/d keys for turning.
|
|
# For mods that respect this setting, this
|
|
# will be changed to turn with the direction
|
|
# the player is looking.
|
|
#
|
|
# type: bool
|
|
# default: (depends on mod)
|
|
#mount_turn_player_look = false
|
|
|
|
## Mounted entities can only be used by owners.
|
|
# type: bool
|
|
# default: (depends on mod)
|
|
#mount_ownable = true
|
|
|
|
## Place mountable entities in inventory instead
|
|
# of breaking down when punched.
|
|
# type: bool
|
|
# default: (depends on mod)
|
|
#mount_punch_inv = true
|
|
|
|
|
|
|
|
###########
|
|
## ADMIN ##
|
|
###########
|
|
|
|
# *** cleaner ***
|
|
|
|
## Enables unsafe methods.
|
|
# type: bool
|
|
# default: false
|
|
#cleaner.unsafe = false
|
|
|
|
|
|
# *** whitelist ***
|
|
|
|
## Enables/Disables whitelist feature.
|
|
# type: bool
|
|
# default: false
|
|
#whitelist.enable = false
|
|
|
|
## Sets a custom message to display when access to server is denied.
|
|
# type: string
|
|
# default: This server is whitelisted and you are not on the whitelist.
|
|
#whitelist.message = This server is whitelisted and you are not on the whitelist.
|
|
|
|
|
|
|
|
### MOD CONFIGURATIONS ###
|
|
|
|
|
|
###############
|
|
## BUILDINGS ##
|
|
###############
|
|
|
|
# *** moreblocks ***
|
|
|
|
# ???
|
|
# type: bool
|
|
# default: false
|
|
#stairsplus_in_creative_inventory = false
|
|
|
|
# Register 'moreblocks:circular_saw' for crafting
|
|
# type: bool
|
|
# default: ???
|
|
#moreblocks.circular_saw_crafting = ???
