game-antum/mods/mobs_aggressive/mobs_goblins/goblins.lua

1103 lines
30 KiB
Lua

-- Npc by TenPlus1 converted for FLG Goblins :D
mobs_goblins.goblin_tunneling = function(self, type)
-- Types are available for fine-tuning.
if type == nil then
type = "digger"
end
-- He destroys everything diggable in his path. It's too much trouble
-- to fudge around with particulars. Besides, I don't want them to
-- mine for me.
local diggable_nodes = {"group:stone", "group:sand", "group:soil", "group:cracky", "group:crumbly", "group:choppy", "group:plant"}
-- This translates yaw into vectors.
local cardinals = {{x=0,y=0,z=0.75}, {x=-0.75,y=0,z=0}, {x=0,y=0,z=-0.75}, {x=0.75,y=0,z=0}}
local pos = self.object:getpos()
if self.state == "tunnel" then
-- Yaw is stored as one of the four cardinal directions.
if not self.digging_dir then
self.digging_dir = math.random(0,3)
end
-- Turn him roughly in the right direction.
-- self.object:setyaw(self.digging_dir * math.pi * 0.5 + math.random() * 0.5 - 0.25)
self.object:setyaw(self.digging_dir * math.pi * 0.5)
-- Get a pair of coordinates that should cover what's in front of him.
local p = vector.add(pos, cardinals[self.digging_dir+1])
p.y = p.y - 0.5 -- What's this about?
local p1 = vector.add(p, -0.3)
local p2 = vector.add(p, 0.3)
-- Get any diggable nodes in that area.
local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes)
if #np_list > 0 then
-- Dig it.
for _, np in pairs(np_list) do
minetest.remove_node(np)
end
end
if math.random() < 0.5 then
local d = {-1,1}
self.digging_dir = (self.digging_dir + d[math.random(2)]) % 4
end
self:set_animation("walk")
self.set_velocity(self, self.walk_velocity)
elseif self.state == "room" then -- Dig a room.
if not self.room_radius then
self.room_radius = 1
end
self:set_animation("stand")
self.set_velocity(self, 0)
-- Work from the inside, out.
for r = 1,self.room_radius do
-- Get a pair of coordinates that form a room.
local p1 = vector.add(pos, -r)
local p2 = vector.add(pos, r)
-- But not below him.
p1.y = pos.y
local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes)
-- I wanted to leave the outer layer incomplete, but this
-- actually tends to make it look worse.
if r >= self.room_radius and #np_list == 0 then
self.room_radius = math.random(1,2) + math.random(0,1)
self.state = "stand"
break
end
if #np_list > 0 then
-- Dig it.
minetest.remove_node(np_list[math.random(#np_list)])
break
end
end
end
if self.state == "stand" and math.random() < 0.1 then
self.state = "tunnel"
elseif self.state == "tunnel" and math.random() < 0.05 then
self.state = "room"
elseif self.state == "tunnel" and math.random() < 0.05 then
self.state = "stand"
end
end
mobs_goblins.goblin_drops = {
"default:pick_steel", "default:sword_steel",
"default:shovel_steel", "farming:bread", "bucket:bucket_water"
}
mobs_goblins:register_mob("mobs_goblins:goblin_cobble", {
description = "Cobble Goblin",
type = "animal",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_cobble1.png"},
{"goblins_goblin_cobble2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1.5,
run_velocity = 2.5,
jump = true,
drops = {
{name = "default:pick_stone",
chance = 2, min = 1, max = 1},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
lifetimer = 360,
follow = {"default:diamond"},
-- updated node searching!
search_rate = 30,
search_rate_above = 1,
search_rate_below = 1,
search_offset = 1,
search_offset_below = 1,
search_offset_above = 2,
replace_rate = 10,
replace_what = {"default:stone","default:desert_stone","default:torch"},
replace_with = "default:mossycobble",
replace_rate_secondary = 10,
replace_with_secondary = "mobs_goblins:mossycobble_trap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
mobs_goblins:register_mob("mobs_goblins:goblin_digger", {
description = "Digger Goblin",
type = "animal",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_digger.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1.5,
run_velocity = 2.5,
jump = true,
drops = {
{name = "default:mossycobble",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
lifetimer = 360,
follow = {"default:diamond"},
-- updated node searching!
