359 lines
11 KiB
Lua
359 lines
11 KiB
Lua
--[[some nasty things goblins can do]]
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--Super thanks to duane-r for his work: https://github.com/duane-r/mobs_goblins/blob/work/goblin_traps.lua
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minetest.register_node("mobs_goblins:mossycobble_trap", {
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description = "Messy Gobblestone",
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tiles = {"default_mossycobble.png"},
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is_ground_content = false,
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groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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light_source = 4,
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})
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minetest.register_node("mobs_goblins:stone_with_coal_trap", {
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description = "Coal Trap",
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tiles = {"default_cobble.png^default_mineral_coal.png"},
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groups = {cracky = 1, level = 2},
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drop = 'default:coal_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:is_player() then
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if math.random(0,100) < 10 then -- chance player will get hurt mining this
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if puncher:get_hp() > 0 then
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puncher:set_hp(puncher:get_hp()-1)
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minetest.sound_play("goblins_goblin_pick", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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})
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minetest.register_node("mobs_goblins:stone_with_iron_trap", {
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description = "Iron Gore",
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tiles = {"default_cobble.png^default_mineral_iron.png"},
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groups = {cracky = 1, level = 2},
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drop = 'default:iron_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:is_player() then
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if math.random(0,100) < 25 then -- chance player will get hurt mining this
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if puncher:get_hp() > 0 then
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puncher:set_hp(puncher:get_hp()-1)
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minetest.sound_play("goblins_goblin_pick", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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})
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minetest.register_node("mobs_goblins:stone_with_copper_trap", {
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description = "Copper Gore",
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tiles = {"default_cobble.png^default_mineral_copper.png"},
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groups = {cracky = 1, level = 2},
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drop = 'default:copper_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:is_player() then
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if math.random(0,100) < 50 then -- chance player will get hurt mining this
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if puncher:get_hp() > 0 then
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puncher:set_hp(puncher:get_hp()-1)
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minetest.sound_play("goblins_goblin_pick", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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})
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minetest.register_node("mobs_goblins:stone_with_gold_trap", {
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description = "Gold Gore",
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tiles = {"default_cobble.png^default_mineral_gold.png"},
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groups = {cracky = 1,level = 2},
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drop = 'default:gold_lump',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:is_player() then
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if math.random(0,100) < 50 then -- chance player will get hurt mining this
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if puncher:get_hp() > 0 then
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puncher:set_hp(puncher:get_hp()-1)
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minetest.sound_play("goblins_goblin_pick", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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})
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minetest.register_node("mobs_goblins:stone_with_diamond_trap", {
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description = "Diamond Gore",
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tiles = {"default_cobble.png^default_mineral_diamond.png"},
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groups = {cracky = 1, level = 3},
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drop = 'default:diamond',
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:is_player() then
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if math.random(0,100) < 75 then -- chance player will get hurt mining this
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if puncher:get_hp() > 0 then
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puncher:set_hp(puncher:get_hp()-1)
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minetest.sound_play("goblins_goblin_pick", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end,
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})
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minetest.register_node("mobs_goblins:molten_gold_source", {
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description = "Molten Gold Source",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "liquid",
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tiles = {
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{
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name = "goblins_molten_gold_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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},
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special_tiles = {
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-- New-style lava source material (mostly unused)
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{
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name = "goblins_molten_gold_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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backface_culling = false,
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},
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},
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paramtype = "light",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "mobs_goblins:molten_gold_flowing",
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liquid_alternative_source = "mobs_goblins:molten_gold_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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liquid_range = 3,
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damage_per_second = 4 * 2,
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3, igniter=1},
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})
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minetest.register_node("mobs_goblins:molten_gold_flowing", {
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description = "Flowing Molten Gold",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "flowingliquid",
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tiles = {"default_lava.png"},
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special_tiles = {
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{
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name = "goblins_molten_gold_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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{
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name = "goblins_molten_gold_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "mobs_goblins:molten_gold_flowing",
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liquid_alternative_source = "mobs_goblins:molten_gold_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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liquid_range = 3,
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damage_per_second = 4 * 2,
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
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})
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--[[ too bad we can't keep track of what physics are set too by other mods...]]
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minetest.register_abm({
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nodenames = {"mobs_goblins:mossycobble_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.95)) do -- IDKWTF this is but it works
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if object:is_player() then
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object:set_physics_override({speed = 0.1})
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minetest.after(1, function() -- this effect is temporary
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object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done.
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end)
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end
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end
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end})
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minetest.register_abm({
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nodenames = {"mobs_goblins:stone_with_coal_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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minetest.set_node(pos, {name="fire:basic_flame"})
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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minetest.after(6, function() --this hell ends after a few seconds
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minetest.set_node(pos, {name = "air"})
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end)
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end
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end
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end
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end})
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-- summon a metallic goblin?
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-- pit of iron razors?
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minetest.register_abm({
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nodenames = {"mobs_goblins:stone_with_iron_trap"},
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interval = 2,
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chance = 2, --this may be a dud
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
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if object:is_player() then
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-1)
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minetest.sound_play("goblins_goblin_pick", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end})
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local function lightning_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 30,
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time = 1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-10, y=-10, z=-10},
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maxvel = {x=10, y=10, z=10},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 3,
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minsize = 16,
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maxsize = 32,
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texture = "goblins_lightning.png",
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})
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end
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--[[ based on dwarves cactus]]
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minetest.register_abm({
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nodenames = {"mobs_goblins:stone_with_copper_trap"},
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interval = 1,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-1)
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-- sprite
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lightning_effects(pos, 3)
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minetest.sound_play("goblins_goblin_pick", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end})
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minetest.register_abm({
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nodenames = {"mobs_goblins:stone_with_gold_trap"},
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interval = 1,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
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if object:is_player() then
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minetest.set_node(pos, {name="mobs_goblins:molten_gold_source"})
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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minetest.after(6, function() --this hell ends after a few seconds
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minetest.set_node(pos, {name = "air"})
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end)
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end
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end
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end
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end})
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local setting = minetest.setting_getbool("enable_tnt")
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if setting == true then
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print("enable_tnt = true")
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else
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print("enable_tnt ~= true")
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end
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local singleplayer = minetest.is_singleplayer()
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if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
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-- wimpier trap for non-tnt settings
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minetest.register_abm({
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nodenames = {"mobs_goblins:stone_with_diamond_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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minetest.set_node(pos, {name="default:lava_source"})
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp()-2)
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minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
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minetest.after(6, function() --this hell ends after a few seconds
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minetest.set_node(pos, {name = "air"})
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end)
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end
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end
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end
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end})
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else
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-- 5... 4... 3... 2... 1...
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minetest.register_abm({
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nodenames = {"mobs_goblins:stone_with_diamond_trap"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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if object:is_player() then
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(5)
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minetest.sound_play("tnt_ignite", {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end})
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end
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