|
|
|
|
|
|
# *** coloredwood ***
|
|
|
|
# Enables/Disables stairsplus for coloredwood mod
|
|
# type: bool
|
|
# default: true
|
|
coloredwood_enable_stairsplus = true
|
|
|
|
|
|
|
|
##########
|
|
## CHAT ##
|
|
##########
|
|
|
|
# *** chatlog ***
|
|
|
|
## Timestamp format (see: https://www.lua.org/pil/22.1.html).
|
|
# type: string
|
|
# default: %m/%d/%Y %H:%M:%S
|
|
#chatlog.format = %m/%d/%Y %H:%M:%S
|
|
|
|
## Chatlog is output to single file (chatlog.txt) instead
|
|
# of split into files by date (chatlog/YYYY_MM_DD.txt).
|
|
# type: bool
|
|
# default: false
|
|
#chatlog.single_file = false
|
|
|
|
## Disables exporting chat.
|
|
# type: bool
|
|
# default: false
|
|
#chatlog.disable = false
|
|
|
|
|
|
# *** listitems ***
|
|
|
|
## Displays items in a bulleted list.
|
|
# type: bool
|
|
# default: true
|
|
#listitems.bullet_list = true
|
|
|
|
## Registers "/list<type>" commands.
|
|
# type: bool
|
|
# default: true
|
|
#listitems.enable_singleword = true
|
|
|
|
|
|
|
|
##############
|
|
## COMMERCE ##
|
|
##############
|
|
|
|
# *** server_shop ***
|
|
|
|
## If currency mod is installed, automatically set up values for minegeld notes.
|
|
# type: bool
|
|
# default: true
|
|
#server_shop.use_currency_defaults = true
|
|
|
|
## Refunds deposited money when formspec is closed.
|
|
# type: bool
|
|
# default: true
|
|
#server_shop.refund_on_close = true
|
|
|
|
|
|
|
|
##############
|
|
## CRAFTING ##
|
|
##############
|
|
|
|
# *** craftguide ***
|
|
|
|
## Enables/Disables craftguide button in inventory if sfinv mod present.
|
|
# type: bool
|
|
# default: false
|
|
#craftguide.show_inv_button = false
|
|
|
|
|
|
|
|
###############
|
|
## EQUIPMENT ##
|
|
###############
|
|
|
|
# *** airtanks ***
|
|
|
|
## Air tanks will begin to wear out when used.
|
|
#
|
|
# Only works if 'enable_tool_wear' is enabled.
|
|
# type: bool
|
|
# default: true
|
|
#airtanks_enable_wear = true
|
|
|
|
## Air tanks will wear out even in creative mode.
|
|
#
|
|
# Only works if 'airtanks_enable_wear' is enabled.
|
|
# type: bool
|
|
# default: true
|
|
#airtanks_wear_in_creative = true
|
|
|
|
## Number of uses for steel air tanks.
|
|
# type: int
|
|
# min: 2
|
|
# max: 1000
|
|
# default: 30
|
|
#airtanks_steel_uses = 30
|
|
|
|
## Number of uses for copper air tanks.
|
|
# type: int
|
|
# min: 2
|
|
# max: 1000
|
|
# default: 10
|
|
#airtanks_copper_uses = 10
|
|
|
|
## Number of uses for bronze air tanks.
|
|
# type: int
|
|
# min: 2
|
|
# max: 1000
|
|
# default: 20
|
|
#airtanks_bronze_uses = 20
|
|
|
|
|
|
|
|
###############
|
|
## FURNITURE ##
|
|
###############
|
|
|
|
# *** trampoline ***
|
|
|
|
## Percent of damage absorbed when falling on a trampoline.
|
|
# Set to 100 to disable damage.
|
|
# type: int
|
|
# min: 0
|
|
# max: 100
|
|
# default: 100
|
|
#trampoline.damage_absorb = 100
|
|
|
|
|
|
|
|
#########
|
|
## LIB ##
|
|
#########
|
|
|
|
# *** signs_lib ***
|
|
|
|
# ???
|
|
# type: string
|
|
# default: iaccept
|
|
#interact_keyword = iaccept
|
|
|
|
|
|
|
|
##########
|
|
## MOBS ##
|
|
##########
|
|
|
|
## Only spawn mobs that don't attack players
|
|
# type: bool
|
|
# default: false
|
|
#only_peaceful_mobs = false
|
|
|
|
## Displays nametags above mobs.
|
|
# type: bool
|
|
# default: false
|
|
#enable_mob_nametags = false
|
|
|
|
|
|
# *** mobs_redo ***
|
|
|
|
## If false then mobs no longer spawn in world without spawner or spawn egg
|
|
# type: bool
|
|
# default: true
|
|
#mobs_spawn = true
|
|
|
|
## Disable blood splatter when attacking mobs.
|
|
# type: bool
|
|
# default: false
|
|
#mobs_disable_blood = false
|
|
|
|
## If disabled then Mobs no longer destroy world blocks
|
|
# type: bool
|
|
# default: true
|
|
#mobs_griefing = true
|
|
|
|
## If false then Mobs no longer spawn inside player protected areas
|
|
# type: bool
|
|
# default: true
|
|
#mobs_spawn_protected = true
|
|
|
|
## If true Mobs will be removed once a map chunk is out of view
|
|
# type: bool
|
|
# default: true
|
|
#remove_far_mobs = true
|
|
|
|
## Sets Mob difficulty level by multiplying punch damage
|
|
# type: float
|
|
# default: 1.0
|
|
#mob_difficulty = 1.0
|
|
|
|
## If disabled health status no longer appears above Mob when punched
|
|
# type: bool
|
|
# default: true
|
|
#mob_show_health = true
|
|
|
|
## Contains a value used to multiply Mob spawn values
|
|
# type: float
|
|
# default: 1.0
|
|
#mob_chance_multiplier = 1.0
|
|
|
|
## When false Mob no longer drop items when killed
|
|
# type: bool
|
|
# default: true
|
|
#mobs_drop_items = true
|
|
|
|
## Sets minimum distance around player that mobs cannot spawn
|
|
# type: float
|
|
# default: 12.0
|
|
#mob_nospawn_range = 12.0
|
|
|
|
## Sets maximum number of active mobs in game (0 for unlimited)
|
|
# type: float
|
|
# default: 0
|
|
#mob_active_limit = 0
|
|
|
|
## Enables area check when spawning mobs
|
|
# type: bool
|
|
# default: false
|
|
#mob_area_spawn = false
|
|
|
|
## Enable peaceful player attack prevention
|
|
# type: bool
|
|
# default: false
|
|
#enable_peaceful_player = false
|
|
|
|
|
|
# *** cmer ***
|
|
|
|
## Enable particles.
|
|
# type: bool
|
|
# default: false
|
|
#mobs.particles = false
|
|
|
|
## Displays nametags above mobs.
|
|
# type: bool
|
|
# default: false
|
|
#mobs.nametags = false
|
|
|
|
## Determines if owned entities can be killed by non-owners.
|
|
# type: bool
|
|
# default: false
|
|
#mobs.grief_owned = false
|
|
|
|
|
|
# *** chicken ***
|
|
|
|
## Entity lifespan.
|
|
# type: int
|
|
# default: 300
|
|
#chicken.lifetime = 300
|
|
|
|
## Spawn interval in seconds.
|
|
# type: int
|
|
# default: 120
|
|
#chicken.spawn_interval = 120
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# default: 9000
|
|
#chicken.spawn_chance = 9000
|
|
|
|
## Spawn interval in seconds.
|
|
# type: int
|
|
# default: 60
|
|
#cow.spawn_interval = 60
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# default: 8000
|
|
#cow.spawn_chance = 8000
|
|
|
|
|
|
# *** ghost ***
|
|
|
|
## Entity lifespan.
|
|
# type: int
|
|
# default: 300
|
|
#ghost.lifetime = 300
|
|
|
|
## Spawn interval in seconds.
|
|
# type: int
|
|
# default: 40
|
|
#ghost.spawn_interval = 40
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# default: 7300
|
|
#ghost.spawn_chance = 7300
|
|
|
|
|
|
# *** kitten ***
|
|
|
|
## Spawn interval in seconds.
|
|
# type: int
|