search_rate = 5,
search_rate_above = 20,
search_rate_below = 40,
search_offset = 1,
search_offset_below = 1.1,
search_offset_above = 1,
replace_rate = 4,
replace_what = {"default:torch"},
replace_with = "air",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
mobs_goblins.goblin_tunneling(self, "digger")
-- mobs_goblins.search_replace(self.object:getpos(), 5, {"default:torch"}, "air")
-- mobs_goblins.search_replace(self.object:getpos(), 10, {"group:stone"}, "default:mossycobble")
-- mobs_goblins.search_replace(self.object:getpos(), 50, {"group:stone"}, "mobs_goblins:mossycobble_trap")
end,
})
mobs_goblins:register_mob("mobs_goblins:goblin_coal", {
description = "Coal Goblin",
type = "animal",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_coal1.png"},
{"goblins_goblin_coal2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1.5,
run_velocity = 2,
jump = true,
drops = {
{name = "default:coal_lump",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"default:diamond"},
-- updated node searching!
search_rate = 10,
search_rate_above = 1,
search_rate_below = 20,
search_offset = 1,
search_offset_below = 1,
search_offset_above = 2,
replace_rate = 5,
replace_what = {"default:torch","default:stone_with_coal"},
replace_with = "air",
replace_rate_secondary = 3, --or maybe just set a nasty trap
replace_with_secondary = "mobs_goblins:stone_with_coal_trap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
mobs_goblins:register_mob("mobs_goblins:goblin_iron", {
description = "Iron Goblin",
type = "monster",
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_iron1.png"},
{"goblins_goblin_iron2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1.5,
run_velocity = 2,
jump = true,
drops = {
{name = "default:iron_lump",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:pick_steel",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = "default:diamond",
-- updated node searching!
search_rate = 10,
search_rate_above = 1,
search_rate_below = 20,
search_offset = 1,
search_offset_below = 1,
search_offset_above = 2,
replace_rate = 5,
replace_what = {"default:torch","default:stone_with_iron", },
replace_with = "air", --steal outright
replace_rate_secondary = 3, --or maybe just set a nasty trap
replace_with_secondary = "mobs_goblins:stone_with_iron_trap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
mobs_goblins:register_mob("mobs_goblins:goblin_copper", {
description = "Copper Goblin",
type = "monster",
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_copper1.png"},
{"goblins_goblin_copper2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1.5,
run_velocity = 2,
jump = true,
drops = {
{name = "default:copper_lump",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:pick_steel",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = "default:diamond",
-- updated node searching!
search_rate = 10,
search_rate_above = 1,
search_rate_below = 20,
search_offset = 1,
search_offset_below = 1,
search_offset_above = 2,
replace_rate = 5,
replace_what = {"default:torch","default:stone_with_copper", },
replace_with = "air", --steal outright
replace_rate_secondary = 3, --or maybe just set a nasty trap
replace_with_secondary = "mobs_goblins:stone_with_copper_trap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
mobs_goblins:register_mob("mobs_goblins:goblin_gold", {
description = "Gold Goblin",
type = "monster",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 10,
hp_max = 30,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_gold1.png"},
{"goblins_goblin_gold2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1.5,
run_velocity = 2,
jump = true,
drops = {
{name = "default:gold_lump",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:gold_ingot",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = "default:diamond",
-- updated node searching!
search_rate = 10,
search_rate_above = 1,
search_rate_below = 20,
search_offset = 1,
search_offset_below = 1,
search_offset_above = 2,
replace_rate = 5,
replace_what = {"default:torch","default:stone_with_gold", },
replace_with = "air",
replace_rate_secondary = 4, --or maybe just set a nasty trap
replace_with_secondary = "mobs_goblins:stone_with_gold_trap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
mobs_goblins:register_mob("mobs_goblins:goblin_diamond", {
description = "Diamond Goblin",
type = "monster",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 20,
hp_max = 30,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_diamond1.png"},
{"goblins_goblin_diamond2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
drops = {
{name = "default:pick_diamond",
chance = 1, min = 1, max = 1},
{name = "default:apple",
chance = 2, min = 1, max = 10},
{name = "default:diamond",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = "default:diamond",
-- updated node searching!