|
# default: 60
|
|
#kitten.spawn_interval = 60
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# default: 10000
|
|
#kitten.spawn_chance = 10000
|
|
|
|
|
|
# *** oerkki ***
|
|
|
|
## Entity lifespan.
|
|
# type: int
|
|
# min: 1
|
|
# default: 540
|
|
#oerkki.lifetime = 540
|
|
|
|
## Spawn interval in seconds.
|
|
# type: int
|
|
# min: 1
|
|
# default: 55
|
|
#oerkki.spawn_interval = 55
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# min: 1
|
|
# default: 7800
|
|
#oerkki.spawn_chance = 7800
|
|
|
|
|
|
# *** shark ***
|
|
|
|
## Interval in seconds that specifies how often shark spawns.
|
|
# type: int
|
|
# min: 0
|
|
# default: 60
|
|
#shark.interval = 60
|
|
|
|
## Chance for each node of spawning shark at each interval. The value
|
|
# is inverted. So a chance of value of 5000 equals 1/5000.
|
|
# type: int
|
|
# min: 0
|
|
# default: 5000
|
|
#shark.chance = 5000
|
|
|
|
## Minimum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# See: [Node definition] light_source
|
|
# type: int
|
|
# min: 0
|
|
# max: 14
|
|
# default: 4
|
|
#shark.min_light = 4
|
|
|
|
## Maximum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# See: [Node definition] light_source
|
|
# type: int
|
|
# min: 0
|
|
# max: 14
|
|
# default: 14
|
|
#shark.max_light = 14
|
|
|
|
## Minimum height at which shark can spawn.
|
|
# type: int
|
|
# default: -500
|
|
#shark.min_height = -500
|
|
|
|
## Maximum height at which shark can spawn.
|
|
# type: int
|
|
# default: 500
|
|
#shark.max_height = 500
|
|
|
|
## Times that shark can spawn.
|
|
# type: enum
|
|
# default: any
|
|
#
|
|
# Modes supported:
|
|
# | ■ day: spawns during day
|
|
# | ■ night: spawns during night
|
|
# | ■ any: spawns anytime
|
|
#shark.spawn_time = any
|
|
|
|
|
|
# *** skeleton ***
|
|
|
|
## Entity lifespan.
|
|
# type: int
|
|
# default: 900
|
|
#skeleton.lifetime = 900
|
|
|
|
## Spawn interval in seconds.
|
|
# type: int
|
|
# default: 120 (2 minutes)
|
|
#skeleton.spawn_interval = 120
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# default: 7000
|
|
#skeleton.spawn_chance = 7000
|
|
|
|
|
|
# *** sneeker ***
|
|
|
|
# Sets maximum number of spawns that can exist in world.
|
|
# type: int
|
|
# default: 10
|
|
#sneeker.spawn_cap = 10
|
|
|
|
# Sets possibility for sneeker mob spawn.
|
|
# type: int
|
|
# default: 1000
|
|
#sneeker.spawn_chance = 1000
|
|
|
|
# Sets frequency of sneeker mob spawn chance. Default 1200 is
|
|
#equivalent to 40 minutes (60 * 40).
|
|
# type: int
|
|
# default: 2400
|
|
#sneeker.spawn_interval = 2400
|
|
|
|
# Sets the maximum light that a node can have for spawn to occur.
|
|
# type: int
|
|
# default: 5
|
|
#sneeker.spawn_maxlight = 5
|
|
|
|
## Comma-separated list of nodes on which sneeker can spawn.
|
|
# type: string
|
|
# default: default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
|
|
#sneeker.spawn_nodes = default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
|
|
|
|
|
|
# *** spider ***
|
|
|
|
## Entity lifespan.
|
|
# type: int
|
|
# min: 1
|
|
# default: 600
|
|
#spider.lifetime = 600
|
|
|
|
## Spawn rate frequency.
|
|
# type: int
|
|
# min: 1
|
|
# default: 60
|
|
#spider.spawn_interval = 60
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# min: 1
|
|
# default: 7500
|
|
#spider.spawn_chance = 7500
|
|
|
|
|
|
# *** whinny ***
|
|
|
|
## If enabled, messages all players when spawned.
|
|
# type: bool
|
|
# default: false
|
|
#display_mob_spawn = false
|
|
|
|
## If disabled, whinny will attack players.
|
|
# type: bool
|
|
# default: true
|
|
#whinny.peaceful_only = true
|
|
|
|
## Inverted chance that entity will spawn.
|
|
# type: int
|
|
# min: 0
|
|
# default: 50000
|
|
#whinny.spawn_chance = 50000
|
|
|
|
## Minimum height at which entity can spawn.
|
|
# type: int
|
|
# default: -500
|
|
#whinny.spawn_height_min = -500
|
|
|
|
## Maximum height at which entity can spawn.
|
|
# type: int
|
|
# default: 500
|
|
#whinny.spawn_height_max = 500
|
|
|
|
|
|
# *** zombie ***
|
|
|
|
## Entity lifespan.
|
|
# type: int
|
|
# default: 300 (5 minutes)
|
|
#zombie.lifetime = 300
|
|
|
|
## Spawn interval in seconds.
|
|
# type: int
|
|
# default: 36
|
|
#zombie.spawn_interval = 36
|
|
|
|
## Chance of spawn at interval.
|
|
# type: int
|
|
# default: 7600
|
|
#zombie.spawn_chance = 7600
|
|
|
|
|
|
|
|
###############
|
|
## PIPEWORKS ##
|
|
###############
|
|
|
|
# *** pipeworks ***
|
|
|
|
## Enable pipes.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_pipes = true
|
|
|
|
## Enable autocrafter.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_autocrafter = true
|
|
|
|
## Enable deployer.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_deployer = true
|
|
|
|
## Enable dispenser.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_dispenser = true
|
|
|
|
## Enable node breaker.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_node_breaker = true
|
|
|
|
## Enable teleport tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_teleport_tube = true
|
|
|
|
## Enable pipe devices.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_pipe_devices = true
|
|
|
|
## Enable redefines.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_redefines = true
|
|
|
|
## Enable sorting tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_mese_tube = true
|
|
|
|
## Enable detector tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_detector_tube = true
|
|
|
|
## Enable digiline detector tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_digiline_detector_tube = true
|
|
|
|
## Enable mesecon signal conducting tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_conductor_tube = true
|
|
|
|
## Enable accelerator tube.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_accelerator_tube = true
|
|
|
|
## Enable crossing tube.
|
|
# It sends all incoming items to the other side, or if there
|
|
# is no other tube, it sends them back.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_crossing_tube = true
|
|
|
|
## Enable vacuum tube.
|
|
# It picks up all items that lay around next to it.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_sand_tube = true
|
|
|
|
## Enable mese vacuum tube.
|
|
# It's like the normal vacuum tube with the
|
|
# differance that you can set the radius up to 8 nodes.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_mese_sand_tube = true
|
|
|
|
## Enable one way tube.
|
|
# It sends items only in one direction.
|
|
# Use it to drop items out of tubes.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_one_way_tube = true
|
|
|
|
## Enable high priority tube.
|
|
# It has a very high priority and so, on crossings, the items will
|
|
# always go to it if there are multible ways.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_priority_tube = true
|
|
|
|
## Enable cyclic mode.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_enable_cyclic_mode = true
|
|
|
|
## Drop on routing fail.
|
|
# type: bool
|
|
# default: false
|
|
#pipeworks_drop_on_routing_fail = false
|
|
|
|
## Delete item on clearobject.
|
|
# type: bool
|
|
# default: true
|
|
#pipeworks_delete_item_on_clearobject = true
|
|
|
|
|
|
|
|
###################
|
|
## PLAYER ACTION ##
|
|
###################
|
|
|
|
# *** hbsprint ***
|
|
|
|
## If enabled (default), the stamina indicators in the HUD
|
|
# will be automatically hidden shortly after stamina has
|
|
# filled up. Otherwise, stamina will always be displayed.
|
|
# type: bool
|
|
# default: true
|
|
#hudbars_autohide_stamina = true
|
|
|
|
## Sprint speed multiplier.
|
|
# type: float
|
|
# default: 1.3
|
|
#sprint_speed = 1.5
|
|
|
|
## Sprint jump multiplier.
|
|
# type: float
|
|
# default: 1.1
|
|
#sprint_jump = 1.3
|
|
|
|
## Which key to use for sprint.
|
|
# type: enum
|
|
# values: Use
|
|
# default: Use ("E" key by default)
|
|
#sprint_key = Use
|
|
|
|
## Require player to move forward only to be able to sprint.
|
|
# type: bool
|
|
# default: true
|
|
#sprint_forward_only = true
|
|
|
|
## The amount of particles to spawn behind a sprinting player.
|
|
# type: float
|
|
# default: 2
|
|
#sprint_particles = 2
|
|
|
|
## Drain stamina while sprinting
|
|
# type: bool
|
|
# default: true
|
|
#sprint_stamina = true
|
|
|
|
## The amount of stamina to drain while sprinting
|
|
# type: float
|
|
# default: 2
|
|
#sprint_stamina_drain = 2
|
|
|
|
## The amount of seconds before starting to replenish stamina.
|
|
# type: float
|
|
# default: 2
|
|
#sprint_stamina_replenish = 2
|
|
|
|
## Drain satiation while sprinting.
|
|
# type: bool
|
|
# default: true
|
|
#sprint_starve = true
|
|
|
|
## The amount of satiation to drain while sprinting.
|
|
# type: float
|
|
# default: 0.5
|
|
#sprint_starve_drain = 0.5
|
|
|
|
## Drain air while sprinting under water.
|
|
# type: bool
|
|
# default: true
|
|
#sprint_breath = true
|
|
|
|
## The amount of air to drain while sprinting under water.
|
|
# type: float
|
|
# default: 1
|
|
#sprint_breath_drain = 1
|
|
|
|
|
|
|
|
####################
|
|
## PLAYER VISUALS ##
|
|
####################
|
|
|
|
|
|
# *** wardrobe ***
|
|
|
|
## Number of skins shown per page.
|
|
# type: int
|
|
# min: 1
|
|
# max: 8
|
|
# default: 8
|
|
#wardrobe.skins_per_page = 8
|
|
|
|
## Show preview images.
|
|
# type: bool
|
|
# default: true
|
|
#wardrobe.previews = true
|
|
|
|
|
|
# *** wieldview ***
|
|
|
|
# ???
|
|
# type: ???
|
|
# default: ???
|
|
#wieldview_node_tiles = ???
|
|
|
|
# ???
|
|
# type: ???
|
|
# default: ???
|
|
#wieldview_update_time = ???
|
|
|
|
|
|
|
|
################
|
|
## PROTECTION ##
|
|
################
|
|
|
|
# *** pvp_areas ***
|
|
|
|
## Allow PvP by default.
|
|
# type: bool
|
|
# default: false
|
|
pvp_areas.enable_pvp = true
|
|
|
|
## When not enabled PvP Control areas are kill zones.
|
|
# type: bool
|
|
# default: false
|
|
#pvp_areas.safemode = false
|
|
|
|
## If ShadowNinja's `areas` mod is also present with HUD registration feature,
|
|
# this label will be displayed anywhere a PvP Control area has been set.
|
|
# type: string
|
|
# default: Defined area.
|
|
#pvp_areas.label = Defined area.
|
|
|
|
|
|
|
|
#######################
|
|
## TOOLS / EQUIPMENT ##
|
|
#######################
|
|
|
|
# *** compassgps ***
|
|
|
|
# Static spawn point location.
|
|
# type: pos
|
|
# default: ???
|
|
#static_spawnpoint = ???