search_rate = 10,
search_rate_above = 1,
search_rate_below = 20,
search_offset = 1,
walk_velocity = 1.5,
run_velocity = 2,
replace_rate = 5,
replace_what = {"default:torch","default:stone_with_diamond", },
replace_with = "air",
replace_rate_secondary = 3, --or maybe just set a nasty trap
replace_with_secondary = "mobs_goblins:stone_with_diamond_trap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
mobs_goblins:register_mob("mobs_goblins:goblin_king", {
description = "Goblin King",
type = "monster",
passive = false,
damage = 4,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 20,
hp_max = 40,
armor = 100,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_king.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
replace = "goblins_goblin_pick",
distance = 15,
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
drops = {
{name = "default:pick_mese",
chance = 1, min = 1, max = 1},
{name = "default:apple",
chance = 2, min = 1, max = 10},
{name = "default:mese_crystal",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = "default:diamond",
-- updated node searching!
search_rate = 10,
search_rate_above = 1,
search_rate_below = 20,
search_offset = 1,
search_offset_below = 1,
search_offset_above = 2,
replace_rate = 5,
replace_what = {"default:torch", "group:stone"},
replace_with = "default:mossycobble_trap",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs_goblins.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_goblins.goblin_drops[math.random(1, #mobs_goblins.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs_goblins:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
-- spawn at or below 0 near ore and dungeons and goblin lairs (areas of mossy cobble), except diggers that will dig out caves from stone and cobble goblins who create goblin lairs near stone.
--function mobs_goblins:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
--[[
mobs_goblins:register_spawn("mobs_goblins:goblin_cobble", {"group:stone"}, 100, 0, 20, 4, 0)
mobs_goblins:register_spawn("mobs_goblins:goblin_digger", {"group:stone"}, 100, 0, 20, 4, 0)
mobs_goblins:register_spawn("mobs_goblins:goblin_coal", {"default:stone_with_coal"}, 100, 0, 1, 3, 0)
mobs_goblins:register_spawn("mobs_goblins:goblin_iron", {"default:stone_with_iron"}, 100, 0, 1, 3, -20)
mobs_goblins:register_spawn("mobs_goblins:goblin_copper", {"default:stone_with_copper","default:mossycobble"}, 100, 0, 1, 3, -30)
mobs_goblins:register_spawn("mobs_goblins:goblin_gold", {"default:stone_with_gold" }, 100, 0, 1, 2, -40)
mobs_goblins:register_spawn("mobs_goblins:goblin_diamond", {"default:stone_with_diamond"}, 100, 0, 1, 2, -60)
mobs_goblins:register_spawn("mobs_goblins:goblin_king", {"default:stone_with_mese","default:mossycobble", }, 100, 0, 2, 1, -100)
mobs_goblins:register_egg("mobs_goblins:goblin_cobble", "goblin egg", "default:mossycobble", 1)
]]
--[[ function mobs_goblins:spawn_specific(
name,
nodes,
neighbors,
min_light,
max_light,
interval,
chance,
active_object_count,
min_height,
max_height)
]]
mobs_goblins:spawn_specific("mobs_goblins:goblin_cobble", {"group:stone"}, "air", 0, 50, 1, 10, 3, -30000 , 0)
mobs_goblins:spawn_specific("mobs_goblins:goblin_digger", {"group:stone"}, "air", 0, 50, 1, 10, 3, -30000 , 0)
mobs_goblins:spawn_specific("mobs_goblins:goblin_coal", {"default:stone_with_coal", "default:mossycobble"}, "air",0, 50, 1, 2, 3, -30000, 0)
mobs_goblins:spawn_specific("mobs_goblins:goblin_iron", {"default:stone_with_iron", "default:mossycobble"}, "air", 0, 50, 1, 2, 3, -30000, -20)
mobs_goblins:spawn_specific("mobs_goblins:goblin_copper", {"default:stone_with_copper", "default:mossycobble"}, "air", 0, 50, 1, 2, 3, -30000, -20)
mobs_goblins:spawn_specific("mobs_goblins:goblin_gold", {"default:stone_with_gold", "default:mossycobble"}, "air",0, 50, 1, 2, 3, -30000, -40)
mobs_goblins:spawn_specific("mobs_goblins:goblin_diamond", {"default:stone_with_diamond", "default:mossycobble" }, "air", 0, 50, 1,2, 3, -30000, -80)
mobs_goblins:spawn_specific("mobs_goblins:goblin_king", {"default:mossycobble",},"air", 0, 50, 1, 10, 3, -30000, -100)
mobs_goblins:register_egg("mobs_goblins:goblin_cobble", "goblin egg", "default:mossycobble", 1)