|
|
|
|
|
|
# *** slingshot ***
|
|
|
|
## Use old 16x16 textures.
|
|
# type: bool
|
|
# default: false
|
|
#slingshot.old_textures = false
|
|
|
|
## Value of these items will be added to slingshot attack when thrown.
|
|
# type: string (comma-separated key=value list)
|
|
# default: default:mese_crystal=5
|
|
#slingshot.ammos = default:mese_crystal=5
|
|
|
|
|
|
# *** torches ***
|
|
|
|
# Allow torches to be placed on ceiling.
|
|
# type: bool
|
|
# default: false
|
|
torches_enable_ceiling = false
|
|
|
|
# Use minecraft-style torches.
|
|
# type: string
|
|
# values: minecraft
|
|
#torches_style = minecraft
|
|
|
|
|
|
|
|
###############
|
|
## TRANSPORT ##
|
|
###############
|
|
|
|
[*bike]
|
|
|
|
## The maximum speed of a bike in m/s
|
|
# type: float
|
|
# default: 6.9
|
|
#bike_max_speed = 6.9
|
|
|
|
## The acceleration of a bike in m/s^2
|
|
# type: float
|
|
# default: 3.16
|
|
#bike_acceleration = 3.16
|
|
|
|
## The decceleration of a bike caused by braking in m/s^2
|
|
# type: float
|
|
# default: 7.9
|
|
#bike_decceleration = 7.9
|
|
|
|
## The decceleration of a bike caused by friciton in m/s^2
|
|
# type: float
|
|
# default: 0.79
|
|
#bike_friction = 0.79
|
|
|
|
## The turning speed of a stopped bike in rad/s
|
|
# type: float
|
|
# default: 1.58
|
|
#bike_turn_speed = 1.58
|
|
|
|
## The speed in m/s bellow which the bike accelerates linearily
|
|
# type: float
|
|
# default: 0.4
|
|
#bike_friction_cone = 0.4
|
|
|
|
## How many nodes can be climbed/jumped
|
|
# type: float
|
|
# min: 0
|
|
# default: 0.6
|
|
#bike_stepheight = 0.6
|
|
|
|
## How many nodes can be climbed/jumped with wheely
|
|
# type: float
|
|
# min: 0
|
|
# default: 0.6
|
|
#bike_wheely_stepheight = 0.6
|
|
|
|
## The factor by which the turning speed is increased by wheely
|
|
# type: float
|
|
# default: 2.0
|
|
#bike_wheely_factor = 2.0
|
|
|
|
## The factor by which the bike slows down per second in water
|
|
# type: float
|
|
# default: 13.8
|
|
#bike_water_friction = 13.8
|
|
|
|
## The factor by which the bike slows down per second offroad
|
|
# type: float
|
|
# default: 1.62
|
|
#bike_offroad_friction = 1.62
|
|
|
|
|
|
# *** motorbike ***
|
|
|
|
|
|
## If enabled, bike is placed in inventory when punched.
|
|
# type: bool
|
|
# default: false
|
|
#motorbike.punch_inv = false
|
|
|
|
|
|
|
|
########
|
|
## UI ##
|
|
########
|
|
|
|
# *** hbarmor ***
|
|
|
|
## If true, automatically hides the armor HUD bar when the player wears no
|
|
# armor. Otherwise, the armor bar shows “0%”.
|
|
# type: bool
|
|
# default: true
|
|
#hbarmor_autohide = true
|
|
|
|
## Time difference in seconds between updates to the armor HUD bar.
|
|
# Increase this number for slow servers.
|
|
# type: float
|
|
# min: 0.0
|
|
# max: 4.0
|
|
# default: 0.1
|
|
#hbarmor_tick = 0.1
|
|
|
|
|
|
# *** hidename *** #
|
|
|
|
## Use alpha color level to hide nametag instead of clearing text.
|
|
# type: bool
|
|
# default: false
|
|
#hidename.use_alpha = false
|
|
|
|
|
|
# *** hud_compass *** #
|
|
|
|
## Define default to place compass and whether to use clock.
|
|
# -1 to -4 = compass only (disabled), -5 to -8 = compass + clock (disabled)
|
|
# 1 to 4 = compass only (enabled), 5 to 8 = compass + clock (enabled)
|
|
# type: enum
|
|
# default: -2
|
|
#compass_default_corner = -2
|
|
|
|
|
|
# *** hudbars *** #
|
|
|
|
## Specifies how the value indicators (i.e. health, breath, etc.) look.
|
|
# type: enum
|
|
# options: progress_bar, statbar_classic, statbar_modern
|
|
# default: progress_bar
|
|
#hudbars_bar_type = progress_bar
|
|
|
|
## Automatically hides breath indicator if enabled.
|
|
# type: bool
|
|
# default: true
|
|
#hudbars_autohide_breath = true
|
|
|
|
## Changes the way the HUD bars are ordered on the display.
|
|
# type: enum
|
|
# options: zigzag, stack_up, stack_down
|
|
# default: zigzag
|
|
#hudbars_alignment_pattern = zigzag
|
|
|
|
## Specifies the order of the HUD bars.
|
|
# type: string (comma-seperated list of key=value pairs)
|
|
# default: breath=0, health=1
|
|
#hudbars_sorting = breath=0, health=1
|
|
|
|
## Horizontal (x) main position of the HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 0.5 0.0 1.0
|
|
#hudbars_pos_left_x = 0.5 0.0 1.0
|
|
|
|
## Vertical (y) main position of the HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 1.0 0.0 1.0
|
|
#hudbars_pos_left_y = 1.0 0.0 1.0
|
|
|
|
## Horizontal (x) main position of the right HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 0.5 0.0 1.0
|
|
#hudbars_pos_right_x = 0.5 0.0 1.0
|
|
|
|
## Vertical main position (y) of the right HUD bars over the entire screen.
|
|
# type: float
|
|
# default: 1.0 0.0 1.0
|
|
#hudbars_pos_right_y = 1.0 0.0 1.0
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the HUD bars.
|
|
# type: int
|
|
# default: -175
|
|
#hudbars_start_offset_left_x = -175
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the HUD bars.
|
|
# type: int
|
|
# default: -86
|
|
#hudbars_start_offset_left_y = -86
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
|
# type: int
|
|
# default: 15
|
|
#hudbars_start_offset_right_x = 15
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
|
# type: int
|
|
# default: -86
|
|
#hudbars_start_offset_right_y = -86
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
|
# type: int
|
|
# default: -256
|
|
#hudbars_start_statbar_offset_left_x = -256
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
|
# type: int
|
|
# default: -90
|
|
#hudbars_start_statbar_offset_left_y = -90
|
|
|
|
## Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
|
# type: int
|
|
# default: 25
|
|
#hudbars_start_statbar_offset_right_x = 25
|
|
|
|
## Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
|
# type: int
|
|
# default: -90
|
|
#hudbars_start_statbar_offset_right_y = -90
|
|
|
|
## The vertical distance between two HUD bars, in pixels.
|
|
# type: int
|
|
# default: 24 0
|
|
#hudbars_vmargin = 24 0
|
|
|
|
## Hud bars display refresh rate (in seconds).
|
|
# type: float
|
|
# default: 0.1 0.0 4.0
|
|
#hudbars_tick = 0.1 0.0 4.0
|
|
|
|
|
|
# *** inventory_plus ***
|
|
|
|
## Use a smaller inventory UI for smaller screens.
|
|
# type: bool
|
|
# default: false
|
|
inventory_craft_small = false
|
|
|
|
## The default page to show when first opening the inventory
|
|
# type: string
|
|
# values: craft, ???
|
|
# default: craft
|
|
inventory_default = craft
|
|
|
|
|
|
# *** pbmarks ***
|
|
|
|
## Number of allowed bookmarks.
|
|
# type: int
|
|
# min: 1
|
|
# max: 5
|
|
# default: 5
|
|
#pbmarks.max = 5
|
|
|
|
## Don't allow bookmarks to be set in areas not accessible to player.
|
|
# type: bool
|
|
# default: true
|
|
#pbmarks.disallow_protected = true
|
|
|
|
|
|
|
|
###########
|
|
## WORLD ##
|
|
###########
|
|
|
|
|
|
# *** ethereal ***
|
|
|
|
|
|
|
|
##############
|
|
## MODPACKS ##
|
|
##############
|
|
|
|
|
|
# *** 3d_armor ***
|
|
|
|
# ## 3d_armor
|
|
|
|
## Enable wood armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_wood = true
|
|
|
|
## Enable cactus armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_cactus = true
|
|
|
|
## Enable steel armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_steel = true
|
|
|
|
## Enable bronze armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_bronze = true
|
|
|
|
## Enable diamond armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_diamond = true
|
|
|
|
## Enable gold armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_gold = true
|
|
|
|
## Enable mithril armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_mithril = true
|
|
|
|
## Enable crystal armor.
|
|
# type: bool
|
|
# default: true
|
|
#armor_material_crystal = true
|
|
|
|
## Increase this if you get initialization glitches when a player first joins.
|
|
# type: int
|
|
# default: 2
|
|
#armor_init_delay = 2
|
|
|
|
## Number of initialization attempts.
|
|
# Use in conjunction with armor_init_delay if initialization problems persist.
|
|
# type: int
|
|
# default: 10
|
|
#armor_init_times = 10
|
|
|
|
## Increase this if armor is not getting into bones due to server lag.
|
|
# type: int
|
|
# default: 1
|
|
#armor_bones_delay = 1
|
|
|
|
## How often player armor items are updated.
|
|
# type: int
|
|
# default: 1
|
|
#armor_update_time = 1
|
|
|
|
## Drop armor when a player dies.
|
|
# Uses bones mod if present, otherwise items are dropped around the player.
|
|
# type: bool
|
|
# default: true
|
|
#armor_drop = true
|
|
|
|
## Pulverize armor when a player dies, overrides armor_drop.
|
|
# type: bool
|
|
# default: false
|
|
#armor_destroy = false
|
|
|
|
## You can use this to increase or decrease overall armor effectiveness,
|
|
# eg: level_multiplier = 0.5 will reduce armor level by half.
|
|
# type: float
|
|
# default: 1
|
|
#armor_level_multiplier = 1
|
|
|
|
## You can use this to increase or decrease overall armor healing,
|
|
# eg: armor_heal_multiplier = 0 will disable healing altogether.
|
|
# type: float
|
|
# default: 1
|
|
#armor_heal_multiplier = 1
|
|
|
|
## Enable water protection (periodically restores breath when activated).
|
|
# type: bool
|
|
# default: true
|
|
#armor_water_protect = true
|
|
|
|
## Enable fire protection (defaults true if using ethereal mod).
|
|
# type: bool
|
|
# default: false
|
|
#armor_fire_protect = false
|
|
|
|
## Enable punch damage effects.
|
|
# type: bool
|
|
# default: true
|
|
#armor_punch_damage = true
|
|
|
|
## Enable migration of old armor inventories.
|
|
# type: bool
|
|
# default: true
|
|
#armor_migrate_old_inventory = true
|
|
|
|
## Don't show armor on character model.
|
|
# type: bool
|
|
# default: false
|
|
#armor_transparent = false
|
|
|
|
|
|
# ## shields
|
|
|
|
## Disable shield sounds.
|
|
# type: bool
|
|
# default: false
|
|
#shields_disable_sounds = false
|
|
|
|
|
|
# ## wieldview
|
|
|
|
## Set number of seconds between visible wielded item updates.
|
|
# type: int
|
|
# default: 2
|
|
#wieldview_update_time = 2
|
|
|
|
## Show nodes as tiles, disabled by default.
|
|
# type: bool
|
|
# default: false
|
|
#wieldview_node_tiles = false
|
|
|
|
|
|
# *** castle ***
|
|
|
|
# ## castle_masonry
|
|
|
|
## Stonewall.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_stonewall = true
|
|
|
|
## Cobble.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_cobble = true
|
|
|
|
## Stone Brick.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_stonebrick = true
|
|
|
|
## Sandstone Brick
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_sandstonebrick = true
|
|
|
|
## Desert Stone Brick.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_desertstonebrick = true
|
|
|
|
## Stone.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_stone = true
|
|
|
|
## Sandstone.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_sandstone = true
|
|
|
|
## Desert Stone.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_desertstone = true
|
|
|
|
## Wood.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_wood = false
|
|
|
|
## Ice.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_ice = false
|
|
|
|
## Snow.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_snow = false
|
|
|
|
## Obsidian Brick.
|
|
# type: bool
|
|
# default: false
|
|
#castle_masonry_obsidianbrick = false
|
|
|
|
## Pillars.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_pillar = true
|
|
|
|
## Arrow slits.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_arrowslit = true
|
|
|
|
## Murder holes and machicolations.
|
|
# type: bool
|
|
# default: true
|
|
#castle_masonry_murderhole = true
|
|
|
|
# ## crafting_bench
|
|
|
|
## The number of seconds between each operation of the crafting bench.
|
|
# type: int
|
|
# min: 1
|
|
# max: 60
|
|
# default: 5
|
|
#crafting_bench_crafting_rate = 5
|
|
|
|
|
|
# *** dinosaurs_aggressive ***
|
|
|
|
# ## velociraptor
|
|
[*Dinosaurs (Aggressive)]
|
|
|
|
[**velociraptor]
|
|
|
|
## Use alternate "feathered" texture.
|
|
# type: bool
|
|
# default: false
|
|
#mobs.velociraptor_feathered = false
|
|
|
|
## Interval in seconds that specifies how often velociraptor spawns.
|
|
# type: int
|
|
# min: 0
|
|
# default: 30
|
|
#mobs.velociraptor_interval = 30
|
|
|
|
## Chance for each node of spawning velociraptor at each interval. The value
|
|
# is inverted. So a chance of value of 32000 equals 1/32000.
|
|
# type: int
|
|
# min: 0
|
|
# default: 32000
|
|
#mobs.velociraptor_chance = 32000
|
|
|
|
## Minimum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# See: [Node definition] light_source
|
|
# type: int
|
|
# min: 0
|
|
# max: 14
|
|
# default: 10
|
|
#mobs.velociraptor_min_light = 10
|
|
|
|
## Maximum node light required for spawning. "0" is darkest & "14" is
|
|
# lightest (daylight).
|
|
# See: [Node definition] light_source
|
|
# type: int
|
|
# min: 0
|
|
# max: 14
|
|
# default: 14
|
|
#mobs.velociraptor_max_light = 14
|
|
|
|
## Maximum height at which velociraptor can spawn.
|
|
# type: int
|
|
# default: 31000
|
|
#mobs.velociraptor_max_height = 31000
|
|
|
|
## Times that velociraptor can spawn.
|
|
# type: enum
|
|
# values: day, night, any
|
|
# default: any
|
|
#mobs.velociraptor_spawn_time = any
|
|
|
|
|
|
|
|
##############
|
|
## MESECONS ##
|
|
##############
|
|
|
|
# *** mesecons ***
|
|
|
|
|
|
# ## mesecons
|
|
|
|
## Resume time.
|
|
# type: int
|
|
# default: 4
|
|
#mesecon.resumetime = 4
|
|
|
|
## The value at which circuits will overheat.
|
|
# type: int
|
|
# default: 20
|
|
#mesecon.overheat_max = 20
|
|
|
|
## Device cooldown time.
|
|
# type: float
|
|
# default: 2.0
|
|
#mesecon.cooldown_time = 2.0
|
|
|
|
## Cooldown step length.
|
|
# type: float
|
|
# default: 0.5
|
|
#mesecon.cooldown_granularity = 0.5
|
|
|
|
|
|
# ## mesecons_blinkyplant
|
|
|
|
## Plant blinking interval.
|
|
# type: int
|
|
# default: 3
|
|
#mesecon.blinky_plant_interval = 3
|
|
|
|
|
|
# ## mesecons_detector
|
|
|
|
## Player detector radius.
|
|
# type: int
|
|
# default: 6
|
|
#mesecon.detector_radius = 6
|
|
|
|
## Node detector radius.
|
|
# type: int
|
|
# default: 10
|
|
#mesecon.node_detector_distance_max = 10
|
|
|
|
|
|
# ## mesecons_luacontroller
|
|
|
|
## string:rep result length limit.
|
|
# type: int
|
|
# default: 64000
|
|
#mesecon.luacontroller_string_rep_max = 64000
|
|
|
|
## Digiline message size limit.
|
|
# type: int
|
|
# default: 50000
|
|
#mesecon.luacontroller_digiline_maxlen = 50000
|
|
|
|
## Controller execution time limit.
|
|
# type: int
|
|
# default: 10000
|
|
#mesecon.luacontroller_maxevents = 10000
|
|
|
|
## Controller memory limit.
|
|
# type: int
|
|
# default: 100000
|
|
#mesecon.luacontroller_memsize = 100000
|
|
|
|
|
|
# ## mesecons_movestones
|
|
|
|
## Speed.
|
|
# type: int
|
|
# default: 3
|
|
#mesecon.movestone_speed = 3
|
|
|
|
## Max push.
|
|
# type: int
|
|
# default: 50
|
|
#mesecon.movestone_max_push = 50
|
|
|
|
## Max pull.
|
|
# type: int
|
|
# default: 50
|
|
#mesecon.movestone_max_pull = 50
|
|
|
|
|
|
# ## mesecons_pistons
|
|
|
|
## Max push.
|
|
# type: int
|
|
# default: 15
|
|
#mesecon.piston_max_push = 15
|
|
|
|
## Max pull.
|
|
# type: int
|
|
# default: 15
|
|
#mesecon.piston_max_pull = 15
|
|
|
|
|
|
# ## mesecons_pressureplates
|
|
|
|
## Check interval.
|
|
# type: float
|
|
# default: 0.1
|
|
#mesecon.pplate_interval = 0.1
|
|
|
|
|
|
|
|
# *** minetest_game ***
|
|
|
|
# **** beds
|
|
|
|
## Allow players to respawn on death at last bed slept in.
|
|
# type: bool
|
|
# default: true
|
|
enable_bed_respawn = true
|
|
|
|
## Allow players to skip to morning when more than half online are in bed.
|
|
# type: bool
|
|
# default: true
|
|
enable_bed_night_skip = true
|
|
|
|
## If enabled with 'enable_bed_night_skip', allows any single player in bed
|
|
# to skip night.
|
|
# type: bool
|
|
# default: false
|
|
enable_single_night_skip = true
|
|
|
|
|
|
# **** bones
|
|
|
|
## Manages how item loss is handled when a player dies.
|
|
# type: enum
|
|
# values: bones, drop, keep
|
|
# default: bones
|
|
bones_mode = bones
|
|
|
|
## The time in seconds after which the bones of a dead player can be looted by
|
|
# anyone. Set to 0 to disable
|
|
# type: string
|
|
# default: 1200
|
|
share_bones_time = 1200
|
|
|
|
## How much earlier the bones of a dead player can be looted by anyone if the
|
|
# player dies in a protected area they don't own.
|
|
# Set to 0 to disable.
|
|
# type: string
|
|
# default: share_bones_time / 4
|
|
share_bones_time_early = share_bones_time / 4
|
|
|
|
|
|
# **** creative
|
|
|
|
# Whether server will be initiated in creative mode
|
|
# type: bool
|
|
# default: false
|
|
creative_mode = false
|
|
|
|
|
|
# **** default
|
|
|
|
## If enabled, lava will "cool" & turn into stone & obsidian when touching
|
|
# water.
|
|
# type: bool
|
|
# default: true
|
|
#enable_lavacooling = true
|
|
|
|
|
|
# **** fire
|
|
|
|
## Flammable nodes will be ignited by nearby igniters. Spreading fire may
|
|
# cause severe destruction.
|
|
# Spreading fire nodes will disappear when fire is disabled, but
|
|
# 'permanent_flame' nodes are unaffected.
|
|
# type: bool
|
|
# default: true
|
|
#enable_fire = true
|
|
|
|
## Disable random fire spurts. Opposite of (& overridden by)
|
|
# 'enable_fire'.
|
|
# type: bool
|
|
# default: false
|
|
#disable_fire = false
|
|
|
|
# Enable flame sound.
|
|
# type: bool
|
|
# default: true
|
|
#flame_sound = true
|
|
|
|
|
|
# **** give_initial_stuff
|
|
|
|
## If enabled, items defined in 'initial_stuff' setting will be given
|
|
# to players.
|
|
# type: bool
|
|
# default: false
|
|
give_initial_stuff = true
|
|
|
|
## Defines what items new players will start with if 'give_initial_stuff'
|
|
# setting is enabled.
|
|
# type: string (list)
|
|
initial_stuff = default:sword_stone,default:pick_steel,default:apple 10
|
|
|
|
|
|
# **** stairs
|
|
|
|
# Replaces old stairs with new ones (Only required for older worlds).
|
|
# type: bool
|
|
# default: false
|
|
#enable_stairs_replace_abm = false
|
|
|
|
|
|
# **** tnt
|
|
|
|
## When TNT explodes, it destroys nearby nodes and damages nearby players.
|
|
# NOTE: This setting is disabled by default on servers.
|
|
# type: bool
|
|
# default: true
|
|
enable_tnt = true
|
|
|
|
## The radius in which nodes will be destroyed by a TNT explosion.
|
|
# type: int
|
|
# min: 0
|
|
# default: 3
|
|
#tnt_radius = 3
|
|
|
|
|
|
# *** moremesecons ***
|
|
|
|
# **** moremesecons_adjustable_blinkyplant
|
|
|
|
## Minimal interval authorized. Any lower will be set to it.
|
|
# type: float
|
|
# default: 0.5
|
|
#moremesecons_adjustable_blinky_plant.min_interval = 0.5
|
|
|
|
|
|
# **** moremesecons_commandblock
|
|
|
|
## Space-separated list of authorized commands.
|
|
# Empty to authorize all.
|
|
# type: string
|
|
# default: tell
|
|
#moremesecons_commandblock.authorized_commands = tell
|
|
|
|
## Maximum distance of the @nearest player.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 8
|
|
#moremesecons_commandblock.nearest_max_distance = 8
|
|
|
|
|
|
# **** moremesecons_jammer
|
|
|
|
## Jammer action range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 10
|
|
#moremesecons_jammer.max_distance = 10
|
|
|
|
## Whether to enable the registration LBM.
|
|
#
|
|
# The registration LBM will recover the jammer database if
|
|
# the moremesecons_jammer mod storage has been removed, and
|
|
# will create that mod storage after an update from an older
|
|
# version which did not use it.
|
|
# type: bool
|
|
# default: false
|
|
#moremesecons_jammer.enable_lbm = false
|
|
|
|
|
|
# **** moremesecons_playerkiller
|
|
|
|
## Player Killer action range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 8
|
|
#moremesecons_playerkiller.max_distance = 8
|
|
|
|
|
|
# **** moremesecons_sayer
|
|
|
|
## Whether to use the Speech Dispatcher.
|
|
#
|
|
# It will work only if:
|
|
# * moremesecons_sayer is present in your trusted_mods setting
|
|
# * you are playing in singleplayer
|
|
# * the speech-dispatcher is installed on your system
|
|
# * you are using a POSIX-compliant system and a sh-compatible shell (such as bash, dash, zsh...)
|
|
# type: bool
|
|
# default: true
|
|
#moremesecons_sayer.use_speech_dispatcher = true
|
|
|
|
## Sayer range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 8
|
|
#moremesecons_sayer.max_distance = 8
|
|
|
|
|
|
# **** moremesecons_teleporter
|
|
|
|
## Maximum teleporter-to-teleporter distance.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 50
|
|
#moremesecons_teleporter.max_t2t_distance = 50
|
|
|
|
## Maximum player-to-teleporter distance.
|
|
#
|
|
# Any value less than or equal to 0 will be set to 1
|
|
# type: float
|
|
# default: 25
|
|
#moremesecons_teleporter.max_p2t_distance = 25
|
|
|
|
## Whether to enable the registration LBM.
|
|
#
|
|
# The registration LBM will recover a teleporter network if the moremesecons_teleporter
|
|
# mod storage has been removed, and will create that mod storage after an update
|
|
# from an older version which did not use it.
|
|
# type: bool
|
|
# default: false
|
|
#moremesecons_teleporter.enable_lbm = false
|
|
|
|
|
|
# **** moremesecons_wireless
|
|
|
|
## Wireless Jammer action range.
|
|
#
|
|
# Any value less than or equal to 0 will be changed to 1 and
|
|
# a NaN value will be changed to the default value.
|
|
# type: float
|
|
# default: 15
|
|
#moremesecons_wireless.jammer_max_distance = 15
|
|
|
|
## Whether to enable the registration LBM.
|
|
#
|
|
# The registration LBM will recover a wireless network if the
|
|
# moremesecons_wireless mod storage has been removed, and will
|
|
# create that mod storage after an update from an older version
|
|
# which did not use it.
|
|
# type: bool
|
|
# default: false
|
|
#moremesecons_wireless.enable_lbm = false
|